I have an FK character rig I made, and for some reason the right leg bone always wants to to revert back to -180, -180, -180 every time the character is animated.
For example, if I freeze the coordinates, all axes go to zero. Once the character moves around some and is reset to default pose at frame 0, the bone is back to -180 again. This joint was created by mirroring from the left side. Could that have something to do with the problem? Or is it even really a problem? I like to have all bones zeroed for expressions, but can I just have that bone start at -180?