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Everything posted by HappyPolygon
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hmmm... 🤔 never thought about that before.
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With what tools would you patch it in quads without the latest Close Polygon Hole enhancements ?
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Is this the roundness you're looking for ?
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awful triangulation issue on imported geometry
HappyPolygon replied to cendrick's topic in Cinema 4D
I did the exact same thing -
Could you tell us which XPresso node does this ? Or is it some more elaborate setup ?
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You just need to pay attention where each object's Z axis is oriented to. You don't even need Fields. But there isn't a 1-click solution. You will still need to group objects according to their final position timestamp. assembly.c4d
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awful triangulation issue on imported geometry
HappyPolygon replied to cendrick's topic in Cinema 4D
I cleaned it as much as possible. The steps I took are hidden. The order is in reverse (from bottom-to-top). If you have any questions don't hesitate asking. grass-front-03 happy polygon.c4d You should test some extra parameters from the export menu of Rhino. Here there is an option about exporting Ngons. It might help for future cleaner geometries. I assume the file was obj. @Fritz please take a look of a buggy behavior I found. At the final reconstruction step, in the Extrude Attributes, any value above 29.98 at the Grid Spacing results in an unimaginable dense grid. For some reason instead of getting bigger polygons it looks like it reverts to 0.1. Could be just R23, or a perpetuating bug. -
Update on various DCCs and CG technologies. (April) - Regularly Updated
HappyPolygon replied to HappyPolygon's topic in News
*bump* -
Ah yes! I remember that one. The "opal" painting is superb. I remember a fuss about the similar effect in RedShift when R2023.2 was announced but I didn't notice that "depth parallax" effect in their presentation, it looked exactly like that car paint when R16 introduced material nodes and the Uber Material.
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Presenter: - I don't see the Loft... Maybe I'm doing something wrong. Screen: *opens final project, grabs loft, goes back to presentation project* I'll wait for SIGGRAPH 2023 (6-10 August)
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Do thinking particles interact with forces at all?
HappyPolygon replied to martijnP's topic in Cinema 4D
What version of C4D is this ? I don't see any particles being generated and my Viewport has a Red outline -
The Geometry Axis Node moves the object's axis within it's bounding box. Maybe you could look inside that capsule to investigate how it is done
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What did you prompt it to get those guys wearing headphones during a Victorian lunch ? 🤣 One small inconvenience : The images are not HDRI... ☹️ I've tested video games ! It amazed me how it generated multi-level worlds that could actually be playable. Some got even characters in there ! In this one it turned Spyro to a dog I would play that world. This one had even the title floating ! This one caught me by surprise Just look at this ! The way the edges are drawn to look like gears... Totally a possible Spyro game level. That's a Mario I have a theory of how this AI works. There's really nothing like it in the internet. It wins in the following key points: Consistent object style (It won't draw every single tree in a different style in a forest for example, it will stick to 2 or 3 species. I won't draw different kinds of mountains) Consistent depth (It has an excellent sense of how perspective works and blends well close, mid-range and far landscape parts) Sensical object positioning (it will usually position the camera in the center of a crossroads and place nicely objects around to make the scene interesting) This leads me to believe there is some kind of "Houdini-like" engine running behind. Both Houdini and Unreal Engine are able to produce procedural worlds. There could be some elaborate template algorithm that is tasked to make low-poly, proxy-based worlds that are being fed to a Dall-e/Canvas-like (tuned to certain styles/training sets) AI to produce consistent images. For example it could have generated a scene with some crude fractal landscape, then some scattered secondary fractal objects for the background, then populate the scene with cones and cubes. The AI is tuned to recognize cubes as houses, Cones as trees, far fractals as mountains and so on based on their color... Even polygon selections can be generated to be painted differently as to recognize when to generate sand, grass or rock. Everything else is dictated by the preset styles heavily influenced by different training sets.
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To be honest except for Chris Schmidt, nothing really caught my interest C4D-wise that is. Maybe because I'm an advanced user. Other than that the ZBrush and Unreal presentations where interesting.
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Unfortunately back then (I was 11 or 12 years old when found out about Bryce and 3D software) the only way to know about things was through magazines. I learned about Kai's Power Tools a year ago ! I never new MetaCreations ever had Poser... Renderworld seems interesting can't find any sites on the internet talking about it or screenshots of it. I found it was used to create some of my favorite games ? A software that has come a long way and still is relevant to many professionals is iClone. I remember back in 2006 or so that we used it (as kids) to add our voices to cartoons (CrazyTalk it was called back then)
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It's been 3 days now that I watch NAB 2023 Every single presenter showing how easy and fast Soft Bodies are: - ... and we make a Soft Body tag that looks like a balloon on the object we want to inflate and we press play ! *the object just drops* - Ooops, forgot to make a floor. *object passes through plain* - And this happens because we need to set a collider ... me:
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Recently I found out that Poser still exists ... POVray is still alive, I still have no idea how people use it TopMod is still up (interesting modelling tools) Astonished to find out Wings3D is still maintained
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I was going to propose the Track Modifier Tag. https://help.maxon.net/c4d/en-us/Default.htm#html/TCAANIMATIONMODIFIER.html?TocPath=Object%20Manager%7CTags%20Menu%7CAnimation%20Tags%7CTrack%20Modifier%7C_____0 There is a Quantization effect that acts like a stop-motion effect. So you could animate the second hand as usual and have it quantized at constant intervals.
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How the hell did GPT-4 help you with that ? It does XPresso now ?
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I can't quite pin-point its art style. It looks like WoW. It reminds me somehow of these games: RiME The Witness No Mans Sky If it had some more detail it would look like Ori Still very pleasing to watch though. I've been hitting generate with the same "Alice in wonderland" prompt all night yesterday it surprised me every time. Something I couldn't get it to generate is caves/caverns. For some reason it gets Sci-fi and generates room interiors.
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I wonder the same about Rovio! Why would anyone pay 1B$ for a company that is in free fall ? If the audience has had enough with AngryBirds then there is no logic in to buying all assets for that high of a price. On the contrary, if something looses so much value it should change hands for a much lower price. It's like Rovio wants to exit with its last big win (erasing years of loses). Well, they can can sell the company in whatever price they want but at least the buyers should have their own free choice of choosing not to buy until Rovio drops the price.
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You have to check this out !!! https://skybox.blockadelabs.com/ Magnitudes more impressive for my standards. Just found out about it.
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@dast's latest dial plugin Reminded me of an other old idea. Directional Selection Difficulty Level 10/10 Description: A live selection enhancement tool. Provides an easy element-to-element manual selection based on relations between elements. It works by selecting a single element (point, polygon or edge) of a geometric surface. A visual Dial GUI is drawn on top of that element. The Dial is separated in sections depending the number of neighboring elements of the same type. Each sector has a shortcut key. By pressing one of the option keys, the corresponding element is added to the selection. Once the new element is added the Dial is moved on that element offering new options. The image depicts the Dial and the current selection of the point. The point is connected to 5 other points. So the options to move to one of those are five. My initial thought was to add as options the AWEDXZ keys that are around the A key and people are more used to them from games but also the numeric keypad works as a clock offering up to 8 option around the "5" key, but that is more suited for left-handed people (assuming the user never leaves his mouse). Extra feature: Auto-frame last selected element. I give this plugin a 10/10 difficulty for the following reasons: As far as I know Edges are not part of the data structure tree. So finding relations between them is a bit tricky. Drawing a Dial with sectors as in the picture requires some viewport optical analysis which I don't think is possible. Auto-framing can be tricky because the native command doesn't check if the selected element is visible to the user, it just frames it, which means it could be hidden from other parts of the object geometry.
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What do the Green-Blue-White colors indicate ?