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Everything posted by keppn
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The node examples shown here seem somewhat labourious for little benefit. I can handle a redshift material with ~20 nodes, but that's about it. More than that, and (for me) nodes become just too complex to maintain and troubleshoot. All I really wanted from C4D is: keep the goods, but make it 100x faster. I don't want to learn an entirely new and unfinished workflow paradigm to get a speed boost in C4D. If I wanted that, I could just hop to Houdini, where everything is ready and waiting. Packing up the node complexity into easy-to-use capsules was a smart and promising move to integrate node-power into the classic workflow - but so far, I don't see capsules that I would use on a daily basis. Perhaps that is just a documentation/tutorial problem as well. tl;dr -- I just neeed speeeeed!
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I'll write some more next week, when I'm back from vacation 🙂
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My insights for organization: Proper naming and tagging is vital. I mostly rely on naming folders and files in a "speaking" way. For searching, I use the simple but powerful "Everything"-app for windows. And Adobe Bridge / Connecter for a visual search. Regarding folder structure: I avoid nested folders as much as I can. That seems counterintuitive, but nested folders just lead to less visibility and discoverability of files. In my opinion, "Flat and broad" is the way to go. I tend to not have a very granular folder structure, as most of the times I start my search with a (generic) keyword and finish my search visually. That way I don't have to tag for days and allow inspiration by scrolling through somewhat unsharp search results. I do have an absolutely annoying tick with keeping a strict folder name syntax that borders on being unhealthy 😅. I love looking at a clean directory, and do so since the DOS days 😆
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Yeah, it's a lot of work to keep a warehouse of stuff in order. But it pays off big time!
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Yeah, the pages are a bit disconnected. Which is quite ironic 😆
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https://www.designconnected.com/about
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They have an asset shop at https://www.designconnected.com. So I guess they provide Connecter as a free tool to make it easier to manage shopped assets - in a way like Quixel Bridge for Megascans. It seems to work completely offline... in fact, i just browsed the features for the first time in a long while, and they added some stuff like PBR-Previews that seem quite handy. I think I'll give it another try...
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Then again, Bridge can't even properly preview HDRI's, just like it's 1998 🙄 So, interesting to see further suggestions!
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"Connecter" could be a solution? https://www.designconnected.com/connecter/ I have tried it only briefly. I immediately missed Bridge's ability to render Raw-Files with Lightroom's xmp-Edits. I think I'll never get out of Adobe's grasp, sigh 😅
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Yeah, I have the red banner, too. Posting works though (obviously :D)
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I'm not sure if it really qualifies as a "Quality of Life"-Feature -- but the Take System is the super-huge thing for me in C4D. I make a lot of product visualizations for my company, and the Take System easily allows me to automate a rollout across the whole product range. It's just so awesome! I love building my own automated asset-assembly lines 🙂 In a way, it's a QoL-Feature, because the end-result would be also achievable "on foot". Only much more painful 😄 Edit: I'm not very familiar with other DCCs - is something similar available beyond C4D?
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I've had a similar problem once, and it was fps-related. My C4D-scene was setup with 24 fps. I rendered it as an image sequence and imported that to Premiere. The Premiere project setting was also 24 fps. BUT! When I imported my rendered image sequence, Premiere decided to interpret it as 25 fps -- introducing a very similar amount of jitter as shown in your video. The solution: After importing the image sequence into premiere, go to your project bin, select the clip, rightclick and search for "interpret footage as" (or something similar). In the dialogue, select your correct fps. Only after doing this, use the clip in the timeline. Now everything should be smooth as butter. I guess, the same solution applies to other apps than Premiere as well.
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@stepahneFont Maybe you can describe what you want to achieve in particular. Maybe there's another approach to the task?
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@IgorCould you please enable one-time-payments additionally to the subscription? I'd gladly renew the membership myself, I really loathe automatic renewals. Thanks for considering.
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I think he wants to apply a recorded set of actions automatically to a set of C4D-Files prepared in a folder -- like photoshop Actions applied via batch processing.
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Stopping simulation immediately like in Houdini with 'Esc' key?
keppn replied to scifidesigner's topic in Cinema 4D
I never really understood why, though? On my threadripper, I'd be willing to set aside one core just to listen to my panicked "Oh sorry stop stop sToOoP!"-Esc-Smashings. I manage to lock myself in such situations pretty easily and all the time 😅 Maybe the new task manager can at some point bring better responsiveness with simulations etc? -
A solution in this case must be written like this: "I have a solution for you! Step 1 - Make it editable Step 2 - Select polys Step 3 - Extrude Step 4 - [ Please pay €2 to unlock ] Step 5 - Problem solved" Hmmm, when reading this, I'm not sure I like my own idea 😅 But then again, the business side of things makes sense. Hmmmm 🤔
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I've been reading Core4D for a long time, but only became more active in the last several months. I really like the knowledgable, open and friendly community here! I'll gladly pay to stay. 🙂 Now, let's change perspective and put on "business glasses" and look at Core4D. (Yeah, doesn't feel too good, but anyway 🙈) The "product" the active part of the community generates is help, answers, ideas. This "product" is in "demand" by occasional or mostly inactive visitors - people having problems that are too specific and seldom to get covered anywhere else. Maybe a business solution for Core4D could revolve around this offer and demand? 1. Occasional Users ask 2. Experienced users answer 3. Occasional user pays a little amount 4. 50/50 Revenue-split for Core4D and the Experienced user who provided the answer 5. Everyone wins.
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Hi all! For an upcoming project I need ready-to-roll C4D+Redshift interior scenes and assets. No time for conversion/rebuilding/retexturing, I need a flying start here. Of course I'm ready to lay some money on the table for this luxury. The usual suspects (CGtrader, Turbosquid, etc.) only have a veeery limited selection. Any ideas? A kind of "Quixel Bridge, but with modern assets" would be ideal. Thanks a lot!
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I like the serene tone of the trailer, quite unusual for a blockbuster. Visually it seems to have almost plateaued since the first one. Which makes it actually so much less impressive, since realtime graphics have gained so much ground. Superficially, Horizon: Forbidden West really isn't *that* far away from this showing....
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Please let conversations happen. Stop censoring instead of moderating.
keppn replied to No One's topic in Discussions
Wow, thank you for reacting swiftly, @Igor! ❤️ -
Please let conversations happen. Stop censoring instead of moderating.
keppn replied to No One's topic in Discussions
Thank you, I too found the exchange worth having. And it's totally ok to not agree 🙂 Mech-Engineering? Sorry, that's not me 🙂 I have different profiles for every platform. -
Please let conversations happen. Stop censoring instead of moderating.
keppn replied to No One's topic in Discussions
@IcecavemanI am a contributor and reader of the Ars-Comments-Section for many, many years. I know the benefits of the system *for this community* first-hand. Because of the similarities of the communities I brought forth this suggestion. Also, in fact because it is such a healthy community with working moderation systems, it is immediately visible even on a superficial visit. Please just try it. You will see, that the community rewards insightful or well argumented posts, which enrich the discussion. The signal-to-noise-ratio is very strong. I am very well aware, that the described mechanic is not a solution for every forum or community. You need to have a critical mass of people who have the well-being of the forum in mind. Otherwise it would derail into Dopamine validation, that's true. But this scenario is not true for Ars, nor Core4D. -
Please let conversations happen. Stop censoring instead of moderating.
keppn replied to No One's topic in Discussions
Please visit Ars Technica to see that this is indeed not the case at all. It's a highly technical community with very vivid discussions, and the mechanic I described just helps the community to stay on topic. Also, we already have half of the mechanic in place here (the upvote.part) To add: I find "ignoring" not helpful, because it creates filter bubbles and fragments the community interaction.