Jump to content

HappyPolygon

Registered Member
  • Posts

    1,898
  • Joined

  • Last visited

  • Days Won

    94

Everything posted by HappyPolygon

  1. I just saw Space Jam: A New Legacy (and it was boring like hell) and noticed that the software Dom is using to design his game has C4D's icons. It looks exactly how C4D would look like if it was developed by DAZ
  2. Thank you so much ... ๐Ÿ‘ I would never figured that out... So that's what that TGroup is used for... Actually I indeed was gonna trace them !
  3. @bezoStill nothing ... problem.c4d
  4. Oops , sorry for that too. I didn't notice that and edited only the misspelling on the main text. Hm... maybe I shouldn't have split the Xpresso to two tags and keep both setups under the same tag as you... I'll try that and come back with the scene itself if that doesn't work. Thank you.
  5. Sorry, yes, I meant TP.... hahahha It's XPreasso and for some reason my hand thinks all parts of it should begin with X
  6. In my opinion Blender sometimes names bug fixes as new features. For example Shadow Terminator. This was never a problem that could not be easily fixed in C4D. Bugs are innate to the nature of the application. The more complex the app the likelier to have things misbehaving. For me Blender is twice as complex as C4D. For example I've seen many Blender bugs concerning GUI. I haven't witnessed GUI bugs in C4D in the past until R25. If it's not causing a problem it's not a bug. But it still doesn't mean that it shouldn't be fixed. Many lines of code get to be reviewed even if they work in a Cleanup Stage. The Cleanup stage can make a big difference later. Mostly it helps maintenance. If for some reason the code needs to be enriched with new things a programmer should be able to read the context with ease before making any changes. Cleanup can also make some commands run faster. It's not uncommon to find rogue calls to functions that do things the slow way or even do nothing at all and just slow down the execution. It's not a bug but it does need fixing. Usually bugs in Blender don't mean the end of the world and users find other ways to do what they want. Blender announces a new release every 3 months which means 4 releases per year. When you make so many changes so rapidly it's inevitable that you won't end up with a ton of bugs. But in the case of Blender it's OK because they have no clients. C4D on the other hand has clients, and they are demanding. So in order to keep them satisfied every new feature has to be airtight, that adds to the time it takes for the next release. Ofcourse bugs still slip away but they mostly concern uncommon situations that fly under the radar from most users. Here is the path every Blender release takes before being characterized as stable: https://wiki.blender.org/wiki/Process/Release_Cycle And here you can see how often a fix is added: https://developer.blender.org/diffusion/B/history/master/ I don't know what procedures the development team of C4D take for each release and how they manage bugs, I'd love to hear from themselves but I guess it's not that different from Blender's.
  7. Well, with only 16 votes it's not safe to extract any statistically sound information from this data.
  8. I want to use the same Xpresso setup twice in the same scene. So I create two Tparticle groups and put each of them in the appropriate nodes of each setup. The problem is that both groups do not show up in the viewport. I tried again and again but couldn't make it work. Even changing the color didn't help. It's like if only the All group gets evaluated. Because even with one subgroup nothing shows up. Funny thing is that the total count of particles in the scene is increasing as seen from the TP Manager. Should I be declaring subgroups to some extra node I'm not aware of ?
  9. Blender copies from C4D no one bats an eye ... C4D copies feature from Blender everyone looses their mind ...
  10. Maxon has released Cineware for Unreal, a new version of its free plugin for transferring content between Cinema 4D, its 3D animation and motion graphics software, and Epic Gamesโ€™ Unreal Engine. The new plugin enables users to import Cinema 4D scenes into UE4 and edit them directly inside the game engine, with any changes made automatically being transferred back from Cinema 4D. The workflow should make it easier to use Unreal Engine as a real-time renderer for content created in Cinema 4D or other applications that natively export files in .c4d format. Edit Cinema 4D content directly inside Unreal Engine for motion graphics or visualization work. Although it was already possible to import Cinema 4D content into Unreal Engine via Epic Gamesโ€™ own Datasmith toolset, the new Cineware for Unreal plugin streamlines the process significantly. Cineware for Unreal requires a Cinema 4D S24.111 installation for dynamic import. Activation not required. https://www.maxon.net/en/cinema-4d/features/unreal-integration
  11. OK, now, is the Houdini Bridge gone for good ? 'Cause I've found a .cof that does what the old Worn Edges plugin did and was hoping to plug it in R25.
  12. I almost had a mental breakdown! I opend R23 couldn't find it, I opened R19, the same. ๐Ÿคจ I opened R12 ... WTF ๐Ÿ˜ถ I opened R8.5 , godamit am I experiensing a C4D Mandela effect ? ๐Ÿคฏ It's OK guys... the feature is under the Shadow Tab ... still alive in R25 ... For some reason I thought it was a Shadow Type ๐Ÿ˜…
  13. Yesterday I realized that lights don't have an Outline anymore. Not that I needed it but it made me feel that I lost something... Now I'm trying to find out how many polys a parametric object (loft) has. I rememer that right-clicking on the object in OM or even in the OM the options Object Info and Scene Info whould appear .... Where are they now ?
  14. What does (m/f/d) stands for ?
  15. Does it require to have the Internet connection on while using the app ?
  16. Wait, what ? What does Steam have to do with Substance ? Wasn't that supposed to be a game store ? Are we going to look out for Poser in Epic Games too ?
  17. Just saw a video about how Kurtzgesagt make their videos and in my astonishment they mentioned C4D....
  18. I can't understand what's the deal with Forger ... Is it that much better to sculpt using your fingers on a tablet ? I don't own a tablet or iPad but i can't get my head around the thought that Forger got to be so successful and so powerful as to showcase some very nice artworks... What's your opinion ? Would your workflow be better with a stylus ? How close does it compare to other sculpting applications ?
  19. Big discount list from various vendors http://www.cgchannel.com/2021/11/black-friday-and-cyber-monday-2021-deals-for-cg-artists/?fbclid=IwAR2r519fPdrtfi6_l6f1pMcmTvynuLFD2RVEWAG5SjxTudCphv0ZPin0-WM
  20. Thanks Everfresh ! I saw Know a Whale on Maxon's showreels and wanted to see the full animatio. It remind me of Coraline.
  21. Movie Info: TV Series Tylor Tuskman had just graduated from Monster's University at the top of his scare class and has been recruited at Monsters Inc. as a scarer. However, the day before he started, Waternoose was canned. With Mike and Sully now in charge, the whole corporation is transitioning to a joke company. Tylor now needs to figure out how to become a jokester. Trivia: Randall will no longer be appearing in the series, because he got banished from the monster world to a trailer family back in the movie. Roto, the pet monster, appears to be based off the Cacodemon from the DOOM series. Spoiler: Deleted scene If you watch the whole season at once it feels like a proper sequel Featurettes : I liked the quality of the graphics. It really made me feel like it hasn't been a single day since I last saw Monsters Inc. And comparing the last scene episode with the last scene of the original movie (see spoiler), the only thing that's different is the light simulation. Everything else is exactly the same.
  22. That moment wasn't included in the final cut.
  23. Huge list of Black Friday discounts on 3D software, Models, Video editing, Plugins https://www.toolfarm.com/news/?utm_source=cgsociety&utm_medium=ad&utm_campaign=blackfriday_cm21
  24. 99% of SciFi movies make me cringe for being 99% fiction + 1% science but I learned to accept that. We are talking about a show where most aliens are too anthropomorphic or look like anthropomorphic animals.
ร—
ร—
  • Create New...