I haven't noticed anything radical that wasn't already possible with TPs. By porting I meant porting the functionality/features. It's very possible they've re-written particles code to make it better as well as accessed by entities like effectors outside XPresso.
The banana teaser was impressive but it was prerendered. We don't know how fast it runs in the viewport. Hopefully they have upgraded the particle system to be multithreded which I think it's not. But it could also just be that they made instance simulations faster with the upgraded viewport and what we saw was instanced spheres not particles...
I didn't think of that that way. I thought they were referring to the spline, soft-body, rigid body triad that is based on some kind of particle springs...
I do remember suggesting they make Pyro interact with objects like torching a ball really intensely to make it move like as blowing air towards it but I don't know if this is even technically possible as Pyro is a voxel system... maybe it is possible only indirectly if you use the Pyro as a Force Field, I don't know. I've never heard or seen such an interaction between voxels and polygons, transfer of energy that is.