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Everything posted by Matches
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I think it would be useful to add a few splatters of ketchup, mustard, ice cream etc to make the scene look a little more chaotic and to help break up some of those big clear surfaces, if you're up to it. But even without that it already looks really great!
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Announcement Maxon Announces an Agreement to Acquire ZBrush
Matches replied to HappyPolygon's topic in Discussions
Best case scenario: maxon leaves pixologic alone to continue working their magic, and the development for zbrush continues like before. Worst case scenario: maxon works their magic and zbrush atrophies over the years and leaves an opening for another software to usurp them. In all fairness, the former is more likely to happen judging by maxon's acquisition of redshift which continued developing uninterrupted. Fortunately it seems that the brass at maxon is too preoccupied with subscription policy to spare any attention to hinder zbrush's future development. At least that's my silver lining 😄. -
Announcement Maxon Announces an Agreement to Acquire ZBrush
Matches replied to HappyPolygon's topic in Discussions
Good news for maxon, bad news for c4d. Nothing on the market currently can compete with the scope of Zbrush's capabilities, and that alone gives maxon enough leverage to gouge the consumer base with their subscription platform, rendering c4d superfluous and unnecessary, especially in light of the negative reaction they received from their latest and disappointing release (R25). Acquiring pixologic was a gutsy move on maxon's part, but was probably due more to desperation and lack of confidence in c4d's ability to bring in continuing profits. Basically, it seems that maxon is hellbent to keep their current business practices whether by virtue or force, and now that zbrush is part of their arsenal, I'm expecting c4d to stagnate further. I think Igor's comparison to autodesk sums up the situation perfectly. -
Expertly done! 👍 Please keep sharing your work.
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From the album: Matches' Makes 02
The 89 Batmobile based on a really cool concept from Ido Yehimovitz. Modeled and rendered in Cinema 4D. -
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From the album: Matches' Makes 02
Sculpted in Zbrush, hair grooming and additional modeling in C4D, rendered out of Arnold, and post processed in Photoshop. -
Besides the portability of the ipad, what advantages do you find by using Forger, being that C4D already has sculpting and texturing capabilities? I've never used Forger although I've heard decent things about it, however I'm curious to hear about your experience with it, especially since you seem to be using it in tandem with C4D.
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From the album: Matches' Makes 02
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Congratulations, Igor 🥳
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Am attempt at a semi-realistic caricature of Star Trek's Mr. Spock. Programs used were ZBrush, C4d, Arnold, and Photoshop.
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From the album: Mr. Spock Caricature
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From the album: Mr. Spock Caricature
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From the album: Mr. Spock Caricature
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From the album: Mr. Spock Caricature
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From the album: Matches' Makes
Sculpted and textured in ZBrush, hair groomed in Cinema 4D, rendered with Arnold, and finished in Photoshop. -
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It's been very interesting following this thread for the last few weeks and reading all the different and passionate points of view, so I thought I'd throw my two cents in. Speaking frankly I'm pretty confused by the current direction of C4D. Working procedurally can definitely be a cool and efficient way to work, but Maxon's effort here seems to be mostly reactionary to get on board with what they perceive to be the new fad. IMO a procedural workflow really shines for dynamics and effects, and since C4D has no fluid system and not a much of a dynamics or particle system to speak of, I find little value in the procedural workflow. The idea of trying to compete with Houdini doesn't make much sense to me, since it will likely be many many years before C4D can even be considered a contender, and in the meantime C4D is trailing it's ACTUAL competitors in so many areas. Maya is already the artist friendly answer to effects with fantastic capabilities, while Blender is a great FREE alternative with an impressive host of features to boast. Neither software is perfect, but each one has areas where they excel and take no prisoners, such as Maya's amazing uv capabilities, or it's native renderer Arnold, or other fantastic features like Bifrost, Xgen, and Mash etc. Blender has really taken leaps and bounds to compete with Zbrush, and though Zbrush is the undefeated champion in terms of sheer polygon power, Blender has developed a rich sculpting program, and should be considered a viable alternative. Blender even beat Zbrush to the punch with their cloth brushes, although Pixologic quickly introduced this feature with highly impressive results, just like any smart developer would do to keep it's rep. Blender also has a realtime renderer, which is great for lookdev and maybe even final renders. This realization really hit home for me with a recent project; I finally gave up on C4D's neglected hair system and reintroduced myself to Xgen with the intention of using Arnold's proprietary USD system to render out of C4DtoA, when I had the sudden epiphany that Maya SHIPS with Arnold allowing me to forgo all that export hassle and render out of Arnold directly using Maya. Despite it's clunky and disorganized interface, I find myself moving to Maya more and more, which is ironic because C4D's interface is far superior to Maya's and that's one of the few 'features' Maxon chose to mess with. I could ramble on and on, but the basic point is that C4D has fast become a master at none, and really doesn't have a specialty area anymore. In my recent projects I have found myself using C4D less and less, opting to use other packages throughout the pipeline that are much more efficient and capable than C4D. I am confused by Maxon's decisions and wonder if they themselves know what their long-term goals are, but I guess time will tell. Thanks for reading 😀.
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From the album: Batman '89