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keppn's post in Trees in wind was marked as the answer
Here's a nice setup from VideoCopilot for your exact need. It's not too hard to build and works really well:
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keppn's post in Drone blades motion blur was marked as the answer
Try these custom shutter settings, those smooth everything out quite well:
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keppn's post in Help with new particle system was marked as the answer
In the cloner, swith from "Render Instance" to "Instances", then it works.
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keppn's post in Want Sound to drive an animation... yet not be heard on render was marked as the answer
Hey Ras,
you can add multiple audio-files to the timeline:
Make a null object Drag it to the timeline (dopesheet) In the Dopesheet: Rightclick -> Add Special Track -> Sound
Now you have multiple audio-tracks in the timeline. In the Attributes Manager, you can "mute" a track by unclicking "use sound". The respective audio track will be grayed out, so can see in the visual representation which audio-track is active.
Muted tracks can still be referenced by other parts of C4D, so this should work for you.
Please make it a habit to render out only image files from C4D. Sound and Effects should be added in AfterEffects/Premiere/Whatever. Directly rendering movies including sound is quite prone to error and not as flexible.
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keppn's post in New project with the need for faster renderings was marked as the answer
I made a quick test to compare rendertime with Redshift on a RTX4090.
Resolution is 4000 x 10000 px, Rendertime ~ 55 seconds.
So yeah, changing engines would most definitely speed up things, even on other GPUs.
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keppn's post in Using lidar scans for camera calibration was marked as the answer
Whatever works! 😄
Also, sometimes it's just the time to walk a new path, even if the first walk isn't the fastest. New tech tends to pay off tremendously down the line, so props to you! Thanks for sharing 🙂