Hey guys,
Can't seem to wrap my head around how to create an infinite floor with reflections.
I'm following these steps:
1. Place sphere into scene
2. Adding a disc for a floor.
3. Adding a dome light with a HDRI with background enabled.
4. Redshift object tag on the disc with these settings -
Which gives me the following result:
The presence of a shadow is great, but I want the sphere to be reflected by the floor (hdri is just a placeholder, obviously grass ain't reflective)
So I then increase the reflection scale in the redshift object which doesn't do anything on it's own, so I add a default redshift material onto the plane. This gives me reflections but the floor appears to be reflecting the hdri itself, not just the sphere - giving me an obvious border where the disc geo is:
Does anyone know how to do this properly? I've tried following multiple tutorials but all of them seem to have no issues with the background reflecting like this. Might be something different with the latest versions of redshift?
Cheers,
Dave