I was about to tell him "then connected a to some points bellow" but I didn't.
Obviously he had a lot of time to find a workaround to this since he had access to beta before anyone else from the public. And he did point it out to Rick in the live.
Umm.... Embarased to ask but which parts of the Iterate Collection and Looped Carried Value correspont to the
for x in range(start, end, step):
?
And why do we have two nodes that esentially do, conceptually, the same thing ?
What you need is the Mesh Deformer. Unfortunately it works only with geometrty.
You can build your own project using the following example but you'll need to isolate looped edges, and convert them to splines with Nosemans' plugin first before rendering them.
circle deformations.c4d
Forget everything I said...
We can combine the two solutions...
You make 2 identical Dividers.
One with the PolyFx and the Voronoi. Add a Connect.
Just use check these under the Extrude
The Plane Effector just scales them Uniformly
As long as the two Dividers have the exact same values this should work. (you can connect their attributes with XPresso and what ever you alter on the first Divider will drive the second)
I sent an email to the Divider creator asking him if the plugin is compatible with 2023 or 2024... if it is I'll buy it. 5 dollars isn't too much.
If that doesn't work I think it's time to play the SceneNodes card
But I didn't manage it to work because there's some bug with polygon selections running around that prevents me from using capsules as I want.
The plan was to make the following
PolyFX does its thing but this time you have two Dividers. One that is having the geometry changed and to make it look like small cubes by simple Inset and the other playing the primary role. The Delete would delete polygons around the Inset to make it look like a smaller polygon.
Both are under a Voronoi to convert all individual islands to instances and the Inheritance will link the scale from one Voronoi instance to the other Voronoi instance...
But I still have my doubts this will work because the plugin is in charge of changing the size of polygons not the Voronoi and not necessarily by scaling them...
Maybe this can be solved with XPresso but I have no idea how to use those 4 nodes.
Making clones scale to their assigned polygons' space is an old suggestion I sent MAXON. Blender has it, Houdini has it.... Even ZBrush has it.