I've been scratching my head about the following:
I'm using a Matrix object with a deformer as a base for a cloner. The clones in the cloner deform, (somewhat) related to to the deformer.
This wasn't the case in previous versions of C4D, So I assumed it was a bug. I openend a ticket to let Maxon know. This was their response:
The behavior you described in Cinema 4D 2023 was actually a bug, which has since been fixed. What you're seeing now is the correct behavior.
One option you have—and this goes into **project assistance territory, which we typically don’t cover in tech support—is to deform some geometry, clone onto that deformed geometry, and then hide the geometry you’ve cloned onto. This way, the deformer won’t affect the cloned objects, but you’ll still benefit from the altered point positions of the deformed object.
So apparently this is intended behavior. I haven't been able to come up with a situation where this would be useful.
- I can't really see the logic in the way the clones are deformed. It's very different from deforming the cloner itself.
- I haven't found a way to reset the initial/deformed scale of the clones. all effectors continue with this as the starting point
Can anybody tell me the upside of this behavior?