Hello,
im coming with an issue thats been bugging me for days.
Im working on product renderings for FFP2 Masks, in order for Subsurface Scattering and closeup shots to work properly, the Imprints are
3D Modeled, not just textured,
My issue is that especially on thin furrows, the refraction channel is creating weird and ugly patches on it. My current workaround is to render a second pass without the refraction channel and stitch it with a mask in Photoshop. Noting to work in long term as there is supposed to be a video produced aswell.
I´ve already tried alot with the render settings where sadly nothing really seems to have an effect on it.
Thanks for reading, hope someone knows more than me...
PS: Currently working on colour variants, so dont wonder why it´s pink, these *ß13§ patches are specially visible on that colour.
Best regards,
Benno
"Beauty" channel
Pure refraction
Refraction disabled
C4D v 25.117
Redshift v 3.0.66
Ryzen 7 5800X
2x 3070ti