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keppn

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Everything posted by keppn

  1. Haha, wow! Nice work ๐Ÿ™‚
  2. I must say... Maxon really managed to turn around the boat. This year's updates were really amazing, and I refound my C4D-joy in learning all the well implemented new tools. I think I'm back to full fanboy mode. A big "Thank you" to all the devs making that happen! ๐Ÿ˜
  3. Thank you for for your grand contributions, @Cairyn! All the best, hope to see you return some day ๐Ÿ™‚
  4. Whoa, nice reel and very good comedic timing!
  5. @IgorSave us from red-banner-purgatory! Pleaaaase ๐Ÿ™‚
  6. Marvel is VFX shovelware. They produce these movies fast and loose - and rely heavily on bruteforcing those things through prostproduction. It's a shame how talent is milked to starvation in this industry. On a side note: It's super refreshing to see blockbuster material, where VFX are in complete service of the story, and tastefully so. "Star Wars - Andor" makes you completely forget about VFX, and that's the way it should be. Best production I've seen in a long while!
  7. Also, I actually bought some ActionVFX-clips for the first time. That some seriously impressive stuff... the quality is multiple levels above the average assets you get on the webs. I love their wide-angle-shots, that's so useful...
  8. That's a great deal compilation by cgchannel. By the way, is there any other site that delivers 3d/vfx-news as comprehensive as cgchannel? I'd like to frequent their site more often, but it's not optimized for mobile and apparently still doesn't use https. Good content, bud bad browsing experience...
  9. Insydium's licensing model sure gets more and more convoluted. Plus, seeing the latest additions to native C4D (Cloth, Rope, Pyro...), I don't foresee a very bright future for them, sadly. As soon as C4D gains a powerful new particle system (that also ties into their new unified simulation), Insydium will need a new niche to hold onto. (Explains all their recent new branches like Taiao, Meshtools, etc) It's quite clear now, why Maxon didn't buy Insydium, as a lot of folks always wished for. I just hope they can continue some kind of symbiotic relationship. Ok, sorry, I didn't want to derail the Black Friday Thread, just saying that at the moment, I wouldn't bet too much money on Insydium...
  10. Three years ago, a fix for that misaligned perspective would have warranted a whole new release ๐Ÿ˜„ All fun, as I said, I'm really happy about Maxon as of late.
  11. The perspective of the Maxon-Logo does not align with the background, as illustrated in the screenshot with some lines. Do I have to feel bad for needing to point that out? I thought this was so extremely, obviously wrong... ๐Ÿ˜…
  12. I'm a big fan of C4D latest development, but please... ๐Ÿ˜ฑ
  13. Also, it has to be said: The quality and performance of the latest features added to C4D is really astounding. I think, since C4DR26 we're now officially out of the drought and it's raining good stuff! I didn't think I would ever say this, but: It's really cool to have a subscription where the company actually puts work in it! The Maxon sub gives me 10x the felt value in comparison to Adobe ๐Ÿ™‚
  14. Wow, Pyro gives a great first impression. My first take on Pyro (based on watching the launch videos): + Good Perfomance + Good Viewport representation of the sim ++ Same UI/UX as the rest of C4D +++ Interoperability with the other sim stuff! Fields! Vertex maps! Yaay! + Decent Export Speed and Cache handling Compared to Embergen (my fave... until yesterday :D) +++ Very good Performance + Very good viewport representation -- BUT you have to rebuild everything in Redshift + Very good UI/UX, but it's a different approach than C4D, so I tend to forget things between sessions - - - Getting things to work with other apps is a nightmare. The time saved doing the sim is burned when dealing with the exchange to a DCC - Slow-ish Export Speed and a ton of bugs on top So, my early conclusion: Pyro is not as fancy as Embergen, but natively embedded into all of C4Ds workflows - which is an absolute killer argument for Pyro. โค๏ธ Very, very pleasant surprise! โค๏ธ
  15. Yesterday's video was overhyping it, but the updates seem to be well thought-out and reasonably priced. I'll revisit Affinity after xmas, too much work right now...
  16. Yes, I'm talking about the preview setting. I see, you're on Mac, performance is a lot better there. On Windows, you either have the pixelated preview or "High fidelity" with a crawling performance. It's not even High fidelity, the quality still sucks. (This is on hi-end rigs. I guess Indesign's Rendering on Windows is still completely software-based. And bad at that...)
  17. I hadn't heard of that one, thanks for the tip!
  18. Forgive my rant, please, I have nobody else to talk about my Adobe disorder. Thank you ๐Ÿ˜…
  19. Good video. Adobe's Creative Suite is such a mixed bag at the moment. Some parts of it are really ripe for an disruptive opponent, because they just don't care or dare to touch the basics: InDesign It feels like an app from 1994. So slow, pixelated... you literally don't see what you're doing. Horror. Photoshop The basics creak and moan, because layer upon layer of cruft is just added on. Somehow though, performance is still decent. Still the king of the hill, in my book. Surprisingly. Also, it's funny that even with the newest AI-updates, masking STILL sucks. Just buy RemoveBG already, they have that sorted out for years... XD Fast, clean, sleek, powerful. What a nice surprise this app is. Collaborative, literally no slow-downs even with a packed artboard. I โค๏ธ this app. Illustrator I think I'll never dive into this strange beast. Freehand was still better ๐Ÿ˜• Bridge Hahaha, lol, the performance... I guess they'll never fix it. Also, broken previews of Quicktime MOVs with alpha... for years. No HDRI interpretation. No nothing. This is the worst asset manager. Premiere It's okay-ish. When it works. Sometimes, it has these strange hiccups where you have to jump through all the hoops to make it work again. Or export that one file that keeps getting stuck. I hate Premiere for that. I assume, this is also a result of cruft & legacy code After Effects It's okay-ish. Still feels like an app from 2004. Performance is not bad, but a lot of the User Interaction model is so dated. Lightroom Yeah, my love. Since they miraculously turned it around regarding performance, I just love Lightroom. It's fast, it's reliable, it has all the tools AND: it's the only app where they really designed it for the target audience. Like - really. The basics laid out with Lightroom 1 where so strong, they still profit from that. Best app in the Suite. Acrobat Pro The exact opposite of Lightroom regarding User Interaction. Whoever thought of that separate Page with all the tools should be fired from UX/UI immediately. Forever. What a dumpster fire. The rest I don't know about. The biggest opening is print. Which is funny, because historically, that was Adobe's push to power. Remember how they dethroned QuarkXPress over night with Indesign? Well, print is now their Achilles' heel. It will be interesting to see, if Affinity will attack here. Ah, I forgot: The %#ยง$-lame splash screens going on for years now. What's with the teddys, Adobe? They had a really good design for CS5, I'd still like to have that back, please.
  20. I can't wait for next Wednesday! ๐Ÿคฉ
  21. Yeah, I'm registered and have paid, I can post (obviously), no problem. But the red banner never goes away, despite clearing cookies, logging in and out, changing browsers, switching machines. It's not that big a problem, but also, the banner is quite... red ๐Ÿ™‚
  22. Wow, that looks awesome! I guess it's based on scene nodes? That would be one of the few "real world"-usecases that could be actually useful for me ๐Ÿ˜…
  23. Coming from S24 - there are no features inside that would benefit from a big GPU. So for me, the eye-opener is the combination of C4D2023's GPU-accelerated features and the hardware. Regarding Houdini - I certainly embrace a mindset of life-long-learning. But also one of pragmatism, and this side tells me: I simply don't have the hundreds of hours to learn Houdini. So it's nice to see, that my software of choice (and the time I sunk into it) is getti g revitalized, both through hard- and software.
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