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HappyPolygon

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Everything posted by HappyPolygon

  1. HappyPolygon

    Skybox Lab

    I didn't know there was a subscription plan. What more does that offer ? Generally Skybox does not support many keyword for prompting. It's obvious from the prompts you gave and what it produced. Nevertheless the results are satisfying and coherent as a composition about 80% of the time. As for the resolution there are many AI resizing apps out there... Midjourney, Roadmap ... all with subscription oncourse
  2. What about PolyFX ? Use it like a deformer on your spline. (Partial Polys Mode)
  3. Thanks for looking at it 0626. I susspected that some capsules were responsible for the scaling.
  4. Native Phisical Renderer. Is there a particular parameter that controls the intensity of indirect illumination ? I want a more intence colored lighting bounced of off colored surfaces. Does the materia play any role to this (reflection) ?
  5. Is this good enough ? EM Wave.c4d There are only two issues. 1) I don't know why the tips of the arrows scale 2) There's a "bug" with S&T when rendering transparencies, you'll need to render seperately and combine in post.
  6. Is this the rigt script you're looking for ? https://aturtur.com/aspect-ratio-guide/
  7. I feel very optimistic with these job opennings. More people to develop more features, more people to fix bugs, more people to provide new content (capsules).
  8. I would do it the non-scientific way and just change the Film Offset . More renders ofcourse and the combine in Photoshop.
  9. That's a really heavy simulation for me to run... Hmmm... I was expecting Pyro could work under the Volume Builder but it doesn't... I tought I could add an SFD Smooth to it ... I only have a terrible idea ... mesh it with the Volume Mesher, lower the Voxel Range Threshold, make it a child of an other Volume Builder, apply the SFD Smooth and then render the VDB. It's a good thing you have a single color smoke. Hopefuly this will eliminate the circles because if it doesn't you'll need to put it under the Remesh... Maybe the safest method is a post effect blur...
  10. Looks like color banding. I suspect it's a renderer Issue. Complete your profile so others can make software-tailored suggestions.
  11. I think you're looking for the Soft Selection Mode. Also consider the Smoothing Deformer for post-modeling smoothing...
  12. Is it a procedural shader or a texture ?
  13. Sorry, wrong thread. I meant to post in the Voxelizer thread...
  14. You seem to have a well-rounded knowledge of renderers out there.... I was searching for a person that uses Octane... I was thinking on buying Octane but then saw OTOY just rents it ... big disappointment but then saw they have a "OctaneRender® Offline USB Dongle". Any idea what that is ? Is it a one-time purchase of the renderer or a thing to keep the renderer working without internet connection ? Really ? Did I understand correctly ? Is Octane working only when online ?
  15. I think it's easier if the fundamental shape is a double arc It saves you the step of constructing a double branching and figuring out the angle at which the small branch should be positioned... Don't you agree that it's easier ? It means that the new copies will have to be generated at control points 1 and 2. But yes the most basic shape is an 108 degrees arc which at the end is just radially copied by 5.
  16. It's on their roadmap plans for the future but it has been there for a long time. https://trello.com/b/QASr74yB/redshift
  17. Thanks. Any idea why I can't use the same Iterate Collection for both color and geometry ?
  18. What sorcery is this ? What's the purpose of it ? The only difference is that the Mesh Primitive type has Coordinates. Hmm.... this doesn't do anything. Only a Cube is generated. Still nothing... It's a miracle ! Without color So one observation and one question. Things got more complicated since R23. But I also see that it now looks more logical ! In R23 I wouldn't get the reason of having the Cube and the Iterate Collection plug to the Color Op, where as in 2023 it's totally logical to have the Color plugged to the geometry and have the geometry and the distribution plugged to the Matrix Op. 1. Why can't I use a single Iterate Collection for both color and geometry ?
  19. Are you sure this thing moves like this in the real world ? The way I perceive this is that it can move up just a little bit.
  20. It will definitely be supported in Redshift 3.5.X
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