Hard to tell, weird thing happens with your file: the ceiling object even stripped of all shader was still emitting light . . .
Your sampling threshold at 0.001 multiplies the render times X3 better to bring it back to 0.01 and increase other samples.
I brought the file elements in a new file, re did some of the lighting, and went from 3mns with your original file to 20 seconds that's X10 faster.
Your choice of privileging lighting from emission makes the image noisier than necessary, to clean it up brut force rays have to come up and slow down the render or you could use traditional lights.
The file here
ORIGINAL 3mn (2080TI)
MY VERSION 20s