Hello!
I was hoping to get a little bit of guidance from some more experienced 3d creators. I have decided to take a 6 month sabbatical to teach myself 3d motion software in the hopes of pursuing it as a career. I understand that 6 months is not enough to become a professional but you gotta start somewhere and this is me starting!
The only problem is that I am a bit overwhelmed by the amount of software, job roles, plug ins, and overall pockets of specialization that exist within the 3d universe. I have seen titles such as hard surface modeler, organic modeler, texture artist, FX artist… but I am not entirely sure which one I belong to. I have examples of the kind of work that I want to be able to create in 3D but I’m not sure what steps to take in order to start moving closer to this goal or what this goal is even called!
Fluids, particles, growths, soft bodies, hard bodies, the possibilities seem infinite! I'm not interested in creating characters or props but rather approaching it from a more abstract design perspective as I have been an abstract textiles and sculpture artist for the last 6 years. My goal is to be able to create works such as the ones seen in the reference links below.
https://vimeo.com/444870504
https://vimeo.com/324551046
https://vimeo.com/276239706
https://www.youtube.com/watch?v=2HqvQfk_svc
My questions are:
- What software should I focus on to create this kind of work? My research suggests a combination of c4d and Houdini does this sound correct?
- I have been learning rhino 3d for the last year so I am not entirely inexperienced in 3d software, however I have zero experience in animation. Should I learn 2d animation before I jump in to 3d motion?
- Is there a specific job title for people who create work such as the references shared? How can I monetize this (hopefully) future skillset?
Any and all help is appreciated as I am feeling quite overwhelmed and don’t really know what my next steps should be.