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keppn

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Everything posted by keppn

  1. Version 1.0.0

    169 downloads

    This is a procedural Environment fog for C4D+Redshift with more complex settings than the Redshift Standard fog: -- Control for Basic Fog Breakup (Maxon Noise) -- Control for Fog Height based on world coordinates -- Control for Fog Depth based on camera depth -- Control for Fog Hero Clouds for additional complexity Most of the appearances can be controlled via the last ramp in the respective group. Alternate Breakups can be achieved with different noise types. Noises can of course be animated for additional breeziness. Credits: - Basic setup by the great Redshift forum chief, Adrian. (I have no idea what his last name is :D). - Palm tree is a free Test-Asset of the Redshift Proxy Tree Library Pack by "CG Imagine" Have fun and feel free to improve (and upload your better version ;D) Also, check out my Redshift OceanShader!
    Free
  2. Very nice, thank you for sharing!
  3. keppn

    R25 Expectations

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  4. keppn

    Cinema R25 Release

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  5. keppn

    Cinema R25 Release

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  6. keppn

    R25 Expectations

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  7. keppn

    SpeedTree Joins Unity

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  12. Version 1.0.0

    322 downloads

    This is a hybrid "texture/procedural" OceanShader for C4D+Redshift. -- Foam is texture-based; no-tiling is achieved via OSL -- Foam-distribution via curvature (2 seeds for more natural look) -- Foam around objects via AO, also texture-based. -- Texture by Ivan Bandura/Unsplash (slightly edited) The scene-file contains a xpOcean-object, but it should also work well with other ocean-generators. Have fun and feel free to improve (and upload your better version ;D)
    Free
  13. keppn

    INSYDIUM MeshTools

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  14. keppn

    R25 Expectations

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  15. keppn

    INSYDIUM MeshTools

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