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HappyPolygon

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Everything posted by HappyPolygon

  1. Can we use Fields to map it to different intensity of an effect ? For example have the Poke node increse the Offeset using a Spherical Field ?
  2. I was about to tell him "then connected a to some points bellow" but I didn't. Obviously he had a lot of time to find a workaround to this since he had access to beta before anyone else from the public. And he did point it out to Rick in the live.
  3. Umm.... Embarased to ask but which parts of the Iterate Collection and Looped Carried Value correspont to the for x in range(start, end, step): ? And why do we have two nodes that esentially do, conceptually, the same thing ?
  4. How did you generate the banner images ? Processing ? OSL ?
  5. But do the new particles also influence spacetime due to their mass ? The bent surface seems static and not softbody
  6. The "What's New" section still features S26 updates... https://www.maxon.net/en/cinema-4d/features/modeling
  7. New update https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2024-0-1-September-20-2023
  8. Sorry, you're right. Only one image is too small to rad anything here https://nodebase.info/example/iterations-for-geometry-generation/
  9. Also please use bigger and more images for those who don't have C4D yet or just want to read and not open the attached files.
  10. My knowledge on physics leads me to believe that mass has a contribution to inertia and remotely relates to energy transfer and friction.
  11. What you need is the Mesh Deformer. Unfortunately it works only with geometrty. You can build your own project using the following example but you'll need to isolate looped edges, and convert them to splines with Nosemans' plugin first before rendering them. circle deformations.c4d
  12. Is this for 2023 or 2024 ?
  13. Here's the update. Turns out you don't even need the PolyFX linked aspect ratio.c4d
  14. I thought that 5+ meant any value greater than 5... Karpik will see the email and think why is this mf asking and not just download and test it ...
  15. More like this bubble_test.c4d Cloth Tag has a Balloon tab. That's where the Pressure is.
  16. Just make everything a collider and the bubble a soft body with extra pressure.
  17. Cerbera probably used 2024 for the project which uses RS The wave can be deformed to look like that modulation.c4d
  18. I thought RS has recently got a toon shader .... not an outline maker but a constant lighting thing...
  19. Forget everything I said... We can combine the two solutions... You make 2 identical Dividers. One with the PolyFx and the Voronoi. Add a Connect. Just use check these under the Extrude The Plane Effector just scales them Uniformly As long as the two Dividers have the exact same values this should work. (you can connect their attributes with XPresso and what ever you alter on the first Divider will drive the second) I sent an email to the Divider creator asking him if the plugin is compatible with 2023 or 2024... if it is I'll buy it. 5 dollars isn't too much.
  20. If that doesn't work I think it's time to play the SceneNodes card But I didn't manage it to work because there's some bug with polygon selections running around that prevents me from using capsules as I want. The plan was to make the following PolyFX does its thing but this time you have two Dividers. One that is having the geometry changed and to make it look like small cubes by simple Inset and the other playing the primary role. The Delete would delete polygons around the Inset to make it look like a smaller polygon. Both are under a Voronoi to convert all individual islands to instances and the Inheritance will link the scale from one Voronoi instance to the other Voronoi instance... But I still have my doubts this will work because the plugin is in charge of changing the size of polygons not the Voronoi and not necessarily by scaling them... Maybe this can be solved with XPresso but I have no idea how to use those 4 nodes. Making clones scale to their assigned polygons' space is an old suggestion I sent MAXON. Blender has it, Houdini has it.... Even ZBrush has it.
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