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Battle Franky

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  • First Name
    Christian
  • Last Name
    Warstat

HW | SW Information

  • Renderer
    Redshift
  • OS
    Windows 10
  • CPU
    AMD Ryzen 9 3900XT
  • GPU
    NVIDIA GeForce RTX 3070

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  1. Hey, thanks for the replies! It happened regardless of the amount of materials I tried to convert at once. Someone else mentioned this feature seems to be broken in 3.5.17. Anyway, shortly after posting this, there were some changes in the project and I don't have to bother with these assets anymore anyway, haha. I'll keep this in mind for next time though! Thanks again! 🙂
  2. Hey, so somone sent me a file with about 100 objects in it and I need to convert the materials to Redshift Materials. Problem is, as soon as I convert (via material->tools->convert and replace with nodes) it loses all the texture links and essentially leaves my with empty materials. Not sure what I'm doing wrong here. I reeeeeaaaaally don't want to connect like 400 texture nodes manually. Any ideas? 😄 Btw, this problem isn't specific to this file. I've created a new physical material with different textures and same thing happens. I'm on 2023.2.2 and RS 3.5.17 Thing is, I've used this feature before and it worked. Has something changed in recent releases? Grateful for any insights.
  3. Yeeeeeeesssss! Thank you!!! That setup works like a charm! 🙂 Haha, yeah. I added a control, that would simply turn that one off after 1 frame. It still gave me the same value for every duplicate on Frame 0 unfortunately and I was lagging the knowledge of how to change that. 😄 It's working exactly how I imagined now though. Thanks a lot to the both of you for taking the time!! 🙂 balloons_success.mp4
  4. Hey, I'm in need for some Xpresso help. I have a dynamic balloon rig and now I want to be able to make a whole bunch of copies and have the rest length of a spring object randomly vary between two fixed variables, so the strings will all have different lengths. Basically I'd like every duplicate to be assigned one random number upon creation, that I can then use as a random seed. I thought I could use the object index to drive the random seed, but I can't get it to work. 😞 Been searching the internet for hours now, no luck so far... Any help appreciated! Edit: Damn it, I accidentally posted in the wrong section. Can't delete this myself, can I? 😄 Sorry...
  5. Has this ever been resolved? Stumbled upon the same issue. Pose Morph tag seems broken... Edit: ok lol, seems to have fixed itself. 😄 Just undid an Xpresso connection and then re-linked it. Now it works again... Weird. Maybe just a glitch in the Matrix...
  6. Hello, I'm trying to create an animation using motion clips and the advanced biped rig, but have encountered a problem that I just can't crack. 😞 Hopefully somebody here has some advice. Basic idea of what I'm trying to create: character walks, stops and turns around by 180 degrees, goes into an idle animation, then kneels down. I have created various animations for this and turned them into motion clips. Now, no matter what I try, the end of the "turning around" clip and the "idle" clip just won't blend well. The rig does a sudden 360 degree rotation during the transition. One thing I want to point out: I did rotate the torso/head/foot controllers in order to animate the turn, while the master controller stayed in place (to avoid floaty feet). So at the end of the turn animation, these controllers are off by about 180 degrees, compared to the start of the idle animation. I feel like this is the cause of the issue. I did some tests with mixamo rigs and animations though, where this seems to be no issue whatsover. So, where am I going wrong here? 😞 What are the correct steps that I should take when converting the adv biped rigs' animations into motion clips? Should the motion system tag be on the character tool or the master controller? (tried both, same result, except for the ghosts and pivots, that were way off, when I put the MS tag on the character object) Also, changing the rotational mixing mode does nothing for me here. I've attached some screenshots, a video of the failing transition and a stripped down project file, in case anybody wants to have a look. Would be super grateful for any pointers, this is driving me nuts. 😮 turn_fail.mp4 turn_fail_02.c4d
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