-
Posts
1,898 -
Joined
-
Last visited
-
Days Won
94
Content Type
Profiles
Blogs
Forums
Gallery
Pipeline Tools
3D Wiki
Plugin List
Store
Downloads
Everything posted by HappyPolygon
-
MengerSponge Example - Trony_P39_10h.jpg
HappyPolygon commented on MighT's gallery image in Final Renders
-
MengerSponge Example 1 - HyperNurbed spherical part.jpg
HappyPolygon commented on MighT's gallery image in Final Renders
-
I think there is a selection mode that works like the old MS Paint bucket fill tool. You can select one-by-one all continents with wrong normals and manually flip them. There is a chance you can discover the wrong topology this way (for example clicking on a continent and finding out that also an island gets selected through some twisted narrow polygon path)
-
Cool. This guy makes really nice tech demos. I didn't expect a native crowd simulation.
-
Do you mean XPresso ?
-
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
I've got a better one for you: why don't you do that in Blender ? I'm sure it's a 5 min task. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
It's a new feature because it wasn't available before. New features are usually sound upgrades of former algorithms. The old algorithm is there for compatibility reasons. Also the old algorithm has some functions the Z-Reformer hasn't (Spline Flow I think or Round Borders) Does it really matter ? You said it yourself that some plugins are outdated. Many users don't like having plugins do things C4D should be doing natively. Many features were introduced as plugins before C4D had them like Thraphsi from NitroMan, does that mean we didn't need the Voronoi Fracture object ? Every DCC has their own "inventions" and names things the way they want. Making balloons wasn't a new functionality, that you could do with the old system too. The new thing is producing dynamic tears on soft-body objects. The new "Unified dynamics system" averted the possibility of having the same parameters for dynamic tear on two different entities. Plus other spline dynamics conveniences. You can read how that benefits some users from comments above. What are you talking about ? Are you referring to Chris Shmidt for using his plugin to demonstrate some of the S26 dynamics ? or Nick from GSG using his assets to set a scene ? How is that a scam ? -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Oh my God I didn't know that ! I've been clicking the X icon my whole life ! Now I live in constant fear I might accidentally press vertically my scroll will and unintentionally closing a tab ! Seriously what makes this click better than the other klick ? So, is it like a custom-tailored debugger/compiler recognizing C4D Python outside of C4D ? For example it will notify you there's a C4D Python module missing or highlight a specific C4D operator overload ? (if there is such thing in C4D modules) -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
I think the RedShift CPU compatibility was the best strategic move in years. The RedShift for Everyone plan is going to hit the market hard. Many have criticized the CPU implementation for not being useful but what they don't understand is that they are being selfish. The CPU compatibility wasn't intended to target well established professionals like them. When universities teach 3D graphics they don't expect their students to own a 2000€ PC or laptop to be able to run applications like Max, Maya and C4D. How is a student supposed to run his Student Licensed app if it requires some high-end, specific-brand GPU? Most own some crappy ACER with Intel Iris or worse a tablet. (Blender is not always taught everywhere) And all those graduates, don't really have a lot of experience in any 3D DCC app. How are they going to compete for a job position when that requires an RS experience but in order to learn RS you have first to own a pc with NVIDIA to experiment with the demo version ? And all start-up free-lancers have to compete with high-end renders from professionals owning RS. Now students, hobbyists and new-comers have a chance to familiarize with RS without having an NVIDIA GPU or latest C4D. They don't need a fast renderer, only to get the job done or just learn. And MAXON has stated they will focus on optimizing the CPU compatibility to increase speeds as well as AMD GPU compatibility. I see a very strategic investment on future salles. -
Exhibit Hall Hours: Sunday, April 24 | 10 a.m. – 6 p.m. Monday, April 25 | 9 a.m. – 6 p.m. Tuesday, April 26 | 9 a.m. – 6 p.m. Wednesday, April 27 | 9 a.m. – 2 p.m. https://www.3dmotionshow.com/?fbclid=IwAR3jz6a1XfpS4cMmZAWTAlNgTSDlhBNZ1cLgkCt_fmgr-STy9oUJdXCPZaY
-
I loved the Walking with___ series. Eventually, unfortunately, I've become bored with the whole dinosaur depictions because everything is still speculations, their behavior, their sounds, their appearance. Unfortunately documentaries like these are as far from the truth as Ancient Aliens and they target audiences for their CGI monsters. I've read today about a fossilized Oviraptor nest with a teenage member near them. They drew the conclusion that young members helped with the protection of the nest... Why would you even think about that from just one excavation scene ? And seeing this from the trailer, oh God...
-
Maxon has released Redshift 3.5. The update enables the formerly GPU-only renderer to run on the CPU. Other key changes include a new Redshift Standard Material, intended to improve interoperability with other DCC applications; and better rendering of thin-film iridescence and diffuse roughness. The firm has also announced support for AMD GPUs on Windows and Linux, due in beta in a future release. Redshift CPU and XPU enable users to render on CPU as well as GPU The main new features in Redshift 3.5 are Redshift CPU and Redshift XPU: new modes for rendering fully on the CPU, or on both CPU and GPU simultaneously. It’s a striking addition to a product whose tagline is “the world’s first fully GPU-accelerated, biased renderer”. On the Redshift forum, Maxon notes that CPU support “opens up doors for Redshift to work on CPU render farms”, including commercial rendering services, and the CPU farms maintained by many large VFX facilities. Rendering on the CPU also avoids two disadvantages of GPU rendering: the performance hit associated with rendering scenes too large to fit into GPU memory, and the high current street prices of GPUs. The initial release supports all of the features of Redshift GPU, with the exception of Round Corners, and CPU and GPU output should be “perceptually indistinguishable”. However, Maxon describes it as “the first steps to a full CPU version” with “a lot of room for improvement with performance”: in particular, hybrid renders may currently actually be slower than rendering on GPU alone. The firm says that it plans to iterate on performance in future updates, but that it does not expect Redshift CPU to challenge Redshift GPU for raw speed. Maxon group product manager Rick Barrett noted: “[Rendering on the] GPU is always going to provide the best performance: that’s why they’re so expensive and difficult to get hold of right now.” New Redshift Standard Material simplifies material authoring The other key change in Redshift 3.5 is the new Redshift Standard material, a new uber-shader “inspired by” Autodesk Standard Surface, the standard material used in 3ds Max, Maya, Arnold and OctaneRender. Like Autodesk Standard Surface, the Redshift Standard Material is a layered material capable of replicating a wide range of real-world materials, with controls for SSS and surface coatings, thin films and sheen. Speaking to CG Channel, Barrett commented that the Standard Material is “where we see the Redshift material system going forward”, providing a more intuitive workflow for material authoring, and improving interoperability with other tools. Better thin-film iridescence, new Alembic and USD primitives, updates to Redshift RT Smaller changes include new BRDF models for thin-film iridescence, based on this 2017 research paper, and diffuse roughness, based on recent Nvidia research. Since we last wrote about Redshift, Maxon has also introduced new Alembic and USD procedurals, intended to improve performance when rendering large production scenes. Redshift RT, the software’s new near-real-time preview rendering mode, now has initial support for depth of field, and supports particle primitives, triplanar texture projection and multi-scatter SSS. Outside the entertainment market, Redshift has also been integrated into the latest versions of two CAD applications: Archicad 25 and Vectorworks 2022. Support for AMD GPUs due soon on Windows and Linux as well as macOS In addition, the end of Maxon’s release video features on-screen captions announcing that support for AMD GPUs is “coming soon” in beta for Windows and Linux users. The change will make Redshift compatible with all of the makes of GPU currently used in production, with the exception of Intel’s upcoming Arc A-Series cards. Maxon introduced support for AMD GPUs to macOS versions of the previously Nvidia-only renderer last year, followed soon after by native support for the Apple Silicon processors used in current Macs. Pricing and system requirements Redshift 3.5 is available for Windows 10, glibc 2.17+ Linux and macOS 11.5+. The renderer’s integration plugins are compatible with 3ds Max 2015+, Blender 2.83+, Cinema 4D R21+, Houdini 17.5+ (18.0+ on macOS), Katana 3.0v1+ and Maya 2016.5. The software is rental-only, with individual subscriptions costing $45/month or $264/year. See an overview of the new features in Redshift 3.5 on the software’s Trello board https://www.maxon.net/en/redshift
-
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Ah.... I understood having multiple UVs from different objects as UV islands next to each other... -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
What is the practical reason for wanting to have multiple objects on one shared UV space ? -
Drama, War Storyline: In the context of WW2 narratives, the story of Operation Mincemeat is unique a bizarre and seductive cinematic blend of high-level espionage and ingenious fiction, where the stakes could hardly be higher. Michelle Ashford's script fuses multiple strands and moods: tense, romantic, thrilling, unexpectedly funny, and endlessly surprising. It tells a richly human story of the soldiers we seldom see, who fight a different kind of war in shadows and deception, haunted by the knowledge that certainty and guarantee of success are nowhere to be found.
-
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Seriously ? 16 cores and they add only to 5-10% ? -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
You'd be surprised how much user feedback they get. It's just the feedback from the opposite way that is super rare. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
I'm still searching for Fritz the Cat ... -
Do you think this was done procedurally ? I see how it could be done using the Axis Node but I'm not sure if some kind of Field passes through and triggers the motion or if they were keyframed, https://player.vimeo.com/video/695608214?fbclid=IwAR2-4G1_UaaQGisd9ML_0VBT8m48ocFt4nzqt_cfcvWK4vm6PAVKgwV7gzo
-
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
I want to see her. See her modeling anime. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Bizarre in a good or bad way ? -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Look that way 🙂 -
HeliumX has released Helium 4.0. The update adds a new ‘Abstract Effect’ system for generating a range of organic-looking effects, including animated cloth surfaces, FUI elements and motion graphics. The results can be controlled via procedural noise parameters and texture maps. Other changes include a new Stencil material and overrides for emissive textures. HeliumX has also reduced the recommended price of subscriptions from $99/year to $60/year, further reduced by a first-year discount. Pricing and availability Helium 4.0 is available for After Effects 2020+ on Windows and macOS. The software is rental-only, and is available via aescripts + aeplugins, priced at $50/year for the first year; $60/year thereafter. https://heliumx.tv/
-
Action, Adventure, Sci-Fi Storyline: In Moonfall, a mysterious force knocks the Moon from its orbit around Earth and sends it hurtling on a collision course with life as we know it. With mere weeks before impact and the world on the brink of annihilation, NASA executive and former astronaut Jo Fowler is convinced she has the key to saving us all - but only one astronaut from her past, Brian Harper and a conspiracy theorist K.C. Houseman believe her. These unlikely heroes will mount an impossible last-ditch mission into space, leaving behind everyone they love, only to find that they just might have prepared for the wrong mission Personal note: The movie wasn't good bat it did have some chilling moments.
-
Waiting for the big Spring Launch Event to begin soon. Tune in and comment on first impressions. Other scheduled live streams : 4/20/22 7:00 PM - 9:00 PM EEST - Hands-on With Maxon: Intro to Rigging in Cinema 4D 4/20/22 - Rocket Lasso S04E03 4/21/22 - Max On Color | Powerful new workflows in Magic Bullet Suite 4/28/22 - #AskTheTrainer | Exploring Cinema 4D and Redshift 5/26/22 - #AskTheTrainer | ZBrush What's New List: https://support.maxon.net/hc/en-us/articles/4712673001372