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Everything posted by keppn
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Wow, Pyro gives a great first impression. My first take on Pyro (based on watching the launch videos): + Good Perfomance + Good Viewport representation of the sim ++ Same UI/UX as the rest of C4D +++ Interoperability with the other sim stuff! Fields! Vertex maps! Yaay! + Decent Export Speed and Cache handling Compared to Embergen (my fave... until yesterday :D) +++ Very good Performance + Very good viewport representation -- BUT you have to rebuild everything in Redshift + Very good UI/UX, but it's a different approach than C4D, so I tend to forget things between sessions - - - Getting things to work with other apps is a nightmare. The time saved doing the sim is burned when dealing with the exchange to a DCC - Slow-ish Export Speed and a ton of bugs on top So, my early conclusion: Pyro is not as fancy as Embergen, but natively embedded into all of C4Ds workflows - which is an absolute killer argument for Pyro. ❤️ Very, very pleasant surprise! ❤️
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Yesterday's video was overhyping it, but the updates seem to be well thought-out and reasonably priced. I'll revisit Affinity after xmas, too much work right now...
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Yes, I'm talking about the preview setting. I see, you're on Mac, performance is a lot better there. On Windows, you either have the pixelated preview or "High fidelity" with a crawling performance. It's not even High fidelity, the quality still sucks. (This is on hi-end rigs. I guess Indesign's Rendering on Windows is still completely software-based. And bad at that...)
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I hadn't heard of that one, thanks for the tip!
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Forgive my rant, please, I have nobody else to talk about my Adobe disorder. Thank you 😅
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Good video. Adobe's Creative Suite is such a mixed bag at the moment. Some parts of it are really ripe for an disruptive opponent, because they just don't care or dare to touch the basics: InDesign It feels like an app from 1994. So slow, pixelated... you literally don't see what you're doing. Horror. Photoshop The basics creak and moan, because layer upon layer of cruft is just added on. Somehow though, performance is still decent. Still the king of the hill, in my book. Surprisingly. Also, it's funny that even with the newest AI-updates, masking STILL sucks. Just buy RemoveBG already, they have that sorted out for years... XD Fast, clean, sleek, powerful. What a nice surprise this app is. Collaborative, literally no slow-downs even with a packed artboard. I ❤️ this app. Illustrator I think I'll never dive into this strange beast. Freehand was still better 😕 Bridge Hahaha, lol, the performance... I guess they'll never fix it. Also, broken previews of Quicktime MOVs with alpha... for years. No HDRI interpretation. No nothing. This is the worst asset manager. Premiere It's okay-ish. When it works. Sometimes, it has these strange hiccups where you have to jump through all the hoops to make it work again. Or export that one file that keeps getting stuck. I hate Premiere for that. I assume, this is also a result of cruft & legacy code After Effects It's okay-ish. Still feels like an app from 2004. Performance is not bad, but a lot of the User Interaction model is so dated. Lightroom Yeah, my love. Since they miraculously turned it around regarding performance, I just love Lightroom. It's fast, it's reliable, it has all the tools AND: it's the only app where they really designed it for the target audience. Like - really. The basics laid out with Lightroom 1 where so strong, they still profit from that. Best app in the Suite. Acrobat Pro The exact opposite of Lightroom regarding User Interaction. Whoever thought of that separate Page with all the tools should be fired from UX/UI immediately. Forever. What a dumpster fire. The rest I don't know about. The biggest opening is print. Which is funny, because historically, that was Adobe's push to power. Remember how they dethroned QuarkXPress over night with Indesign? Well, print is now their Achilles' heel. It will be interesting to see, if Affinity will attack here. Ah, I forgot: The %#§$-lame splash screens going on for years now. What's with the teddys, Adobe? They had a really good design for CS5, I'd still like to have that back, please.
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I can't wait for next Wednesday! 🤩
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Yeah, I'm registered and have paid, I can post (obviously), no problem. But the red banner never goes away, despite clearing cookies, logging in and out, changing browsers, switching machines. It's not that big a problem, but also, the banner is quite... red 🙂
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There's no X?
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Me too.
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Wow, that looks awesome! I guess it's based on scene nodes? That would be one of the few "real world"-usecases that could be actually useful for me 😅
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Coming from S24 - there are no features inside that would benefit from a big GPU. So for me, the eye-opener is the combination of C4D2023's GPU-accelerated features and the hardware. Regarding Houdini - I certainly embrace a mindset of life-long-learning. But also one of pragmatism, and this side tells me: I simply don't have the hundreds of hours to learn Houdini. So it's nice to see, that my software of choice (and the time I sunk into it) is getti g revitalized, both through hard- and software.
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This is exactly what my "big project" is about. I have scenes with heavy geo + multiple chars + several simulations + generally lots of stuff going on. The way I do it: - Block out the scene with proxy-geo - Block out sims in a really low-fi way - Detail the sims separately and cache in most efficient format possible (Alembic, Redshift proxy, whatever works) - Detail geo & everything else until it fits together; organized in layers, so I can still manipulate stuff separately. - The final assembled scene mostly consists of Alembics, RS proxies, VDBs etc - but rendering is not only possible, but also relatively fast - As you can guess, there's a lot of back and forth necessary with this approach - that is the downside. Re-caching is my new middle-name 😄 I'm looking forward to a future where everything could stay parametrical / open until the very last step - But it works, and I finished half of my project this way without major problems. - The 4090 really helps in the "Detail separate sim" and "Render it!" departments
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Thorough explanation, thank you!
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The blackouts we experience in my city since yesterday must be sheer coincidence! 😅 Joking aside; the 4090 certainly draws a lot of power, but it is actually more efficient than the previous generation: https://www.notebookcheck.net/RTX-4090-review-roundup-reveals-class-leading-performance-W-for-the-GPU-as-it-is-up-to-70-faster-than-the-RTX-3090-at-4K.662445.0.html
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btw, the card is frickin' huUuge. I'm glad I went for the biggest tower I could find back when I built my PC...
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I've been longing for more performance in C4D for quite a while. Now I decided to just chew my bank account and go for a RTX4090. I now have a 2080 Ti for Desktop apps and viewport display; the 4090 is dedicated for rendering and GPU-accelerated tasks. Since I've been working on a huge project, I was still staying in C4D S24, giving the new versions only peeks of interest and curiosity. Today though, I have finally set up C4D 2023 properly and took the new system to the track. Just... wow O_o Rendering Scenes that rendered 12:00 minutes on my 2080 Ti are now finished in 00:52 seconds - Same settings! Rendering on both GPUs is actually slower, because the 2080 doesn't finish it's buckets in time. The Redshift benchmark finishes in 1:20 (room for optimization left, I don't know how to set the bucket size in the benchmark command line) IPR Using a dedicated GPU for IPR makes everything SO much smoother. Yay! There's a little lag before the IPR starts to refresh, but it clears up almost immediately. Seeing this, I'm not even so sure about Redshift RT anymore, to be honest. New C4D GPU features Cloth is SO much fun! I'll have to relearn the system, but I'm already quite confident that I can use Marvelous for designing cloth, but simulate directly in C4D. That would make the whole workflow so much easier. A lot to dig into, but very promising. I'm so looking forward to fire stuff Dave has been teasing 😄 X-Particles Nexus stays interactive even longer on the 4090. Still no Houdini, but the Particle situation is improved immensly It's still early, but all in all, this really feels like the huge performance jump I've been craving for. After a long period of mediocre updates, C4D now feels fresh, powerful and exciting again. Kudos! 😄
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Ok! Then provide some samples in the asset browser, please. I think it's always a good idea to let users dissect examples or to give them a good starting point. Especially when parameters are sometimes somewhat unclear (like lower substeps make for a more bendy material)
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The new cloth system is very cool and capable, but it could really benefit from some presets as a starting point. Silk, jeans, cotton, leather - and off you go, make it you own.
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A RTX4090 will land in my rig on tuesday, so next wednesday would fit well for me 🙂
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I'm dying from teaseritis! Maaan, that sure looks promising, whatever they have got cooking there. Looks to be rendered with the new RS Volume scattering, too? There are some hints flying around in the Redshift-forum...
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That's a pity. At some point, everything will be realtime - maybe you were just too early. I wish the team all the best!
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@DMcGavran This looks very good, thanks for posting! May I ask to be a little less ambigous in communication? Apparently this is not vanilla C4D 2023, yet also not a plugin (#noplugins). So what is it, then? C4D2024? Can we expect it in April? Is the viewport cached? What's the sim-time? Ember and particles possible? Don't be such a teaaaaase! 🙈😆 I could use that *so much* right now...
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Today I had some spare minutes to toy around with Insydium's GPU-accelerated Nexus system. I was actually somewhat surprised. It's a really big and noticable performance gain. Things stay interactive for a loooot longer than I was used to. Here's an emitter with a birthrate of 10.000 and the new liquid solver. It stays interactive even at frame 400, where a lot of particles are in the scene. No Houdini competitor, of course, but for xParticles-users this update might be bigger than I initially thought. Further investigation necessary... btw 1, I rotated the landscape collider here, not the camera. This would have killed my old CPU-simulations 🙂 btw 2, a single 2080 Ti
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@DMcGavranOoouh, is this a sneaky preview of integrated fire tech in C4D?! If so --- wow!