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HappyPolygon

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Everything posted by HappyPolygon

  1. Here's an other solution using XPresso You set the min and max radius from the Range Mapper XPresso Fields.c4d If you understand this setup you can control any attribute using Fields. Just remember that you control attributes so don't try to subdivide a geometry locally, and the field must pass through the object's pivot axis not from the area where the topology effect takes place
  2. I found this video by chance today... For those nostalgic and those who want to know how software was back then.
  3. Integrating Fields in all shorts of attributes on any object is supposed to be resolved using SceneNodes... yet MAXON people still say that Field have not yet been incorporated in SceneNodes... yet Fields exist in the node pool .... Anyway instead of using Sweeps you can use Lofts. Use a Cloner to distribute a lot of cirles on the rectangle spline and put that Cloner under the Loft. Now you can use a Plain Effector to scale the circle instances using a Field. Then you can also use a Cloner on the previous Cloner so you don't have to deal with 3 seperate Cloners for each rectangle... Can't believe it took me less time to make the project than describing it... fields and lofts.c4d
  4. Recorded live on October 25th at the Curzon Cinema in London, England.
  5. Good one ! I guess you used Houdini and not C4D right ? Did your consept of constructing the procedural rig coinside with my approach ? As for the tubes I believe there was a spline path there waiting for the ball to allign with it. Once in place =, the dynamics are turned off and the ball just simply following the spline with a speed similar to its gained momentum at that point. In C4D terms it would mean turning on the Mix Animation If Houdini has a similar option maybe will help you achive it.
  6. Well... we've been nagging for volumetric FX for the past 4 years and just got it last year so if we nag a bit now for shaders (we stopped 6 years ago when Mari and Substance got out) we might get them in 4 years in the future... Honestly, Material Nodes need to be kicked out of the team now that Redshift is part of the family. We only need the Splatter and Triplanar node. Some "volumetric" shaders like Sheen need a desperate update with Subpolygon Displacement, texture, reflection and alpha support... Shaders was the easiest thing to fake... It's impossible for me to simulate new spline tools, modeling tools or capsules. If anyone want's to colaborate for a new futuristic tech demo I'm in...
  7. Is this this a Select Facing but for Edges ?
  8. I get this : Shouldn't be 837.617.052 ? Actually 837,617,052... Somehow the float needs to be converted to a character string, then compared with 1.000 and split to x , xxx then 10.000 to split in xx , xxx, then copared with 100.000 to be split to xx , xxx and finally with 1.000.000 to plit to x , xxx , xxx. It's easier with Python (XPresso) but was frustrated witht the API again since I had to deal with time and time is of type <time> and couldn't conver to string and I have no idea how else to read time...
  9. Like this ? rope_twist_frayed.c4d
  10. Plain Effector as Deformer on points or polygons with Z movement ?
  11. The first thing that passed my mind was to get a 3D object viewer... it's not "walk around" per se... there are some good free ones out there... What are your requirements ? Web-based ? photorealistic render ? real-time ? https://fourthedesign.gr/en/portfolio/real-time-architectural-visualization/ https://www.shapespark.com/ https://viz4d.com/ https://panova-360.de/virtual-3d-walk-through/?lang=en
  12. I thing Lumion had something like this but the client also has to have Lumion installed... They must have dropped that feature 'cause I can't see it in their site advertised... I guess Omniverse could help you if you want to share with co-workers... C4D use to have a "walk around" mode, not sure when they dropped that or why...
  13. I'm not too familiar with Pyro but I guess you could turn it on and off while moving the emitter to have puffs of smoke in different places. not how cells divide though...
  14. You can replace zebras with grass or pavement to make islands
  15. I think that was made using an old MIDI plugin. Don't remember if it was made with C4D or Maya though
  16. I get a perfect loop every 30 frames.... so it does loop at 150...
  17. What if you made a spline out of the animation path of the sphere and had it grow with an offset animation using MoSpline or the Trim Spline Modifier and use the spline as a Field to an Effector affecting the collider objects? Whan node from the Xpresso did you use to extract the motion vector ?
  18. What happend ? Gravity stopped working ?
  19. I've heard about Allplan, ArchiCAD and Vectorworks, all others never heard of them... If "Media" is less than 20% of their revenue I don't see it booming compared to the construction sector... on the other hand though it looks like every software takes about its equal share of the pie and construction was always the place where the big $$ are...
  20. What else does Nemetschek produce except "Media" ? And is MAXON part of Nemetschek or Nemetschek part of MAXON ? And who's Nemetschek anyway ? I'm trying for 5 minutes to correctly type it ...
  21. How often does Houdini release a new version ? I think it's been two years since I saw the 19th...
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