This reminds me of an old Plugin working on R19 that was similart to Volume Builder but for Splines.
This effect was very easy to achieve.
I searched the internet all night and couldn't find it 😭
Found it
I thought Named Weights were to be used as an input for the Vertex Map but you have it empty. Actually I thought that was the single most important port that made the whole thing work.
What's its purpose then ?
It seems I have found that Scene Nodes are very customizable...
I'm not sure if this is good or not...
Definity good for someone who already knows how things work but for anyone else everything is hidden...
What is actually annoying is that most output ports are visible but most input ports are hidden! Maybe there should be an Easy/Hard mode in the View menu. Easy is having all possible ports exposed so users have an idea what is the most a node can handle. Hard with most essential ports exposed.
Where is the color legend ? Still confused on what colors correspond to what data types and what it means if It's a hollow circle or 4 rectangles.
What a Vector4D does, why there is no Vector3D, and what kind of data type is the damn Weights 'cause right now only String makes the Average node work....
never mind found what makes that node change appearence ...
So... since the file link is broken I tried to reconstruct it myself...
Nothing worked of course, I didn't have high expectations of my copping ability... Maybe there is something about the port data type that is not visible in the screenshots...
What I enjoyed the most was finding the most OCD satisfying layout
looks like an electronics schematic !
I have questions (concerning the Poke article):
Is this realy a construct of how a Field works ?
2. What is the "Operation" port ?
3. You use the Iterate Collection to "Iterate over all selected Polygons" but you connect it with the Vertex Indexes not Polygon Indexes...
Then you iterate the previous iteration of the indexes to to iterate over all points ? vertex = point in the first place.
4. If I understand correctly the above setup converts a vertex weight map to a polygon vertex map ?
5. Am I asking too much if I were to suggest Maxon the following? :
Add a node that read/pass and evaluates iteratively weights in Vertex and Polygon modes.
That setup bundled in one Node so it can plug to any operation like Poke that doesn't support Fields. (needs some extra mechanics to implement to Neutron but it's not a big deal)
I was about to tell him "then connected a to some points bellow" but I didn't.
Obviously he had a lot of time to find a workaround to this since he had access to beta before anyone else from the public. And he did point it out to Rick in the live.
Umm.... Embarased to ask but which parts of the Iterate Collection and Looped Carried Value correspont to the
for x in range(start, end, step):
?
And why do we have two nodes that esentially do, conceptually, the same thing ?