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HappyPolygon

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Everything posted by HappyPolygon

  1. Thank you for sharing this Easter egg with us MIGHT. Unfortunately it does not work in R23
  2. I'd like to know what Advanced Viewport Progressive Playblast , Geodesic Distance Modifier and Curve Winding Aligner are... Couldn't find any videos demonstrating them.
  3. It's one of the least visited corners not only for C4D but of all applications. Older versions of C4D had credits for all contributors on a scrolling text. I find it unfair that we don't have the opportunity to witness the true number of people that involve in this wonderful tool. Frankly I never noticed before that C4D has been around since 1989. I thought it was a 2000's application.
  4. To be honest, I just gave up with all those initials in Nvidia's models years ago. I thought it was a model series not a feature. I thought RTX standed for Real Time eXperience...
  5. Why ? Are they not good value for money or does the RTX not perform as expected ? I thought RTX was just for better gaming experience. NVIDIA featured RTX only for their real-time reflections and nothing else. RS and Octane as far as I know are raytracing renderers...
  6. Most good laptops i've encountered out there with the suggested RTX 3060, 3070, 3080 have 15,4"/15,6" display. My current 2015 480€ GeForce GT 720M Lenovo Thinkpad has a 17.3" display. I get the impression that once a 15.6" laptop drops into my hands will seem very small. But any search for a laptop with a 17" display returns a very spicy 1200+ price for me even with RTX 2060. Does the 15.6" feel adequate for C4D ? It makes me wonder why so many gaming laptops have 15.6" displays but if that is the reason why prices sky rocket so fast it makes sense. What really bothers me is that vendors don't provide anymore good laptops with HDD. Those 256/512 SSDs seem to me mediocre compared to the 1T HDDs we used to have. Yes, the speed is notably faster but hey, there was always some waiting time in computers and with the same money you can afford an HDD with double the capacity. I guess gamers don't care about where their 3 x80GB games will fit and are more concerned about loading times. So I came to realize that what really makes a good laptop unaffordable for me is not the GPU itself but the SSD+17" disp +VAT. I guess I'll have to wait for Black Friday discounts ... I wonder if GPU prices are related to all the fuss about not producing enough microchips...
  7. Is it safe to look for a new laptop under the Gaming category for use in CGI ? And does it really matter if it supports RTX ? The professional laptops for graphics design are too expensive for my pocket.
  8. Always record on a smaller monitor resolution (if it's meant to be informative) so it's easier for viewers to distinguish elements of the UI.
  9. Thank you, I will try ScreentoGif and see where I missed the OBS frame reate settings.
  10. How do youtubers record their speedpaints/speedmodeling ? Allowing a recording app to record on hours would require a lot of memory and HDD space which would burden a system running C4D further. So I assume there is some kind of app that either snapshots the desktop in regular intervals like most timelapse apps in smartphones or there is an option to snapshot the desktop upon clicks and keypressses or there is an option to record with very low framerate. None of those methods where available on any app I've met (including OBS)...
  11. I was going for "cheapest possible for minimum requirements on GPU" but anything between 700-900 € will do.
  12. Any recommendations for affordable laptops able to render the C4D R25 viewport ? My Lenovo's NVIDIA GeForce GT 720M renders it blanc 😥
  13. I just found out about this renderer https://bellarender.com/. The following caught my eye
  14. I think this could be a real-time effect without the use of an AI. What makes it more "real" is the occlusion of detail and making the lighting less saturated. This is an effect that relies on how we are used to see the real world through a dashboard camera. It's not that the AI makes the footage more real but out perceptive expectations of this kind of footage. For me it looks like a late 90's dashboard camera. In other words it looks like a "real dashboard camera footage". The only thing that AI done really good (in my opinion) and can't be faked with post-effects is the removal of the road erosions (but I consider this an artistic intervention because the AI was dependent on the training footage which contained only good looking german roads, if Rockstar wanted smooth roads it wouldn't put so much effort on road details) So if anyone has the knowledge and equipment please post a small experimental footage edited with AfterEffects with the following setting : The output video resolution must be half of the input. Add a LUT or colour filter with reduced saturation and a shift towards green (like the MATRIX trilogy) Optionally add a smart blur or slight softness or a lot of antialiasing.
  15. I'd like to share this documentary episode related to light, vision and perception as it was this series' virtual museum that stimulated me to involve with CGI.
  16. So, they intentionally delayed the shipment just for the pun ? Is it worth it ? (purely from the point of view of a VFX professional not a movie fan) Did it contain info about the amount of memory, scene file sizes, render times, software used, time of production, technical problems they faced and how they overcame them ? I would also recommend this as a technical concept art book: https://www.dk.com/us/book/9780744020571-star-wars-complete-vehicles-new-edition/
  17. I started with 3D graphics at the age of 11-12 with Bryce 4 the last version belonging to MetaCreations Image's for Cerbera I wish C4D had those fractal shaders.
  18. This is a WIP from my MTG recreations in 3D series. I think this will be one of those projects I will never be satisfied enough to publish as final. All is vanilla C4D except the far background trees and shrubs that were imported from VUE. Also the creature and foreground trees were textured using Substance. Problems I want to solve: The main reason this will remain forever a WIP is the unbearably long render time. Proper lighting is essential to make this project sufficiently worthy publishing. But I don't know how to cut render times when it comes to foliage. Any geometry that has an alpha texture for leaves takes too long to render, for example the shrubs next to the creature took almost an hour to render for a region about 30x60 pixels. (Total render time 10h) I really cannot unsee the d*ck. No matter the changes to length or width I make it still is more prevalent than the original art and I can't understand what makes it so subtle in the original. Transferring 2D artwork in 3D has taut me a lot. Inner working of brain perception and interpretation: The 2D artist uses splotches of color and brushstrokes with ease and portrays forms that are interpreted by the viewer as numerous flowers, tree brunches and intricate foliage and rock textures. I can't reach that level of workflow in 3D. I have to model every single element with a lot more steps than just a simple brushstroke. It's one thing building the information of a form in pixels and a totally different building it in polygons. I see a 2D art and I never get bothered that a leaf or flower is not well defined. I see a 3D art and if that flower is not a flower a get instant triggered. Perspective: 2D artists have so much freedom with perspective. Most 2D painting have a ton of perspective faults even if the artist was getting help from horizon escape guidelines. Those faults no matter how big, the average viewer will never be annoyed by them. Try making some perspective tricks in 3D and it's so obvious. Credits for the original: Daarken
  19. This is an amazingly easy workflow compared to the traditional technique. Thank you
  20. From the credits: Concept, visuals, and score by melodysheep, aka John D. Boswell. Narrated by Will Crowley. Additional visuals by Lynn Huberty, Tim Stupak, NASA, and Evolve. Featuring soundbites from Nick Lane, Jonathan Losos, Caleb Scharf, Shawn Domagal-Goldman, Chris Crowe, Jack Cohen, and Jill Tarter. 3D models by: Andrey Gritsuk, Alex Albinyana, Alexander Tobler, Andrey Shinkov, Millionth Vector, Jazz-Cousins, Nick Govacko, DCA Tabletop, Dimitar Grozev, Maynardd, Bernhard van der Horst, Alexandr Ivlev, 3DRTcom, AssetKit, Tebogo, Igor Puškarić, The French Monkey And from his replies in peoples questions: Cinema 4D, Octane and AE 2080 Ti and a 980 Ti GPUs (he had to break warranty and replace the thermal paste twice) Took him 8 months
  21. Purely for inspirational and technical reasons. Anyone who thinks a movie, tv commercial, music clip or game (be it cinematic trailer or backstage) is worth looking for its technical feats or because a scene was made in C4D (or not) should post it there. This way there will be a special topic for people to be informed about : new movies related to CGI movies that were made with C4D (or other Maxon products) games (or assets) that were made with C4D (or other Maxon products) commercials and music clips that were made with C4D (or other Maxon products) and have a topic were people can analyze and discus how some effects, simulations, scenes were made. We could even make a topic to list all movies where C4D was used (it's good to know what C4D is capable of for the big screen). I don't know... I'm new here, I don't know how often people post movie/game topics, but in a week I saw 2. And I don't know how to find other posts like this if there isn't a dedicated sub-forum.
  22. I think there should be a dedicated sub-forum for movies/games showcases for posts like this and Love, Robots and Death, under the Miscellaneous sub-topic.
  23. Is the movie related to C4D ?
  24. The images are broken. Could you reupload ?
  25. BEST.SCENE.EVER Getting goosebumps every single time. Poor alien spider only wanted to have friends.
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