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HappyPolygon

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Everything posted by HappyPolygon

  1. Is it just me or does C4D by default creates RS materials to imported/merged objects ? I'm importing/merging STL and OBJ models with assigned textures but I constantly end up having RS materials generated regardless what renderer I set as default... It can't be that those formats have internal material assignments specific to renderers right ? I guess there is no way to convert those materials to standard materials either...
  2. Nvidia to buy GPU orchestration software provider Run:ai https://www.neowin.net/news/nvidia-to-buy-gpu-orchestration-software-provider-runai/
  3. How do you even set a machine with that kind of RAM ? Was it a computer farm/cloud service/distributed system of some kind ?
  4. That's the Radius of the Clump. 360, 100, 20 The look alsio depends on the fill Hair Count Same presets double Count
  5. I'm gonna keep track here all episodes of this season for posterity. It's also fun watching me ask questions that crash C4D. For some reason the channel does not archive the episodes so if you miss it you'll never find it even by searching it. Season 5 episodes also wanted. Found some episodes from Season 5 Please contribute if I don't post an episode as it streams as this would mean that I also missed it ! As you can see I already missed episode 1 https://youtu.be/ech47JSYCFw
  6. We're inviting 3D artists to participate in our "Steampunk: New History" competition, where you can showcase your creativity and skills in modeling and rendering steampunk-inspired objects.Your task is to create a 3D model of a steampunk vehicle, mechanical device, gadget, or invention, and place it in an atmospheric 3D environment to make a stunning rendering. Let your imagination run wild and create a unique piece that captures the essence of the steampunk genre, which combines Victorian-era aesthetics with steam-powered machinery and retro-futuristic designs.Please read the full contest rules here.Focus on crafting intricate details, realistic textures, and complex mechanisms that bring your object to life. Consider how your creation would function in a steampunk world and how it fits into the larger narrative of this alternate history.In addition to the visual appeal of your work, we'll be paying close attention to the originality of your concept, the quality of your 3D modeling, and the overall presentation of your scene. We're looking for renders that not only showcase your technical proficiency but also tell a compelling story and immerse the viewer in the steampunk universe you've created.We will be accepting submissions from March 20th to June 5th.Get ready to transport us to a world where steam power, clockwork, and innovation reign supreme. Happy modeling! RULES https://3dmodels.org/steampunk-new-history/#rules
  7. I don't see anything hinting to a download action after this step
  8. 1. Never use dynamics to drive a certain look on your hair. Use grooming tools and hair materials. 2. You can drive the clumpiness using vertex maps. From what I see from the VRAY example a simple noise was used to drive the bendiness not the clump. Your clumps may be limited by the Keep Length option as the manual suggests
  9. Looks like Insydium was shaken from the last C4D update and rushed to add some similar features
  10. Oh snap the shop is still not working. Anywhay I'll wait for a PM
  11. Is this what you want ? Not so straightforward as it can't be solved using only one Cloner. And it can get a bit frustrating as you have to manually adjust positions through the cloner and/or change the Pivot positions of objects spotlight targeting.c4d
  12. What about the Target Effector ? Why are you using the Instance Object instead of a Cloner ?
  13. Can someone tell me what is the "Connector Spline" node ? Is it a editable spline or some other kind of referenced object ? Examples that require extra setup of parameters that do not show up in the image should be provided with a project file..
  14. Hmmm... I was thinking something more like this Can you get a consistent "frozen look" of the displacement if you rotate the cloud ?
  15. EJ Hassenfratz just revealed that they are going to add more Tonemap options in RS Toon shader like crosshatch.
  16. Actually there is and I've tested it but I haven't used for a long time because I was too distracted with some other technical stuff and didn't care for renders. https://www.d5render.com/?_sasdk=dMThlZDY1MDAzOTMxM2I5LTAwMGNlYzQzYjQ2ZGQ4M2Y4LTI2MDAxYTUxLTIwNzM2MDAtMThlZDY1MDAzOTRhNTA I like it. But i'd prefer it being more integrated in C4D rather live-linked to D5. Usage of CPU and RAM skyrockets easy dealing with both apps open.
  17. Relax, this thread was nothing less than pure teasing humor. I don't play dirty psychological games. I'm aware what is missing and what not from C4D it's just that there was too much positivity from the last release that I didn't want to add any bitterness as it usually happened from S24 to 2023.5.
  18. I didn't even began to try breaking the next NDA and you've already spilled the beans ! (kidding) Liquid sims for September's release everyone !!! hahhaahahaahahaha ok, enough... Personally I'm good without the liquid sims because with particles and volume displacement I can now fake visualizations like these:
  19. Nothing special ? We are talking about Houdini/Octane-Arnold type of visualization quality here ! Yes these things were possible 7 years ago but not natively in the Maxon product family. And no one talked about RS's volume displacement feature ! I found out about it in their latest RS release video. (Question: is the volume displacement consistent in animation ?) I don't think there's anything else big enough to expect in the near future except maybe a real-time rendering engine like U-Render. Everything else I can think of is technical, gap-filling and extensions for already developed tools.
  20. I don't think this will work for C4D. https://en.wikipedia.org/wiki/Material_point_method
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