Okay I came across some issues while doing this. I created the null and I dumped the rig & mesh in it (which worked). But when I tried to add a vibrate tag to the null, it didn't allow me to add a pulse. Not only that, but I noticed when I try to resize the skeleton & joints, it gets all distorted and stretched. Also I've never rigged before so I don't know how I could add specific rigged motion to the skeleton independent of the floating.
I might need a little extra help for what I'm trying to do.
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