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HappyPolygon

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Everything posted by HappyPolygon

  1. Exhibit Hall Hours: Sunday, April 24 | 10 a.m. – 6 p.m. Monday, April 25 | 9 a.m. – 6 p.m. Tuesday, April 26 | 9 a.m. – 6 p.m. Wednesday, April 27 | 9 a.m. – 2 p.m. https://www.3dmotionshow.com/?fbclid=IwAR3jz6a1XfpS4cMmZAWTAlNgTSDlhBNZ1cLgkCt_fmgr-STy9oUJdXCPZaY
  2. I loved the Walking with___ series. Eventually, unfortunately, I've become bored with the whole dinosaur depictions because everything is still speculations, their behavior, their sounds, their appearance. Unfortunately documentaries like these are as far from the truth as Ancient Aliens and they target audiences for their CGI monsters. I've read today about a fossilized Oviraptor nest with a teenage member near them. They drew the conclusion that young members helped with the protection of the nest... Why would you even think about that from just one excavation scene ? And seeing this from the trailer, oh God...
  3. Maxon has released Redshift 3.5. The update enables the formerly GPU-only renderer to run on the CPU. Other key changes include a new Redshift Standard Material, intended to improve interoperability with other DCC applications; and better rendering of thin-film iridescence and diffuse roughness. The firm has also announced support for AMD GPUs on Windows and Linux, due in beta in a future release. Redshift CPU and XPU enable users to render on CPU as well as GPU The main new features in Redshift 3.5 are Redshift CPU and Redshift XPU: new modes for rendering fully on the CPU, or on both CPU and GPU simultaneously. It’s a striking addition to a product whose tagline is “the world’s first fully GPU-accelerated, biased renderer”. On the Redshift forum, Maxon notes that CPU support “opens up doors for Redshift to work on CPU render farms”, including commercial rendering services, and the CPU farms maintained by many large VFX facilities. Rendering on the CPU also avoids two disadvantages of GPU rendering: the performance hit associated with rendering scenes too large to fit into GPU memory, and the high current street prices of GPUs. The initial release supports all of the features of Redshift GPU, with the exception of Round Corners, and CPU and GPU output should be “perceptually indistinguishable”. However, Maxon describes it as “the first steps to a full CPU version” with “a lot of room for improvement with performance”: in particular, hybrid renders may currently actually be slower than rendering on GPU alone. The firm says that it plans to iterate on performance in future updates, but that it does not expect Redshift CPU to challenge Redshift GPU for raw speed. Maxon group product manager Rick Barrett noted: “[Rendering on the] GPU is always going to provide the best performance: that’s why they’re so expensive and difficult to get hold of right now.” New Redshift Standard Material simplifies material authoring The other key change in Redshift 3.5 is the new Redshift Standard material, a new uber-shader “inspired by” Autodesk Standard Surface, the standard material used in 3ds Max, Maya, Arnold and OctaneRender. Like Autodesk Standard Surface, the Redshift Standard Material is a layered material capable of replicating a wide range of real-world materials, with controls for SSS and surface coatings, thin films and sheen. Speaking to CG Channel, Barrett commented that the Standard Material is “where we see the Redshift material system going forward”, providing a more intuitive workflow for material authoring, and improving interoperability with other tools. Better thin-film iridescence, new Alembic and USD primitives, updates to Redshift RT Smaller changes include new BRDF models for thin-film iridescence, based on this 2017 research paper, and diffuse roughness, based on recent Nvidia research. Since we last wrote about Redshift, Maxon has also introduced new Alembic and USD procedurals, intended to improve performance when rendering large production scenes. Redshift RT, the software’s new near-real-time preview rendering mode, now has initial support for depth of field, and supports particle primitives, triplanar texture projection and multi-scatter SSS. Outside the entertainment market, Redshift has also been integrated into the latest versions of two CAD applications: Archicad 25 and Vectorworks 2022. Support for AMD GPUs due soon on Windows and Linux as well as macOS In addition, the end of Maxon’s release video features on-screen captions announcing that support for AMD GPUs is “coming soon” in beta for Windows and Linux users. The change will make Redshift compatible with all of the makes of GPU currently used in production, with the exception of Intel’s upcoming Arc A-Series cards. Maxon introduced support for AMD GPUs to macOS versions of the previously Nvidia-only renderer last year, followed soon after by native support for the Apple Silicon processors used in current Macs. Pricing and system requirements Redshift 3.5 is available for Windows 10, glibc 2.17+ Linux and macOS 11.5+. The renderer’s integration plugins are compatible with 3ds Max 2015+, Blender 2.83+, Cinema 4D R21+, Houdini 17.5+ (18.0+ on macOS), Katana 3.0v1+ and Maya 2016.5. The software is rental-only, with individual subscriptions costing $45/month or $264/year. See an overview of the new features in Redshift 3.5 on the software’s Trello board https://www.maxon.net/en/redshift
  4. Ah.... I understood having multiple UVs from different objects as UV islands next to each other...
  5. What is the practical reason for wanting to have multiple objects on one shared UV space ?
  6. Drama, War Storyline: In the context of WW2 narratives, the story of Operation Mincemeat is unique a bizarre and seductive cinematic blend of high-level espionage and ingenious fiction, where the stakes could hardly be higher. Michelle Ashford's script fuses multiple strands and moods: tense, romantic, thrilling, unexpectedly funny, and endlessly surprising. It tells a richly human story of the soldiers we seldom see, who fight a different kind of war in shadows and deception, haunted by the knowledge that certainty and guarantee of success are nowhere to be found.
  7. You'd be surprised how much user feedback they get. It's just the feedback from the opposite way that is super rare.
  8. Do you think this was done procedurally ? I see how it could be done using the Axis Node but I'm not sure if some kind of Field passes through and triggers the motion or if they were keyframed, https://player.vimeo.com/video/695608214?fbclid=IwAR2-4G1_UaaQGisd9ML_0VBT8m48ocFt4nzqt_cfcvWK4vm6PAVKgwV7gzo
  9. HeliumX has released Helium 4.0. The update adds a new ‘Abstract Effect’ system for generating a range of organic-looking effects, including animated cloth surfaces, FUI elements and motion graphics. The results can be controlled via procedural noise parameters and texture maps. Other changes include a new Stencil material and overrides for emissive textures. HeliumX has also reduced the recommended price of subscriptions from $99/year to $60/year, further reduced by a first-year discount. Pricing and availability Helium 4.0 is available for After Effects 2020+ on Windows and macOS. The software is rental-only, and is available via aescripts + aeplugins, priced at $50/year for the first year; $60/year thereafter. https://heliumx.tv/
  10. Action, Adventure, Sci-Fi Storyline: In Moonfall, a mysterious force knocks the Moon from its orbit around Earth and sends it hurtling on a collision course with life as we know it. With mere weeks before impact and the world on the brink of annihilation, NASA executive and former astronaut Jo Fowler is convinced she has the key to saving us all - but only one astronaut from her past, Brian Harper and a conspiracy theorist K.C. Houseman believe her. These unlikely heroes will mount an impossible last-ditch mission into space, leaving behind everyone they love, only to find that they just might have prepared for the wrong mission Personal note: The movie wasn't good bat it did have some chilling moments.
  11. Waiting for the big Spring Launch Event to begin soon. Tune in and comment on first impressions. Other scheduled live streams : 4/20/22 7:00 PM - 9:00 PM EEST - Hands-on With Maxon: Intro to Rigging in Cinema 4D 4/20/22 - Rocket Lasso S04E03 4/21/22 - Max On Color | Powerful new workflows in Magic Bullet Suite 4/28/22 - #AskTheTrainer | Exploring Cinema 4D and Redshift 5/26/22 - #AskTheTrainer | ZBrush What's New List: https://support.maxon.net/hc/en-us/articles/4712673001372
  12. Well, we need to clear this up 'cause if a similar thread about Blender pops up we gonna have a lot of offended people.
  13. Damn, he is 2 versions ahead of me !
  14. Wait, is our response supposed to be a Speculation, a Satirical one or Honest as soon as S26 has been revealed ? I'm confused.
  15. Maxon, the leading developer of creative tools for visual effects, is thrilled to congratulate Kris Theorin and Euan Morrison on winning Clinton Jones aka PWNISHER’s latest 3D community creative challenge: Infinite Journeys. With more than 2,000 entries, the YouTube contest challenged 3D artists to build their own custom scenes based on only the phrase ‘infinite journeys’ and the stipulation that the animation must contain a moving vehicle. PWNISHER's YouTube Channel : https://www.youtube.com/channel/UCWIfzAYHyNSyHmT2AO-54yg Check the article from Maxon: https://www.maxon.net/en/article/pwnisher-reveals-infinite-journeys-winners?utm_campaign=pwnisherinfinitejourneys&utm_source=twitter&utm_medium=social&utm_content=1650310796&fbclid=IwAR2nFivVu6QT1yi1OrXoz0a5PbK1GnblwFTYHtnBvn-g69tfe-ZQF9I_fXc
  16. JangaFX has released nine new free gaseous fluid simulations of types commonly used in VFX and game development work, including fire, smoke, dust, tornados and clouds. https://jangafx.com/software/embergen/download/free-vdb-animations/
  17. Thank you for this CHESTER. The lack of explicit material assignment to fields, the lack of examples using materials, all misleading "coloring" parameters, and any reference to that in the manual plus the mandatory use of the MAX blend mode, made it impossible for me to imagine how it could be done.
  18. How would you setup a cloner grid with 3 spherical fields and have each field change the color of the cloners to a different material ?
  19. I also was looking for it long ago, I even asked them for it, but didn't get it. Maybe it's available in RedShift or Octane. Usually when I ask for something and they don't do it is because there is some other way to do it (even not so straightforward or simple) In my opinion the MultiShader should be a Tag of its own with material fields assigned to it. The way it is right now is very difficult to pass into it all different channels and parameters that were much simpler to do as separate materials. After all, the multishader doesn't offer a material preview. Anyway. You could make cloners with copies of the same object but different material (you can still instance it and assign different materials to the instances feed the instances to the cloners). Make some complex Matrix selections with masks and assign to each selection a different cloner.... I know it gets weird and to be honest I don't know how <2 selections of the same matrix can be constructed procedurally. Right now there is a Ask_the_Trainer - Fields live in YouTube , let's ask them ! - oh no, I missed it.
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