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Stefano Strika

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Everything posted by Stefano Strika

  1. Chaos also have a license for all the DCC and it includes not only Vray but also Phoenix, Vantage, Chaos Scans and more. The scatter is already on the to do list and will be added with a future update, it was not the top priority since C4D already have a good cloner system. The Chaos scattering still have a couple things that can not be done easily with C4D standard tools so it will be a welcome addition.
  2. It is 100% just like real geometry;) the strand looks soft because I've used the Vray Hair material that gives a nice SSS in reasonable time. Render time for the knitted wool image at 3072 pixel was about 20/30' on an old 8 core machine, seem to remember it took about 4 GB of RAM, including the small random hair that pops out the wool surface, I've used Vray Fur for that.
  3. Corona is still nice, but I have no reason to use it anymore. Vray today is on par or superior and most of the new features will come for Vray first, and if possible will be ported to Corona later. Vray have also a GPU engine and for some users it will be a big plus.
  4. I'm playing with V-Ray Enmesh and I'm in love, this feature allows to get an amazing level of detail. I'll use it for most of my jobs. It works just like a texture except is real geometry, I do not mean displacement I mean real geometry generated at render time. A couple pillows for a new work (with client reference image) and a knitted wool:
  5. Here is a sneak peek of what we are going to show you, Thin Film Shader, Decals, VFB 360 Panorama viewer, Mesh Light, Enmesh, Clouds and more!
  6. Hi everyone, Come join us today to learn more about V-ray 6 for Cinema 4D, we will be sharing Amazing tips and tricks of this new version so make sure to be there! https://www.chaos.com/vray/cinema-4d/live-webinar-october-2022 Just click on the link, save the date and you will be able to add the event to your calendar;)
  7. Hi everyone, I need to convert an old C4D file, it was done in 2013 and R25 do not read it. Probably anyone using R19 can open it and resave the file to be readable by newer version. You can keep the model;) https://www.dropbox.com/s/rhucepw6n0u797d/fontana padiglione.c4d?dl=0
  8. Messing with scene size is not an ideal solution since it may introduce many other problems. We have the same issue in Vray but there is an easy fix for that, here we just need to decrease the shadow bias in the light, maybe there is something similar in RS too.
  9. I'm getting closer to what I'm looking for, I'm still not there yet;) A few more questions.. -what kind of geometry do nodes generate? is it something like simple instance or render/multi instances? I ask because I need to generate a lot of clones over the surface (probably close to a million) and without render instances it will be a no go. -Is there a way to display the clones as a point instead of the full geometry when using nodes? -Is it possible to randomize the distribution (rotation and scale) of the clones using this system? Sorry for the many question but is the very first time that I'm looking in to the nodes:)
  10. Yes that's what I need, can you post a basic example? Thanks, I tried this solution but is not perfect for my setup;)
  11. Is there a way to force a minimum distance between clones while using a cloner in object mode?
  12. I can render 10 million grains even on a 32GB system using multi instances, preparation time was a couple minutes. You should be able to render as many grain as you want as long as you have enough RAM, you should expect longer preparation time the more grain you add though. Of course you need to keep the grains visible only when rendering because the viewport won't display millions of individual objects.
  13. Here is another test: Also easy to animate: https://www.dropbox.com/s/35t6ueby8aee1p9/zen test4.mp4?dl=0 The only downside is that you need to load the splines manually but I'm sure someone more capable than me will be able to automate the process, once you automate the spline thing you can create a full zen garden in no time.
  14. Sure here it is: https://www.dropbox.com/s/91bkqkq49zmw49s/zen.zip?dl=0 I've done some modify on the previous file to get better results in the viewport, you will find also a basic "glitter" effect. Here is a quick video done using the viewport renderer: https://www.dropbox.com/s/6hruaseha7duppp/zen test3.mp4?dl=0
  15. Maybe I'm missing something, but it seem to be very simple to get similar results using a spline modifier and some basic geometry:
  16. Not a contributor but here you can find some info: https://www.chaos.com/blog/the-render-tricks-behind-netflixs-nsfw-love-death-robots https://www.fxguide.com/quicktakes/love-death-robots-in-v-ray/ The series has always intrigued me but I have never had the chance to see it..
  17. It is not only lack of moderation and other mentioned stuff, CGtalk (in specific the C4D forum) died also for other important reasons. Years ago it was a nice community full of helpful users ready to share their knowledge. In latest years it became a forum where a few people start to go systematically off topic, posting regularly only thread (like C4D VS Blender, C4D VS Modo, C4D VS the flavor of the month, Mac VS PC, and countless other toxic threads). People simply started to look elsewhere, somewhere thay can find informations and a nice constructive community. It take only a few bad user to let a forum die, I've seen this many time (also on non 3D forums), and it would be nice if Core4d forum didn't end up in the same way. Of course I'm again censorship in general, that being said I do not find "healthy" (just my very personal point of view) to post on C4D forums mainly stuff related to other softwares. I mean.. from time to time it is good to know where the competitors are, but if suddenly a C4D forum become the place to discuss mostly other stuff, then there is something wrong. I'm pretty sure that if I go on other software forums (Max, Blender, Maya, Modo or whatever) to start to post regularly C4D stuff, I'll be quickly labeled as a troll, crazy, or similar. It is pretty simple for me, if I need info about a specific software (let's say Blender since it is "the flavor of the month") I'll go to a Blender forum, that will be surely full of people expert in that particular software, if I visit a C4D forum I expect to find mostly C4D related stuff. Then there are the "angry" topics (I'm not referring to anyone in particular 🙂 ), another reason why CG Talk forum died. Again.. this is my very personal opinion... if I'm not happy with a software feature set, price, or whatever, I simply express my disappointment with my money. If a software suddenly do not fit my needs anymore then my money go elsewhere. Wining on forums is mostly pointless, it doesn't solve anything... maybe somebody may feel better knowing about other angry people sharing the same opinion, but it still do not solve anything.. Large companies do not care about disappointed users as long as their incomes are intact, but you can be sure that when they will see their money go elsewhere, then they will listen 😉
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