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HappyPolygon

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Everything posted by HappyPolygon

  1. Clones are distributed in reference to something else like polygons, edges, points etc. So in order to make them offset you need to offset those references. An other way of doing it would be to set it to Polygon Center and offset the polygons of the distribution surface. This can be done using the Voronoi Fracture with a Matrix as a Point Source. Just move around the Matrix and have the topology move too. But you won't be able to offset forever as the Matrix is finite in dimensions....
  2. Just use more splines. You can use one spline in a single cloner and set it to linear and then put it on an other clone. The fist clone will be considered a spline itself because it generates only splines. Then you can offset en mass. But only to the direction of the splines. If you want to see an offset to any direction just rotate the spline cloner and use a cube with a plain effector set to Visible on the top clover to delete any instances getting out of the cube.
  3. There has been a suggestion for it over a year now and I think Chris Schmidt also put some pressure for it to be implemented in the future. 2 months till next release 🤞
  4. It doesn't always work as intended ... Probably easier to construct in RedShift.... Blending Materials.c4d
  5. I'd use the Spline Mask with a simple rectangle to cut the unwanted region off. But you need to manually animate the rectangle to keep up with the particles.
  6. I think you can use the Mesh deformer for this case.
  7. While experimenting I found a weird behavior of the Seed parameter of the Random Selection Capsule. If you increase or decrease the Seed value the selected polygons seem to shift left or right respectively as if the random pattern is predetermined on a space extending the surface. (it also doesn't seem too random as the pattern looks like it also shifts a row higher) I'm sharing in case it's usuful for someone wanting to make this effect.
  8. Weird that the site provides a 3D model ! It seems it's a one-way mirror. I don't think any renderer can replicate this effect. You can simply make a semi-transparent mirror/metal material for this. When the lamp is lit make it 50% opaque. When the lamp is off and the room lit from other sources crank the opacity to 100%. WIP looks fine. Try rendering an HDRI from the room to apply on the reflective surfaces to speed up render times.
  9. What if you skip that frame and not render it ? Who's gonna notice a tiny particle ? 😅 You might need to re-bake the particles or just change the seed of the emitter or something silly...
  10. Without scheduling it for an animation, if you render those specific frames (one before and one after the popping) in the Picture Viewer does the pop still happen? If you render in the viewport does the popping still happen ? Are you using R2023 or older version? (fill that to your profile) What renderer do you use ? (fill that to your profile too) Are you using any plugins like Xparticles ?
  11. Does the pop happen when previewing in the viewport ?
  12. hmmm... maybe dynamic splines or rope with a Force Field could make those clumps
  13. If you select the polygons that do not see the camera and reverse their normals and then set the projection to Front then the projection will affect only the outward facing normals. But no, I couldn't find a Camera Projection Polygon selection for automatically selecting polygons seen by the camera. I've suggested Maxon adding a functinality like this using fields.
  14. This kind of effect is usually faked using the ChanLum shader. I've never seen anyone do it with hair in C4D natively. You don't have to share the file, a simple screenshot of how the hair looks on the human and then on the sphere should give us more information.
  15. Any idea how this type of projection render was made ? aBd4Lp1_460svav1.mp4 Could it be just a 360 spherical camera or was it a baked reflection of a sphere reflecting everything that is depicted on the screen ? Can C4D bake an animated texture like that ? Share any cool technical trivia about it.
  16. It's a forum limitation. You can't delete for the same reason you can't delete this thread. You need to contact an admin. 😔
  17. I have a SATA to USB cable and a case for internal hard drives with SATA also connected to USB. So I never look explicitly for external hard drives anymore (both cost and security), I prefer my data easily accessible via USB. I didn't know about this term, thanks 😊 Yeah, this is mostly what I'm concerned with... From what I've understood so far is that SSDs are suited mostly for reading data not re-writing. But most people will use SSDs as the main booting device because it's fast completely disregarding the fact that Windows or any OS is constantly re-writing (cache, temp files, browser files, OS updates, registry).
  18. To me it's more logical to find a plugin for the other app since that has the import problem. What is it ? Blender?
  19. Any thoughts about what should change ? How else could we texture ?
  20. I've only found this but he does it in post. Maybe it's just an inverse Fresnel.
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