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The 3ds Max 2023 release focuses on personal and team productivity, modern asset creation, and real-time workflows. For technical details, please see the release notes. Retopology Pre-processing Handle larger amounts of data with less setup and preparation by enabling the Remesh option as a pre-processing step. Retopology Data Propagation Use the display mode pull-down menu to view the input and output mesh results of the retopology action. Snap Working Pivot Introducing a new way to modify your Working Pivot. Autobackup Toolbar A new Autobackup toolbar has been added to the default user interface in 3ds Max. glTF Material & Exporter Use glTF materials and export your 3ds Max files as compact .gltf or .glb files. Physical Material Aligned with Autodesk Standard Surface A new mode has been introduced to the Physical Material called Autodesk Standard Surface Compliant. Arnold Renderer - MAXtoA 3ds Max 2023 includes MAXtoA 5.1.0 which introduces new features, bug fixes, performance optimizations, and production improvements. Smart Extrude Smart Extrude allows for a partial cut-through on an Editable Poly object. Occlude Selection Improvements: Occlude Selection is now three times faster than before. In addition, its accuracy is also greatly improved, especially when using various marquee-style selections, such as rectangle, circle, and freeform. Unwrap UVW Keyboard Shortcuts: New user-requested keyboard shortcuts for the Unwrap UVW modifier were added to 3ds Max for 2023. They include shortcuts for Stitch, Pack, Grow, Shrink, and much more. Please see the Keyboard Shortcut Table for a full list of the new Unwrap UVW keyboard shortcuts. Compressed Scene File Save Performance: For many releases, 3ds Max's ability to compress scene files while saving has been freeing up storage space for our users. In 3ds Max 2023, compress scene file on save has been optimized to be almost two-times faster than before thanks to a new archiving library, multithreading, and other optimizations. Active Manipulator: Users can now only display the manipulators for the active level of the modifier stack that the user is on (instead of displaying all possible manipulators). Please see the Gizmos Preferences for more details. Per-Viewport Filtering - Multi-Select: Users can now work with the same style of multi-select options they use in 3ds Max to interact with the Per-Viewport Filtering dialog. This includes using Shift to multi-select in a sequence, and Ctrl to multi-select one-by-one. Safe Scene Script Execution (SSSE) for Scene Script Assets: 3ds Max's SSSE feature has been extended to ensure that execution of unsafe scripted commands found in Script File Assets, such as pre and post render scripts, is blocked by default. On-Demand Installer for Revit and Inventor imports: 3ds Max now includes a new On-Demand Installer for Revit and Inventor imports, letting you install the Revit Interoperability and Inventor Interoperability components only when you need them, instead of during product installation. For more information, see On-Demand Installer for Revit and Inventor imports. Python 3.9.7 Update: 3ds Max ships with the visual effects platform-recommended Python 3.9.7. Python 3.9.7 boasts performance improvements, new string functions, and improved quality that will aid Technical Directors and pipeline integration. Support for Visual Studio 2019: 3ds Max 2023 supports Visual Studio 2019, enabling the software and all third-party plug-in developers to benefit from compiler optimizations and run-time improvements.
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For technical details including What's Fixed, see the Maya 2023 Release Notes. Updated USD plug-in for Maya Updated Universal Scene Description (USD) support in Maya lets artists work seamlessly with USD in conjunction with Maya workflows. Bifrost 2.4.0.0 introduces Bifrost-USD, combining the power of USD to assemble, organize, and edit assets non-destructively with the flexibility and friendliness of the Bifrost graph. Brand new Blue Pencil tools let you create 2D drawings, text, and shapes in the viewport, perfect for animation blocking or annotating your scene file with notes and suggestions. Improved Boolean Operations Create and edit boolean operations in fewer clicks using the new Boolean node. Improved User Experience Maya has undergone a number of improvements for first-time and returning users alike. These include a new Application Home hub, Interactive Tutorials, Search, and Viewcube. Mesh Wireframe Opacity Alpha channels are now available in the Color Chooser, letting you set the opacity of the wireframe on objects. Animation Performance Maya 2023 includes several animation performance improvements to help speed up your work, including updates to Cached Playback, Evaluation Toolkit, and Bake Simulation options. Retopology tools for Maya Updates to retopology tools in Maya enable artists to achieve enhanced results for their meshes. Deformer updates New Retargeting and Mirror capabilities, Solidify scaling options, and extra Deformer falloffs have been added to the Maya deformation arsenal. Additional Component Tag options New functionality has been added for Component Tags to give you more control over tag membership. Modeling Performance Additional performance improvements and tool updates speed up common modeling workflows and produce more predictable results. New Sweep Mesh option A new option has been added to the Sweep Mesh tool to let you choose whether to use single creator node or multiple creator nodes per curve. Arnold for Maya 5.1.0 plug-in Maya 2023 provides MtoA 5.1.0 which includes new features, performance improvements, and bug fixes. Create VR for Maya Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to start their creative process directly in 3D. Operating System, Python, and PyMEL Updates Maya 2023 has added support for Rocky Linux, and has a new minimum required version of macOS. Maya 2023 now uses Python 3 exclusively. Maya 2023 devkit The Maya 2023 devkit includes a new minimum CMake version, new Blue Pencil APIs and commands, and several other changes. Pin tabs in the Attribute Editor The new Pin Tab icon in the Attribute Editor simplifies workflows where multiple selections are required. Click to keep the selected tab loaded, even when you make another selection in your scene. deformer Evaluator improvements The output from the Mesh information, Selected Nodes Status, and Clusters reports have been improved so that the information is easier to read. Color Management Maya now integrates OpenColorIO version 2.0.1 for color management. This version includes fixes for several bugs in the previous version. In addition: If you are using a configuration file that assigns color spaces to families, the families are used to organize the color spaces into submenus in the Maya interface. However, note that the configuration files installed with Maya do not make use of this feature. In the Color Management preferences, you can click the drop-down arrow to the right of OCIO Config Path to quickly select the default configuration used for new scenes, the configuration used for legacy scenes, or the most recently used npn-default configuration, in addition to browsing for files. The Color Management checkbox has been removed from the Color Chooser. In its place, you can select Data from the Mixing Color Space drop-down menu. When Data is selected, the raw numeric color values are stored and in addition, the view transform is not applied to the swatch or other color controls. The new Invert View option for File texture nodes applies the inverse of a view transform to the color values in the texture. This can be useful with image planes used as back plates, for example, because it yields the original colors after the view transform has been applied for display. When this option is checked, the View option appears and you can select a specific view transform to invert. Normally, this should be the same as the View set in the Color Management preferences. The Invert View option is available only when using OCIO v2 configuration files, and only when Color Space is set to a space in the Display family. In particular, it cannot be set when using the Maya-legacy configuration for compatibility with scenes created prior to Maya 2022. Updated Content Browser icon The Content Browser icon has been updated The Content Browser icon is now found on the Poly Modeling shelf, where previously it has only been on the Sculpting shelf. In addition, the old Content Browser icon on the Sculpting shelf has been updated to use the same icon as the one used for the Poly Modeling shelf. This icon also appears in the Windows menu, next to the Content Browser entry (Windows > Content Browser), where it has been moved from the Windows > General Editors menu. Auto Normalization menu in the Component Editor The Auto Normalization menu located at the bottom of the Component Editor A new Auto Normalization menu has been added to the Component Editor to let you turn Normalization on or off, and the normalizeWeights attribute value of skinCluster nodes shown in the editor. This way you can set the value of this attribute for all selected skinCluster nodes at the same time. See Component Editor menus and tabs for more information. Updated Substance plug-in Maya 2023 provides Substance 2.2.2 which uses a new Substance Engine 8.4.2, and includes enhancements to the Apply Workflow to Maps feature, support for Arnold 7.1.0.0, improvements to MEL scripting commands, and other bug fixes. For more information on the updates, visit http://www.autodesk.com/maya-substance-docs. FBX Export options Four new Include Options: History, Channels, Expressions, and Constraints have been added to the FBX Export options, exposing export features for input nodes that were previously available only through commands. Hide the Home button You can hide Maya's Home button with a new preference and Environment Variable to prevent it from accidentally being clicked. Turn off Show Home icon in menu bar in the Home Screen section of the Interface Preferences or set the MAYA_NO_HOME_ICON Environment Variable to 1. Note: Deactivating this option also suppresses crash recovery messages that appear with the Home icon. They are sent to the Script Editor instead. Improved crash recovery experience The crash recovery dialog has been improved, now providing a link to the crash recovery scene file as well as the crash log, and offering the option to immediately re-open Maya. In addition, the list of Recent Files displayed at the bottom of the File Menu includes two new data points to help you recover crashed files: The name of last file before crash The name of the last file saved MEL or Python icons on Script Editor tabs A MEL or Python icon now appears on each Script Editor tab to denote its language, so you can differentiate between MEL and Python tabs without the need to select them. Node Editor display improvements A new option, Unit Conversion Nodes has been added to the Display menu in the Node Editor menu to let you hide the Unit Conversion Nodes in the Node Graph. Unit Conversion Nodes appear when you connect elements that are not the same unit type and can clutter the graph, disrupting node layouts. The purple double arrows on the connector indicate the presence of a hidden unit conversion node. This setting is off by default, so Unit Conversion Nodes do not appear in the Node Editor graph view. Rokoko available on Autodesk App Store To use Rokoko in Maya, you can now download it from the Autodesk App Store. Security updates You can now customize where Maya exports the log for any security events in the Security Preferences. You can also specify whether or not to allow embedded MEL scripts to define global procedures. A new MAYA_SECURE_OPTOUT environment variable lets you suppress security warning messages. Simple pivot modification You can use the Height Baseline attribute to quickly reposition the geometry pivot point. With Height Baseline, you can shift the geometry's default center point directly either from the Creator Node in the Node Editor or from the shape tab in the Attribute Editor. Unlimited lights in the viewport The maximum number of lights used when rendering a scene is now unlimited. View details in the Viewport 2.0 Options.
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Nvidia has launched the GeForce RTX 3090 Ti, the new top-of-the-range card in its GeForce RTX 30 Series of gaming GPUs based on its new Ampere GPU architecture. The $1,999 24GB GPU, which is targeted at DCC work and GPU rendering as well as gaming, is described as “the world’s fastest graphics card”. Originally announced at CES 2022, the GeForce RTX 3090 Ti is a turbo-charged version of the existing GeForce RTX 3090 with all of the cores in its GA102 GPU unlocked. While that doesn’t result in a huge increase in the number of CUDA cores, used for general GPU processing, Nvidia is quoting a FP32 compute performance of 40 Tflops: over 10% higher than the RTX 3090.
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A new paper takes the classic Raytrace algorithm and dopes it with AI. Guess who's gonna implement it first *cough*NVIDIA*cough* *cough*Omniverse*cough*
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I've tried moving the New Node icon (it has a + icon) next to the rest of the primitives tab but it gets disabled if not in Node Layout. Is there a way to make a custom foldable pallet with capsules ?
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😂 Maybe they don't speak English well. this really got me thinking... Did they ask for permission from MAXON to sell things with their logo on ? Usually these kind of merch are used to help funding of a remote brunch... but again... why sell things MAXON itself does not sell ? What kind of Certification Center is this ? It seems like an actual 3D Arts college. All I know is the certification comes directly from Maxon with the Trainers being the intermediary... @nosemando we have Certification Centers in USA and Europe or does the evaluation tests take place from the Trainer's place (home, studio, whatever...) during the meeting ?
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Modifying the Pivot Point of the Fracture Object?
HappyPolygon replied to bentraje's topic in Cinema 4D
The original file of Bentraje is already in Straight mode and doesn't work. How did you make it work ? -
Modifying the Pivot Point of the Fracture Object?
HappyPolygon replied to bentraje's topic in Cinema 4D
The Geometry Axis has a property that restricts it from making it a solution for all cases. You can't escape the pivot beyond the object's binding box. 😞 -
How long does it take to create a simple character?
HappyPolygon replied to kweso's topic in Cinema 4D
What character are you after ? The Boy or the Beaver ? -
Modifying the Pivot Point of the Fracture Object?
HappyPolygon replied to bentraje's topic in Cinema 4D
The Fracture and Voronoi Effectors generate new geometry and reposition the pivot on each object. What you need to do it to make a Cloner and use the Linear Mode. The cloner preserves the pivot of the original objects. -
OK all we know is that the new heavy features are related to Volumes, MoGraph, Simulations, Character rigging and some minor to the Create, Render, Window menus plus some advanced Real Time RTX viewport capabilities.... So what. If you wanna leak some content better do it the right way and leak a full res screenshot, not a trimmed cellphone snapshot of a monitor... This is worse than knowing nothing.
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I don't know what that's supposed to mean but that post account belongs to someone that is linked to an official Certification Center in China, I don't know about you but I'm mad for not having access to items like these in the official MAXON merch store
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Your method uses the original linear object to arrange clones. You either have to use the new subdivided mesh making it editable or using the cloner on a Connect object parenting the Subdivision object. If you want to use a spline for greater control over the distribution along it then you can make one by selecting the edges along the subdivided object (has to be editable, make a copy and use that) and converting them to a spline from the Mesh -> Edge to Spline, or Right Click - Edge to Spline.
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Taking cues from the technological advancements of the real world, Studio C built visuals that suggested functional consistency and iterative improvement of Matrix technologies. This approach helped shape the screen designs and UI for the Mnemosyne hovercraft seen in Resurrections. To create the UI for the Mnemosyne, the team looked to its predecessor, the main hovercraft featured in The Matrix and The Matrix Reloaded, for inspiration. Studio C used Cinema 4D and Redshift to bring the Mnemosyne screens to life, displaying realistic schematic renders, medical scans of 3D organs and vitals, 3D maps inside and outside the Matrix, and photoreal renders of the head jack, as well as data widgets. https://www.maxon.net/en/article/maxon-fuels-the-matrix-resurrections-reimagined-tech?utm_campaign=MaxonFuelsTheMatrix&utm_source=twitter&utm_medium=social&utm_content=1648581189&fbclid=IwAR04CFLSwqINvZAbC_7St1BWbhnDJXE94lMl1Et2t5A47s0HgZPvXs6I7w0
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Why does my object move when I am trying to modify the axis?
HappyPolygon replied to a topic in Cinema 4D
Or use the Geometry Axis node. geometry axis.c4d -
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That is still an air bubble though. All of these games are now stricktly internet dependent. What will happen if the game company closes the servers/ gets closed/ disscontinius the game ? Nothing lives for ever. If the game dies, you wont be able to do anything with the item. The whole meaning of the "property" and "ownership" get totally corrupted./ At least with MTG you get to keep the cards. For the MTG Online I don't know what the rules are. I don't know if you can trade your cards. And I think the digital cards are 1-1 with the real ones in terms of price. But in MTG Arena, you basically own nothing.
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NFTs or Non-Fungible-Tokens have hit the art industry like a comet. If you don't know what NFTs are take a look here And learn how it works here There are a ton of legislation holes that should be covered immediately. What would it mean for mainstream art ? What about fraud ? When should someone be legally acknowledged as the creator ? One of the biggest criticisms about NFTs is their CO2 footprint. The heirs of Pablo Picasso are on a dilemma about the future of their grandfather's legacy. A big part of the NFT community is comprised by individuals that use AI to create images. Due to the infantile nature of the DeepDream algorithm the produced images are very surreal making them appealing to the eye. Never the less, to make such images is not that difficult if you spend some hours to experiment with them. The DeepDream and later AI neural networks rely on heavy GPU work. NVIDIA GPUs to be exact and not just any GPUs. The algorithms need a lot of GPU VRAM and a GPU with less than 8 GB of VRAM won't work at all. So people that want to profit from AI art need to produce high-quality images, this is only possible using really expensive 16GB GPUs. But the costs of the GPUs are very high. If you wonder why they are high you'll probably guess wrong. It's not the shortage of chips any more ! Websites that promote the AI generated art are spawning like zombies everywhere ! You don't have to own a heavy-duty GPU, you can rent a rack of them for some dollars per frame ! Companies like these are thinning the market from latest GPU models to profit from the NFT hype. Remember about the CO2 footprint ? Crypto uses a lot of energy. NFTs use the cryptocurrency technology to be produced... But on top of that in order to make the AI art in the first place you also have to dedicate hours of burning GPU time. People use servers for days to create videos and images worth looking just by pressing start. It's like rendering, but with no effort and useless. The U.S. Copyright Office has reached a verdict some may not like https://dot.la/creative-machines-ai-art-2656764050.html. But this is only in U.S. If I had to make a list of priority problems involving NFTs I would put theft on 1st place without second thought ! Bots are roaming the internet copying images from sites everywhere and mint artworks for someone else's. ‘Huge mess of theft and fraud:’ artists sound alarm as NFT crime proliferates Artists report discovering their work is being stolen and sold as NFTs NFT Platforms Have Found Their New Worst Enemy: Twitter T-Shirt Bots How bots are stealing artwork from artists on Twitter WATERMARK EVERYTHING ! EVEN YOUR SKETCHES ARE NOT SAFE ! Even if you make pictures for fun and don't sell, someone can make a profit out of your work and you won't know it ! Make your art theft-proof with these steps: Big and complex watermark. Any watermark even the word VOID can ruin the plans of someone with bad intentions. As long as the watermark is covers most of the picture you are safe. Publish in small resolution. Keep your audience's interest providing cropped parts of your artwork to satisfy curiosity on details. If you own a website use scripts that disable right-clicking, that will stop a small part of thieves. If you own a website upload your image in non bitmap format using javascript plugins. Post your work on sites that use NFT protection, so far I only know DEVIATART, and that service is only for premium members.
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DUNE (no need for introduction here) Wylie Co. visual effects breakdown of the Hunter Seeker Hologram sequence Death On The Nile Crime, Drama, Mystery Storyline: Belgian sleuth Hercule Poirot's vacation aboard a glamorous river steamer turns into a terrifying search for a murderer when a picture-perfect couple's idyllic honeymoon is tragically cut short. Set against an epic landscape of sweeping Egyptian desert vistas and the majestic Giza pyramids, this tale of unbridled passion and incapacitating jealousy features a cosmopolitan group of impeccably dressed travelers, and enough wicked twists and turns to leave audiences guessing until the final, shocking denouement. Trivia: Trailer: TURNING RED Animation, Adventure, Comedy, Family, Fantasy Storyline: Mei Lee (voice of Rosalie Chiang) is a confident, dorky 13-year-old torn between staying her mother's dutiful daughter and the chaos of adolescence. Her protective, if not slightly overbearing mother, Ming (voice of Sandra Oh), is never far from her daughter - an unfortunate reality for the teenager. And as if changes to her interests, relationships and body weren't enough, whenever she gets too excited (which is practically ALWAYS), she "poofs" into a giant red panda. Trailer: Trivia: Behind the Scenes: THE PROJECT ADAM Action, Adventure, Comedy, Sci-Fi Storyline: Adam Reed, age 12 and still grieving his father's sudden death the year before, walks into his garage one night to find a wounded pilot hiding there. This mysterious pilot turns out to be the older version of himself from the future, where time travel is in its infancy. He has risked everything to come back in time on a secret mission. Together they must embark on an adventure into the past to find their father, set things right, and save the world. As the three work together, both young and grown Adam come to terms with the loss of their father and have a chance to heal the wounds that have shaped them. Adding to the challenge of the mission, the two Adams discover that they really don't like each other much, and if they are to save the world, first they need to figure out how to get along. Trailer: VFX: SEVERANCE Drama, Mystery, Sci-Fi, Thriller Storyline: Mark leads a team of office workers whose memories have been surgically divided between their work and personal lives. When a mysterious colleague appears outside of work, it begins a journey to discover the truth about their jobs. Trivia: Trailer: Intro: VFX shots: https://www.behance.net/gallery/138871275/Severance-Official-Intro-Title-Sequence-APPLE-TV Made with: SideFX Houdini, Maxon Cinema 4D, Zbrush, Nuke, Pixologic Zbrush THE BOOK OF BOBA FET Action, Adventure, Sci-Fi Storyline: The legendary bounty hunter Boba Fett navigates the underworld of the galaxy with mercenary Fennec Shand when they return to the sands of Tatooine to stake their claim on the territory formerly ruled by the deceased crime lord Jabba the Hutt. Trailer: VFX Breakdown:
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VIDIA Omniverse Ecosystem Expands 10x, Amid New Features and Services for Developers, Enterprises and Creators NVIDIA Omniverse Enterprise is helping leading companies enhance their pipelines and creative workflows. New Omniverse Enterprise customers include Amazon, DB Netze, DNEG, Kroger, Lowe’s and PepsiCo, which are all using the platform to build physically accurate digital twins or develop realistic immersive experiences for customers. Enhancing Content Creation With New Connections and Libraries The Omniverse ecosystem is expanding beyond design and content creation. In one year, Omniverse connections, ways to connect or integrate with the Omniverse platform, have grown 10x — with 82 connections through the extended Omniverse ecosystem. New Third-Party Connections for Adobe Substance 3D Material Extension and Painter Connector, Epic Games Unreal Engine Connector and Maxon Cinema 4D will enable live-sync workflows between third-party apps and Omniverse. New CAD Importers: These convert 26 common CAD formats to Universal Scene Description (USD) to better enable manufacturing and product design workflows within Omniverse. New Asset Library Integrations: TurboSquid by Shutterstock, Sketchfab and Reallusion ActorCore assets are now directly available within Omniverse Apps asset browsers so users can simply search, drag and drop from close to 1 million Omniverse-ready 3D assets. New Omniverse-ready 3D assets, materials, textures, avatars and animations are also now available from A23D. New Hydra Render Delegate Support: Users can integrate and toggle between their favorite Hydra delegate-supported renderers and the Omniverse RTX Renderer directly within Omniverse Apps. Now available in beta for Chaos V-Ray, Maxon Redshift and OTOY Octane, with Blender Cycles, Autodesk Arnold coming soon. There are also new connections to industrial automation and digital twin software developers. Bentley Systems, the infrastructure engineering software company, announced the availability of LumenRT for NVIDIA Omniverse, powered by Bentley iTwin. It brings engineering-grade, industrial-scale real-time physically accurate visualization to nearly 39,000 Bentley System customers worldwide. Ipolog, a developer of factory, logistics and planning software, released three new connections to the platform. This, coupled with the growing Isaac Sim robotics ecosystem, allows customers such as BMW Group to better develop holistic digital twins. New Omniverse connections Adobe Substance 3D Material Extension: Import Substance 3D asset files into any Omniverse App. Adobe Substance 3D Painter Connector: Apply textures, materials, and masks or UV mapping onto 3D assets with Adobe Substance 3D Painter, releasing March 28. Unreal Engine 5: Send and sync model data and export Nanite Geometry to Omniverse Nucleus. e-on VUE: Create beautiful CG environments including skies, terrains, roads, and rocks. e-on PlantCatalog: Export a plant, enable live-sync, and edit in real time. e-on PlantFactory: Create ultra-realistic, high polygon plants. Maxon Cinema 4D: USD is now supported. Use the app in a connected workflow with OmniDrive. Ipolog: Perform material provisioning and production logistics for manufacturing planners. LumenRT for NVIDIA Omniverse, powered by Bentley iTwin: Allows engineering-grade, millimeter-accurate digital content to be visualized on multiple devices and form factors. Omniverse Enterprise Features and Availability Broadens New updates are coming soon to Omniverse Enterprise, including the latest releases of Omniverse Kit 103, Omniverse Create and View 2022.1, Omniverse Farm, and DeepSearch. Omniverse Enterprise on NVIDIA LaunchPad is now available across nine global regions. NVIDIA LaunchPad gives design practitioners and project reviewers instant, free turnkey access to hands-on Omniverse Enterprise labs, helping them make quicker, more confident software and infrastructure decisions. Latest Omniverse Technologies and Features Major new releases and capabilities announced for Omniverse include: New Developer Tools: Omniverse Code, an app that serves as an integrated development environment for developers and powers users to easily build their own Omniverse extensions, apps or microservices. DeepSearch: a new AI-based search service that lets users quickly search through massive, untagged 3D asset libraries using natural language or images. DeepSearch is available for Omniverse Enterprise customers in early access. Omniverse Replicator: a framework for generating physically accurate 3D synthetic data to accelerate training and accuracy of perception networks — now available within Omniverse Code so developers can build their own domain-specific synthetic data engines. OmniGraph, ActionGraph and AnimGraph: major new releases controlling behavior and animation. Omniverse Avatar: a platform that uses AI and simulation technology to enable developers to build custom, intelligent, realistic avatars. Omniverse XR app: a VR-optimized configuration of Omniverse View that enables users to experience their full-fidelity 3D scenes with full RTX ray tracing, at 1:1 scale, coming soon. New versions of Omniverse Kit, Create, View and Machinima.
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Nvidia has released Canvas 1.2, adding support for style variations. Users can choose from 10 variants of each readymade visual style, making it possible to adjust the look of an image while preserving the overall theme. Style images and variations are also now saved in project files. Based on Nvidia’s GauGAN 2 web app, Canvas is GPU-accelerated via the Tensor machine learning cores in Nvidia GPUs, and requires a RTX card. However, if you’re using an older GPU – or an AMD, Intel or Apple processor – you can still try the underlying technology online, via Nvidia’s GauGAN 2 web app. It isn’t as slickly presented, but it covers a wider range of landscape types, including buildings and other man-made structures, and also supports natural text input. System requirements Canvas is available in beta for Windows 10. You need a Nvidia GeForce RTX, Titan RTX, Quadro RTX or RTX GPU with version 471.68+ of the Nvidia GeForce, Studio or Quadro driver to use it. It’s a free download.
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What ? it's a subscription plugin ? lame. I've never tried Signal, is it that hard to make an XPresso oscillation rig ?