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Everything posted by HappyPolygon
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Ah.... I understood having multiple UVs from different objects as UV islands next to each other... -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
What is the practical reason for wanting to have multiple objects on one shared UV space ? -
Drama, War Storyline: In the context of WW2 narratives, the story of Operation Mincemeat is unique a bizarre and seductive cinematic blend of high-level espionage and ingenious fiction, where the stakes could hardly be higher. Michelle Ashford's script fuses multiple strands and moods: tense, romantic, thrilling, unexpectedly funny, and endlessly surprising. It tells a richly human story of the soldiers we seldom see, who fight a different kind of war in shadows and deception, haunted by the knowledge that certainty and guarantee of success are nowhere to be found.
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Seriously ? 16 cores and they add only to 5-10% ? -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
You'd be surprised how much user feedback they get. It's just the feedback from the opposite way that is super rare. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
I'm still searching for Fritz the Cat ... -
Do you think this was done procedurally ? I see how it could be done using the Axis Node but I'm not sure if some kind of Field passes through and triggers the motion or if they were keyframed, https://player.vimeo.com/video/695608214?fbclid=IwAR2-4G1_UaaQGisd9ML_0VBT8m48ocFt4nzqt_cfcvWK4vm6PAVKgwV7gzo
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Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
I want to see her. See her modeling anime. -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Bizarre in a good or bad way ? -
Maxon's Spring 2022 Launch Event | Live Stream | S26 Announcement
HappyPolygon replied to HappyPolygon's topic in News
Look that way 🙂 -
HeliumX has released Helium 4.0. The update adds a new ‘Abstract Effect’ system for generating a range of organic-looking effects, including animated cloth surfaces, FUI elements and motion graphics. The results can be controlled via procedural noise parameters and texture maps. Other changes include a new Stencil material and overrides for emissive textures. HeliumX has also reduced the recommended price of subscriptions from $99/year to $60/year, further reduced by a first-year discount. Pricing and availability Helium 4.0 is available for After Effects 2020+ on Windows and macOS. The software is rental-only, and is available via aescripts + aeplugins, priced at $50/year for the first year; $60/year thereafter. https://heliumx.tv/
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Action, Adventure, Sci-Fi Storyline: In Moonfall, a mysterious force knocks the Moon from its orbit around Earth and sends it hurtling on a collision course with life as we know it. With mere weeks before impact and the world on the brink of annihilation, NASA executive and former astronaut Jo Fowler is convinced she has the key to saving us all - but only one astronaut from her past, Brian Harper and a conspiracy theorist K.C. Houseman believe her. These unlikely heroes will mount an impossible last-ditch mission into space, leaving behind everyone they love, only to find that they just might have prepared for the wrong mission Personal note: The movie wasn't good bat it did have some chilling moments.
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Waiting for the big Spring Launch Event to begin soon. Tune in and comment on first impressions. Other scheduled live streams : 4/20/22 7:00 PM - 9:00 PM EEST - Hands-on With Maxon: Intro to Rigging in Cinema 4D 4/20/22 - Rocket Lasso S04E03 4/21/22 - Max On Color | Powerful new workflows in Magic Bullet Suite 4/28/22 - #AskTheTrainer | Exploring Cinema 4D and Redshift 5/26/22 - #AskTheTrainer | ZBrush What's New List: https://support.maxon.net/hc/en-us/articles/4712673001372
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Well, we need to clear this up 'cause if a similar thread about Blender pops up we gonna have a lot of offended people.
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Damn, he is 2 versions ahead of me !
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Wait, is our response supposed to be a Speculation, a Satirical one or Honest as soon as S26 has been revealed ? I'm confused.
- 24 replies
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Maxon, the leading developer of creative tools for visual effects, is thrilled to congratulate Kris Theorin and Euan Morrison on winning Clinton Jones aka PWNISHER’s latest 3D community creative challenge: Infinite Journeys. With more than 2,000 entries, the YouTube contest challenged 3D artists to build their own custom scenes based on only the phrase ‘infinite journeys’ and the stipulation that the animation must contain a moving vehicle. PWNISHER's YouTube Channel : https://www.youtube.com/channel/UCWIfzAYHyNSyHmT2AO-54yg Check the article from Maxon: https://www.maxon.net/en/article/pwnisher-reveals-infinite-journeys-winners?utm_campaign=pwnisherinfinitejourneys&utm_source=twitter&utm_medium=social&utm_content=1650310796&fbclid=IwAR2nFivVu6QT1yi1OrXoz0a5PbK1GnblwFTYHtnBvn-g69tfe-ZQF9I_fXc
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JangaFX has released nine new free gaseous fluid simulations of types commonly used in VFX and game development work, including fire, smoke, dust, tornados and clouds. https://jangafx.com/software/embergen/download/free-vdb-animations/
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This has been discussed here:
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Assign Materials To Mograph (via Mograph Selections)
HappyPolygon replied to bentraje's topic in Cinema 4D
Thank you for this CHESTER. The lack of explicit material assignment to fields, the lack of examples using materials, all misleading "coloring" parameters, and any reference to that in the manual plus the mandatory use of the MAX blend mode, made it impossible for me to imagine how it could be done. -
Assign Materials To Mograph (via Mograph Selections)
HappyPolygon replied to bentraje's topic in Cinema 4D
How would you setup a cloner grid with 3 spherical fields and have each field change the color of the cloners to a different material ? -
Assign Materials To Mograph (via Mograph Selections)
HappyPolygon replied to bentraje's topic in Cinema 4D
I also was looking for it long ago, I even asked them for it, but didn't get it. Maybe it's available in RedShift or Octane. Usually when I ask for something and they don't do it is because there is some other way to do it (even not so straightforward or simple) In my opinion the MultiShader should be a Tag of its own with material fields assigned to it. The way it is right now is very difficult to pass into it all different channels and parameters that were much simpler to do as separate materials. After all, the multishader doesn't offer a material preview. Anyway. You could make cloners with copies of the same object but different material (you can still instance it and assign different materials to the instances feed the instances to the cloners). Make some complex Matrix selections with masks and assign to each selection a different cloner.... I know it gets weird and to be honest I don't know how <2 selections of the same matrix can be constructed procedurally. Right now there is a Ask_the_Trainer - Fields live in YouTube , let's ask them ! - oh no, I missed it. -
Assign Materials To Mograph (via Mograph Selections)
HappyPolygon replied to bentraje's topic in Cinema 4D
Isn't the Multishader helpfuil ? -
How can I add a material to the bevel of the Boolean object?
HappyPolygon replied to georgedsee's topic in Cinema 4D
Try using capsules to bevel. I've never used selection capsules with materials but you never know... Edit: Sorry, didn't notice you were using R23. -
Do you mean these two ?