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Posts
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Community Answers
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Zerosixtwosix's post in C4D 2024 Attribute Manager inconsistent was marked as the answer
Hello! Yes, there is such a problem.
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Zerosixtwosix's post in How to stretch a spline, using other adjustment splines? was marked as the answer
Recorded it eight times, and it crashed every time:) 2024
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Zerosixtwosix's post in Changing spline inside of Cloner was marked as the answer
By the way, Octane render has a special shader Clipping Material, maybe this will work for you.
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Zerosixtwosix's post in Formula Effector Help - affect every n clones? was marked as the answer
ScreenRecorderProject6.mp4 a = 50
b = 30
1 - ( mod ( id ; ( a+b ) ) - ( a - 1 ) )
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Zerosixtwosix's post in What would you call these tubes? was marked as the answer
You can do it like this
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Zerosixtwosix's post in How i can get seprate hard-soft simulation in one object was marked as the answer
PA.mp4 I also didn't understand your question, but here's a little test.
New Cloth Simulation.
Set up the rubber element simulation, then used the cloner to make the handle.
I used these parameters
Bendness, Stickiness, Friction, Iteration, Smoothing Iterations.
+ created a vertex map for Bendness and Stickiness. -
Zerosixtwosix's post in [Help] [Redshift] Cannot properly get Color User Data to work on Clones was marked as the answer
ScreenRecorderProject124.mp4
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Zerosixtwosix's post in Shader Effector Material was marked as the answer
ScreenRecorderProject126.mp4
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Zerosixtwosix's post in adding movable coordinates to Redshift ramp nodes was marked as the answer
1. Create your gradient in C4D Shader and then plug it into RS Texture in the Remap tab with the parameters you need
2. You can use the UV Projection node
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Zerosixtwosix's post in My Simple Cloner Object Wobbles, Any Tips On How to Fix? was marked as the answer
Spline Warp - Bounding Box - checkbox Fix Bounding Box
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Zerosixtwosix's post in ΝΟΤΑ Effector Plugin - How can I replicate the effect ? was marked as the answer
ScreenRecorderProject104.mp4