-
Posts
1,913 -
Joined
-
Last visited
-
Days Won
97
Content Type
Profiles
Blogs
Forums
Gallery
Pipeline Tools
3D Wiki
Plugin List
Store
Downloads
Everything posted by HappyPolygon
-
Morphing topographic map with chiseled edges, need help!
HappyPolygon replied to a topic in Cinema 4D
Thanks for the analysis MighT. The first iteration had me confused because I tried to interpret it strictly from top to bottom and the hierarchy didn't really make sense that way since I was expecting the capsules to affect the Fracture object and not the Connect object but it does make sense if you parse it aller-retour STEVIJN, is the over-all look of 45 and 90 degrees quantized increments on the slice borders an effect of MODODO's setup or is it attributed to your original mesh ? -
That's interesting... But why do they keep these rigs hidden ?
- 107 replies
-
- Blender Foundation
- Maxon
-
(and 1 more)
Tagged with:
-
Koch snowflake recursive problems - potential scene nodes bug?
HappyPolygon replied to a topic in Nodes
I think the best method to create recursive splines is to use the MoSpline. The main reason MoSpline was created was to introduce an L-System in C4D. It then got coupled with two more modes to elevate its capabilities with synergy mechanics with other MoGraph features under one single generator. Trying to recreate the L-System with SceneNodes will require significant effort. I think the best practice lies between the two. Use the MoSpline with Capsules or use the MoSpline as a node in the SceneNode editor. What C4D currently lacks of is a recursive curved spline capability which hopefully will be resolved with SceneNodes or as a MoSpline improvement. I find the turtle system syntax a bit confusing due to the extra Z dimension which makes it very tricky to avoid some incorrect pitch/yaw movements that totally destroy a sweep. I have proposed a closer to the Python Turtle module syntax that would allow for more complex forms and greater freedom with deterministic nested for loops but that is the equivalent of creating either a new C4D python module that would deter some users from using it or creating a whole new embedded compiler specifically designed to interpret the new script syntax just for that generator, which sounds superb but is quite a fuzz for a such small corner of C4D. -
Morphing topographic map with chiseled edges, need help!
HappyPolygon replied to a topic in Cinema 4D
I know for a fact that the Slicer plugin can do that. The classic way is this: But MODODOs solution is the modern way to go. (even though I've no idea what the XPresso tag does) -
I think there's an "inspect asset" option that will open a new scene nodes tab with the underlying node tree. This is definitely possible with "green" nodes like the Brick Wall but not with all nodes. Capsule are supposed to be a special wrapper of a node asset so they definitely comprise of more nodes.
-
Please let conversations happen. Stop censoring instead of moderating.
HappyPolygon replied to No One's topic in Discussions
A thread becomes toxic when criticism is not helpful or productive, or too harsh just because the person criticizing want's to steam off but eventually ends up getting satisfaction from keeping his/her rant going. - Last time I checked this wasn't a "steam-off psychotherapy session - rant freely" forum for unsatisfied customers. Nor it's an official place to ask for new features or improvements. A thread becomes toxic when people start theorizing and accuse without real evidence. or accuse for reasons they think are worthy of accusing just to weigh in on the list of indictment as if this would somehow lead to definite justice by judgement - Try getting in the shoes of some Maxon workers in here. How would you (plural, no intention to target ICM due to quoting) feel if people talked nonsense or disparagingly about you, your work, your workplace or your company on a public forum you also were a member? I don't see any Blender, Modo, Maya or Houdini developers around here, would it be fair to have similar threads about other DCCs ? No, the eye for an eye method doesn't benefit anyone. And I've never seen a thread dedicated on criticism against Blender or Max Studio or any other DCC in this forum that would justify the sense of fairness many people invoke, which leads to the logical conclusion that people that target C4D like that are either trolls or just too emotional or C4D is not worth a dime and every other DCC is perfect, well, one of the three is definitely false. If I talked like that in a Blender forum I would get kicked out on the spot for firestarting, hate-speech or for the same reasons Cerbera closed that thread. And it's not about democracy for having a moderator do things his way in a forum. Democracy has nothing to do with the way forums are moderated. We did not elect the admins and moderators. This IS a dynasty with minimum personal freedom consequences. Take it or leave it. We don't get to vote or hold elections in here and decide about a constitution on how this forum should be run. If an Admin or Moderator deems it fit to close a thread or ban a member, he does so and there is no public discussion. If I do something wrong and get a yellow card I won't argue much about it, and if I do I will do it with a PM and I will apologize and delete any offensive/inappropriate post, I don't feel like I'm here to change things, and neither anyone else should. I repeat, this isn't democracy, we (members) don't make the rules. A thread becomes toxic when consecutive posts argue with each other for a very long time. - I like this forum for the fresh content it provides. And when it gets stagnant I make my own content (and receive the appreciation from others, which motivates me keeping doing so). Unfortunately from now on, until October, I will have very little time to devote in 3D and I won't be posting new content or help around. But I will still visit to get informed about news, discussions and have a look on technical problems and solutions. Seeing that 2-month old, irrelevant-to-3D thread still active just made me sick. A tread is by definition toxic when the title is a personal statement and the text following it contains hate-speech. - This isn't Facebook for posting on the "What's on your mind" personal wall section! On that note, that specific thread wasn't just toxic it was also irrelevant to the forum. It wasn't about 3D content/news/ discussion/technical problem, it was purely a personal statement. It didn't deserve to be part of this forum! You can't just start a thread on anything you feel like talking about or want people to comment on, at least post it under the Miscellaneous category, not Discussions, having it hang on the top of the home page ! And to be honest I think Desta was clearly a troll. Whenever he commented he seemed like a person that hasn't the slightest idea about 3D graphics or C4D ! "Official Maxon training channel is all about rendering spheres via Redshift." "There is no community" "no plugins" "all tutorials on youtube are outdated for years" "Can u guys make something production ready like a pillow laying on a couch? 5 min task in Marvellous. But u will waste HOURS and still get nothing." - He literally provoked and insulted the talent, technical knowledge and intelligence of every single member in this forum and did it by comparing two applications dedicated on completely different fields ! "I'm not just a troll (at least i think so) ..." - He literally confessed being a troll (and not being sure about it) ! He didn't write "i'm not a troll" , he wrote "I'm not just a troll", as in "I'm not just a troll, I am, and more". "This isn't war, it's a special operation - Not a political post. Take my word for it and believe me." Make your (plural, no intention to target) own conclusions about all these. You've been commenting on someone's provocative post whose purpose was to channel from your own personal dissatisfaction just to build justification upon his own opinion and feel good about it in case he ever had regrets or second thoughts. 👏 -
This thread is a toxic wasteland attracting all sorts of conspiracy theorists. And I just hate the fact that after 2 months Desta still manages to ooze toxicity attracting more people like him to continue his work. Maxon stole nothing. Maxon knows nothing about what other developers do with their plugins and they do very well not to investigate every single idea they want to implement just in case someone else already has released it as a plug-in! As long as the SDK is free, there is no official MAXON central plug-in hub website/market, and no restriction from any party to release any kind of functionality paid or free, MAXON can do whatever the 🤬 they want. Reading all kind conspiracy theories and bullshit about the new features really hit my nerve this time ! I SUGGESTED THEM TO IMPLEMENT THE F***NG FIT TO CIRCLE ! I didn't even know HB bundle had such tool ! This is my original suggestion : This was under suggestions for new nodes. This is just one suggestion of 94 just for the last release ! More than half of the new features where part of those 94. And I have sent them more that 550 suggestions, 457 of them concerning R22+. You have no idea how many of my suggestions have been implemented (some really close to the original suggestions) and how successful they were. And I'm not mentioning this because I want to brag about the Take System or anything else but because I want to point out how far from the truth your little mind is ! And still I'm constantly reading bull💩 about how Maxon does not take into account user feedback ! (And keep in mind that I'm no beta tester or Maxon employee, just a regular user) All these assumptions that Maxon doesn't treat employees with basic humanity, comments about how Maxon manages projects, how CEOs act and such .... MY GOD ! Please stop ridiculing yourselves ! I'm pretty sure Srek, Fritz or even Hrvoje are reading these and they are either laughing their asses out or just shake their heads out of despair. I really don't get why Igor doesn't just shut this thread down. There is no productive dialogue for the last 11 pages.
-
On his site he mentions HB MODELLINGBUNDLE offers more than 70 scripts.... He's been selling the plugin since 2015 (maybe earlier), does this entitle him to some sort of copyright on the functionality ?. What prohibits any DCC company from developing/embedding/implementing tools similar to tools created by someone else ? As long it's not copy-paste code and the original code is not copyrighted/patented and/or trade secret, or there was a written agreement infringement preventing a company from reproducing a tool, there is no illegal action or legal dispute over the said software. Holger Biebrach is very wise to acknowledge that he should try not to be mad. He knows that this would happen sooner or later. It's like if Apple (or Adobe I'm not sure) should copyright the fill bucket tool and prevent anyone from implementing such a tool or similar to it because they were the first to market it or the first to think about it. I don't get why people get angry or insulted when a feature previously existing only on one software now exists in two or more! I read someone's post expressing his disappointment for S26's ZMesher because it used to be available only in ZBrush ! Can someone explain to me why do software users feel so entitled to their app of preference tools ? Do they lose stocks on market ? Do they own the company of the software and see their sales drop or something ? Do they feel threatened they will wake up some day and find out they are the only ones using that software and everyone else switched to Houdini or something ? I find this behavior very childish. It's like watching football team fans argue with each other but worse. It's like watching video gamers arguing about what game is better Magic the Gathering or HearthStone on mechanics and user interface ! I don't care if I insult anyone with the following (and this is not targeted to 3D-Pangel or Lonchaney, I just comment on their posts) : If you feel like this go see a Psychologist ! To think and act like this you either hate capitalism with every fiber of your being or you are 5, both need a psychological assessment.
-
Have you tried to export in a different file format like SVG ?
-
These are great ! why didn't you post them here earlier ?
-
It looks as if it was screengrabed from ZBrush. 😲
-
-
You need the original object. This is the unified version. If and when you find the original grouped version you will have to use new sphere in every sub-object and bool every sub-object individually. Use the material of every sub-object on the Bool object itself.
-
Thread for reporting/resolving issues with C4D S26
HappyPolygon replied to HappyPolygon's topic in Discussions
-
Thread for reporting/resolving issues with C4D S26
HappyPolygon replied to HappyPolygon's topic in Discussions
I would like to note that using a Align to Spline tag to align objects on SceneNode capsule Splines (like the segment) now works on S26. -
Use the Hair Collider Tag on your Sphere or any other object you want hair to collide with. And make sure the Hair object has enabled Dynamics and Forces. Keep your Guides number, Guide Subdivisions and polygon surfaces low for faster simulations. There's also the Hair to Hair collision option but it will greatly slow the simulation, use with caution.
-
Foundry has released Modo 16.0, the latest version of its 3D modelling and rendering software. The release – the first of two in the Modo 16 Series – adds a new Conditional Loop tool for smarter edge loop selection, and updates existing features throughout Modo’s 3D modelling toolsets. Other changes include a new Wrap Effector; display of blend modes in Modo’s Shader Tree; background baking of procedural textures; and a new Conditional Commands system for automating repetitive tasks. NPR 2 kit now free to users with active licences Outside the software itself, the NPR 2 kit is now available free to users with active licences of Modo 16. The set of tools for non-photorealistic rendering, originally released in 2015, previously cost $199. Pricing and availability Modo 16.0 is available for 64-bit Windows 10+, RHEL/CentOS 7.6+ and Ubuntu 20.04 Linux, and macOS 10.15+. Subscriptions cost $68/month or $689/year, up $3/month or $30/year since the previous release.
-
I mailed him and he responded. He used keyframes. Some time I'll try doing it using dynamics or with the Axis node.
-
I think RedShift does support this now but I'm not sure it supports the volumetric effect. I had asked this last year. Can't find it unfortunately. You can certainly fake it in vanilla C4D using 3 (RGB) volumetric lights. But it's not suitable for animation (moving the lights around) Correct blending, wrong physics Untitled 1.c4d Correct physics, wrong blending Untitled 2.c4d
-
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Well, that explains it... And somehow reminded me of this comic strip -
I remember a cool old app called Genetica, I wish C4D had more material nodes like those.
-
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
It took me two days to figure out how that (TL:DR the first time) was actually addressing my question 🤣. Usually without "quotes" and getting a notification I pass things for "just some people talking with each other". I did consider all what you have analyzed. That's why I mentioned "experienced developers". But it was my fault for not describing my thought of leasing better. When I was thinking about this. I was talking about hiring companies and freelancers (like you) that have already worked with MAXON or have developed their own plugins in the past. In this context the code will be more closer to the standards of MAXON like if it were developed by them in the first place. In my (very innocent) imagination it was going somewhat like this: "MAXON - Hey, XXXX (former employee) how's it going ? We are trying to assemble a small team to develop a bunch of small additions to the next C4D release and we'd like to have you on board on this for the next 5 months. Our main team is very occupied with the "next big guns" and resolving issues with the previous release features but we also want to sprinkle some small new stuff here and there. If you are in or have someone else to recommend let as know. The requirements and payment are attached to a pdf. Yours MAXON". "The features we need for our next release are the following: 1- An enhancement of the "Fit to Circle". We want a "Fit to any spline" functionality. This is a Deformer object. It takes a Spline, projects it on a geometry and attracts neighboring points close to it. 2 - Sphere Slice, Caps and Fillet. Hemisphere topology style. We want a Slice option for the Sphere primitive with the option of XYZ Axis for the orientation of the Slice. An option for Caps once the slice is active and an option for Fillet. The Hemisphere type is now obsolete. This upgrade resolves the no-cap procedural Hemisphere, and maintains the topology type (Tetra, Hexa, Octa ...) 3 - A Plugin Manager upgrade showing Loading Time, Type, Initialization, Compatibly Check. And some management capabilities. The Initialization option allows the user to disable/enable the loading of the plugin. (to make C4D load faster) The Compatibility is just an indicator. It shows that the plugin was parsed but could not execute. The Type is a MetaData we are planning to implement for other devs to use. It denotes the use of the plugin like Animation, Modeling, Texturing etc... As a Manager we want the user to have the ability to create Folder Categories that will appear as Sub-menus in the Extensions menu. The Submenus are located on the left of the Manager, the User just drags n' drops from the main list to the submenus. The Manager also allows to delete Plugins (sends them to the Recycle Bin). The image below depicts how the project should look like... (Ignore the Plugin Converter, that will never happen). Although only python plugins are depicted we need also .xdl64 to be recognized. " OK that sphere thing is probably useless because SceneNodes can do it, and that "Fit to Spline" is probably unnecessary... But you get the point. Short-term hiring, small projects, some devs may need that kind of occupation, more features for the next release. My interpretation of a "win-win" situation. UNLESS, writing code for incorporation inside C4D is very different from writing code for a Plug-in. Well in that I take that back. I thought writing anything outside the "core" was just invoking of classes and methods and doing things with those no matter the environment. -
Adobe has unveiled Substance 3D Designer 12.1, the latest version of its material-authoring software, introducing support for importing and exporting 3D assets in USD format. The update also adds tools throughout the Substance material graph, including a new toolset for generating 3D textures, and new 2D and 3D noises; plus a draped fabric mesh for 3D previews of cloth materials. https://substance3d.adobe.com/documentation/sddoc/version-12-1-225972219.html