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Everything posted by HappyPolygon
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I've never seen this. How long has it been ?
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Can you take some screenshots of the Bake Material tag's tabs for us ?
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I had a second look at your graphs and it seems that it involves a lot of raw math. Doing math with nodes demands a new node for each operator. I'm watching it and I wonder "why doesn't he just use a Python node to write a single line of ((x1*y2-y1*x2)*(x3-x4)-(x1-x2)*(x3*y4-y3*x4))/((x1-x2)*(y3-y4)-(y1-y2)*(x3-x4)) ?" And then it hit me... the Python Node is available only in XPresso .... Oh God... well, here's a new node suggestion 😆 it can reduce your graph by 38 nodes ! I'm thinking of suggesting a C-like Node. It will understand only strings involving math operations between variables and numbers. I think it would be faster than a Python Node... Hmmm... I assumed they used hard-coded high-level nodes. Like having the Voronoi Fracture but instead of having it manifest in the Onject Manager it appears in SceneNodes dressed as a Node...
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Looking for cool skin/hair care 3D demos and a related modelling question
HappyPolygon replied to a topic in Cinema 4D
I think the best modeling option is to sculpt your cubic cross-section and 3D paint it. Anything involving booleans can backfire when more than two objects are involved, resulting in flickering (and slow to animate) geometry or/and flickering of materials if the objects intersect. -
The amount of complexity for such basic (useful) geometric computation amazes me (dissapoints). I have made several suggestions to MAXON about similar nodes. I think the number of geometry problem solving nodes has to increase dramatically to make scene nodes a breeze to work for artistic purposes.
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How to run with python "selecting mode" of UserData`s - Link?
HappyPolygon replied to Vitaly Anikienko's topic in Python
https://www.deepl.com/translator Is much better than Google's -
Change the Random Mode to Noise and set a big value to Scale and/or a small value to Animation Speed.
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A trial will answer that https://info.e-onsoftware.com/try?hsCtaTracking=43dc16ed-a7bf-4183-a91a-db3c0c65b2aa|97966e93-f19b-4575-9dad-d79bbc6b0642
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Half-Life 1 Gordon Freeman wip - H.E.V MK IV Suit
HappyPolygon replied to VECTOR's topic in Cinema 4D
These must be RS renders and I have no idea how close the parameters are to the native material editor but I'll ask anyway. What penetration ray depth do you define to the SSS ? -
Left Angle Autograph thread - can we dump After Effects yet?
HappyPolygon replied to BoganTW's topic in Discussions
Alternative apps don't just compete with AfterEffects but also with it's ecosystem of uncountable plugins, templates, effects, and other kind of add-ons. I thought 2nd in rank alternative was Nuke, 3rd DaVinci Resolve, 4th HitFilm and last Natron. Do we really need one more option ? I'd like to hear some opinions about the alternatives I've mentioned. -
First of all welcome. Second, topics about C4D belong to the C4D topic not Discussions. Third complete your profile with the C4D version you own. As for your question. It's either dynamics or Effector-driven animation. These two are contradictory so when C4D faces both it just gives priority to dynamics. Same for the Constraint tag and dynamics. The constraint tag might be set to make the object stationary but the dynamics tag's nature is to make it move. I have made a suggestion for a middle-ground solution to this but it's still early. Here are some workarounds: While the Target Effector does not work with dynamics in Target object mode it does in Field Direction mode. Just create a Linear Field in the Falloff tab. The Target tag does work with dynamics only on individual objects.
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If you're going to play with Pyro the more RAM you have the better. Also useful for video editing in high resolutions. Also mandatory if you plan on experimenting with AI. GPU RAM is an investment. Buy the best you can afford now because the future looks bleak.
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Looking for cool skin/hair care 3D demos and a related modelling question
HappyPolygon replied to a topic in Cinema 4D
Pen and Paper my friend ! Your question is very open to interpretation as any artist here could take a shot to answer you and every answer will have a different result. I will answer by asking further questions to establish some artistic direction and then we will help with the technical. What do you mean professional ? If you are talking about the advertisements on TV they are very professional. What they are not is certainly medically accurate. Are you saying that not even their demos were professional enough ? Do you have an Art Director ? Does anyone provide a concept art about how hair and skin should look ? For example are we going for a photorealistic model or will it be the usual pastel-colored tones for elements ? Will it be like a cross-section of the skin with visible skin layers below or will the camera see everything from skin level and above ? What would the animation involve ? In your description you mention hair and skin. Is this the only thing you will need help for or will there be other elements also like product placement, or some kind or artistic presentation of "fresh", "healthy", "healing" ? See hidden image below - here are some references you can choose to get going from there : -
@Daniel Seebacher is there an online download section for the manual for Vue ? Also in this link there is a text code typo showing a "[object Object]" at the end of every description.
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Couldn't find how they managed to do that particular scene but found how they did CG and compositing. I wonder if these software were made just for the movie as in-house developed or if they were actually commercial.
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I wonder if multiple simulations on different regions and then combining them in post is a viable method to avoid VRAM capacity... You can't really contain the smoke in strict boundaries, I wonder if it would look good if the layers overlapped in post...
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2012 ?
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1899 - TV Series Genres: Drama, Mystery Synopsis: 1899. A migrant steamship heads west to leave the old continent. The passengers, a mixed bag of European origins, united by their hopes and dreams for the new century and their future abroad. But their journey takes an unexpected turn when they discover another migrant ship adrift on the open sea. What they will find on board will turn their passage to the promised land into a horrifying nightmare. Trivia: This is the first project which the German Motion Picture Fund awarded its maximum funding sum, 10 million euros. Netflix canceled the series, so there will be no more seasons.
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R18 is quite old, the oldest version I use for experimental reasons is R19. I don't even remember if R18 supports Fields. If it does then we could show you a method involving vertex maps. For now take a look at Curious Animal's Super Deformer Pack. The Impact add-on creates ripples. The downside is that it that it dependents on splines. I guess you could also use the collision deformer with an invisible proxy model but animating a simple X scroll in the Spline graph can be a bit time-consuming.
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Wait, what's the intended scenario here ? I like this explotion. Many ads of chocolates have that kind of interior exposure. In your case I was expecting the wrap to tear with the cloth simulation and the base of the bar to break with the Voronoi Fracture.
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Half-Life 1 Gordon Freeman wip - H.E.V MK IV Suit
HappyPolygon replied to VECTOR's topic in Cinema 4D
Did you make a blueprint before designing him in 3D ? Or maybe you have a ripped model from the game as reference ? Or have you designed the human first so you can start modeling his suit after to keep the proportions correct ? -
Famous Cornelius Dammrich has completed recording the process of his latest artwork. Much of what you can see in this short film was broadcasted live on Twitch. It shows his interpretation of Bobs workplace plus additional pieces that highlight the sticky and moldy nature of his business. Everything’s been touched before, nothing is new. Mint condition, but not really. His last recorded work with C4D R18 of 6088AD was a hallmark for his career. Now this 64-part streaming that started 4 months ago has come to a conclusion with a short video filled with colors, emotions and detail. C4D S24, Octane
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Everything looks perfect except this: It there a particular reason it's off center ? even the zooming. I guess you could get away with "artistic license" but I hope you fill the rest of the image with enough details to avoid eye-wandering to emptiness. When there is so much space available, by reflex the eye wants to explore, and the casual viewer might think there's a reason why the director chose to do this - there might be something there he wanted us to get a glimpse of -. I don't know, just my opinion.