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cababa

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Everything posted by cababa

  1. Hello Folks! Was wondering if anyone had any ideas on how to create a membrane fusion effect similar to the following link: My best guess is there was some kind of volume builder on union mode with objects cloned on top to make the membrane. However I dont understand how they managed to make the clones so stable while cloned onto a volume builder. I have tried this approach and anything cloned to the volumebuilder geometry is unbearably jittery once it starts to do the union operation. It seems there is some kind of field driving something in between the two hemispheres in the video but cant quite hack what they've done here. Would love some other people's take on how the scene was made! Thanks!
  2. thank you for your response! I'll give this a shot!
  3. Hello all! Thank you so much for all your responses- you were right the volume builder with a bit of extra details is the perfect solution! Thanks for your patience!
  4. Hello! I was hoping someone could help me figure out why my voronoi fracture object is acting strangely when i apply two linear fields for two different push apart effectors. Below you can find a video of the problem as well as the c4d file. There's a first wave of push apart driven by field 1, then theres a second wave driven by field 2. Once the field 2 starts getting to the pieces that were moved by field 2 all the fractured objects start moving around and freaking out. Any and all help is greatly appreciated! voronoi_effectors_problem_video.mp4 voronoi_effectors_problem.c4d
  5. Hello! Well I saw this video of an artist using pyro for more scientific cellular animation: https://www.youtube.com/watch?v=FHMxsdTtFqY The video made me think that perhaps there is some interesting ways of using pyro to do other things in cellular animation like cellular division. Thanks for your help so far !
  6. Hey HappyPolygon! Thank you for your helplful comments! Yes I have seen some very interesting uses for pyro that are not literally fire- as this is an entire simulation system. If anyone else has any ideas on unusual ways to use the pyro system for cell division/ organic cell movement I would love to hear your thoughts!
  7. Hello! I was wondering if anyone had any ideas on how to use the new pyro system to create a scientific animation of a cell dividing into two? I think it would involve two pyro spheres moving away from each other in a volume mesher..... but i'm not entirely sure how to get that exact gloopy division effect. Any and all advice is welcome! Thanks in advance!
  8. Thank you so much for your help! i apologize for my late reply!
  9. @BigAl3DHello! Thank you for your response! I've been trying to build a self teaching syllabus using the research I’ve accumulated so that I can be as efficient as possible in my 6 month learning runway!. Do you have suggestions for a self teach syllabus? Any specific order in which you would learn certain concepts or notions so that they build up on top of each other in an intuitive way? Essentially if you could travel back in time and give your past self some advice on how to navigate learning motion graphics/VFX knowing what you know today what would it be? Thanks!
  10. Hi Gabriel! Thank you so much for your reply! This has been very helpful and encouraging! Have a lovely day!
  11. Hello! I was hoping to get a little bit of guidance from some more experienced 3d creators. I have decided to take a 6 month sabbatical to teach myself 3d motion software in the hopes of pursuing it as a career. I understand that 6 months is not enough to become a professional but you gotta start somewhere and this is me starting! The only problem is that I am a bit overwhelmed by the amount of software, job roles, plug ins, and overall pockets of specialization that exist within the 3d universe. I have seen titles such as hard surface modeler, organic modeler, texture artist, FX artist… but I am not entirely sure which one I belong to. I have examples of the kind of work that I want to be able to create in 3D but I’m not sure what steps to take in order to start moving closer to this goal or what this goal is even called! Fluids, particles, growths, soft bodies, hard bodies, the possibilities seem infinite! I'm not interested in creating characters or props but rather approaching it from a more abstract design perspective as I have been an abstract textiles and sculpture artist for the last 6 years. My goal is to be able to create works such as the ones seen in the reference links below. https://vimeo.com/444870504 https://vimeo.com/324551046 https://vimeo.com/276239706 https://www.youtube.com/watch?v=2HqvQfk_svc My questions are: - What software should I focus on to create this kind of work? My research suggests a combination of c4d and Houdini does this sound correct? - I have been learning rhino 3d for the last year so I am not entirely inexperienced in 3d software, however I have zero experience in animation. Should I learn 2d animation before I jump in to 3d motion? - Is there a specific job title for people who create work such as the references shared? How can I monetize this (hopefully) future skillset? Any and all help is appreciated as I am feeling quite overwhelmed and don’t really know what my next steps should be.
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