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HappyPolygon

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Everything posted by HappyPolygon

  1. Is the Mesher necessary ? Doesn't the VDB work directly under the VB ?
  2. That's your opinion. I've used a lot of capsules for things I couldn't do before. Based on what data ? Your opinion again ? They started 6 months earlier. The project has more developers than any other DCC.
  3. Doesn't my suggestion work on the VDBs ? I don't have a spare VDB to test it on but I think I've done it before.
  4. It's as simple as importing any other object.
  5. 1. if you import the vdb cloud via the import menu the object will appear with a blue Volume Builder icon, I don't know what the RS icon means for the type of the object, probably the VB doesn't recognize this type of object 2. Why is your material tag black ?
  6. We don't need metahumans we only need metaraptors. Jokes aside what does Tom Cruse have to do with dinosaurs ? I was expecting a Chris Prat facial recognition.
  7. That's why never fall for that Xfrog, Forrester or Insidium plant plugins. C4D doesn't handle geometry in an abstract way in the Viewport. I could setup this scene easily in Vue in my old 4GB ram laptop and wait 12 hours for it to render,
  8. The animation acts weird. I guess a better subdivision of the mesh can make for smoother transition. If you use a camera with less perspective you won't be seeing the inside of the tube-like form of the object as it leaves the stage. tick.mp4
  9. I really don't know, I just used the Weight tag in the Guides->Growth->Density material field of the Hair Object. Maybe that makes the whole simulation re-calculate the position of each guide over and over.... Maybe it's because I changed the mode to Physical on the second try ? Doesn't make sense but did make the project work the right way.
  10. In case that does work as intended I have to add the following: The sweep thing is not going to work well because it has spherical Caps following the growth of the newly formed geometry. (that was the case with the file you provided not the concept image) I would recommend a Boolean animation revealing the object but that would have hard edges you might not want. So the best option here I think is to abandon the growth animation of the Sweep. Now that we know how to make hair disappear you can keep my setup as a reference but don't make a copy of the sweep. You will have to make it editable though. Just use the clear material on it looks like it has no material at all. It doesn't need a material, it's totally covered in fur ! Apply a Weight map on it and use an animated Field on it to drive the weighting along it. The type of field can be a spline or linear it doesn't matter as long as you get a nice weight map. As long as you don't show the edges where the fur disappears from a perspective where the hollow object shows, you are fine. Otherwise you have to make some new fury geometry follow the ends to cover the gaps which will be hard. The trick that made hair disappear completely was to use the Weight tag in the Guidees->Growth->Density material field
  11. No, no, no, no ... something went wrong... I don't know what happened. Can you test this file ? I don't know why but now it renders fine both in Picture Viewer and Viewport. I swear I had the same result as you in the PV but in the VP I was getting the right results, otherwise I wouldn't summon you. Shot11_tick.c4d
  12. Could you lighten the project up a bit ? I can't open the scene, my 16 GB RAM runs out
  13. The Volume Mesher object creates a polygonal object, your redshift object uses a volumetric material. You can't render polygonal objects with volumetric materials. Use only the Volume Builder on your cloud and use a Smooth effect on the volume builder to get rid that cubic effect. You might also want to decrease the Voxel Size of the Volume Builder. I don't have RedShift but I get the feeling you have to apply the RS material on the Volume Builder instead of the cloud object
  14. Was the path the car follows made procedurally or manually ?
  15. I thought I was getting somewhere but all turned to shit when I tried to finalize the render and save it. First of all I used fields in R25. I don't remember if R23 had a Variable Field tag for Vertex Weights. Everything looks fine in the viewport. The only issue is the Sweep caps. Now this is something @Cerbera has to see because it's the second bug I find involving hair. Cerbera when I render any frame in the viewport the result is the intended but when rendering in the Picture Viewer nothing works. Shot11_tick.c4d
  16. What kind of modelling features do you think we are missing ? I have a couple in mind but I wonder what obstacles others face. If it's about sculpting, new features inside C4D are out of question since ZBrush and Forger are part of MAXON.
  17. That's just his style. I always advance the video 15 seconds to miss the intro and stop the video before the "what a time to be alive" Well, that's science. It needs experimentation and replication of the results. And there are certain methods that deal with classification for intended results. In an other video he had shown an AI playing a game where the purpose was to reach the end of the level where a yellow orb was but they found out that the AI didn't consider the yellow orb as the definitive goal but some other elements that happened to be usually present at the end of the level. I never post such videos with the intend to make a hype or present the end of all our problems. I just inform about the advancements on our field which is Computer Graphics.
  18. I still don't understand why they keep developing 2 separate apps with almost the same capabilities and they don't merge them in one with the benefits of both, Or at least start putting the same new features in both of them before merging them making it easier for users to end up using only one implementation of the basically the same app before stopping the development of one of them. I guess writing one from scratch is no copy n' past task, especially if the two are written in different languages.
  19. Ah ! that one .... I was expecting a FUI pluging that helped you with the icon docking ... I'll try moving some capsules again.
  20. Who cares... the highest processing time was 7 hours. I have waited longer than that for a render to complete. The authors don't mention what and how many GPUs the used. A few optimized training models later and with the help of NVIDIA's servers someone can bake a real-time radiosity model for his scene for a few bucks.
  21. is this a free plugin ? google didn't return anything useful
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