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zollska

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Everything posted by zollska

  1. Yes! that's exactly what happens. If i merge this whole rig (its saved out to a separate file as you mentined) into a new file it still brakes the 'link' data unit. This file contains 2 cameras just for demonstration, but i wish to not use them in the final rig.
  2. Hi! I'm having a similar issue with 'link' user data input. For the past year i hade to make a lot of animations for a variety of screens an platforms and decide to make a camera crop helper so if i wokr wit 1x1 aspect on the otput i can preview somehow how the 9:16 or 16:9 crop would look like. It's basically like this one from Chad Ashley's (Greyscalegorilla) twitter. As i wanted this to become a standalone rig, i can drag and drop into any scene i made a Camera selector with the link user data input, but if i merge or copy the whole rig it brakes in every new scene. Am I missing something about how the link input works? I want to link to the camera i'm useing because this easy and dirty setup relies on the data from the linked camera. I didn't really find any information why the link element brakes but its really frustrating because it can't be use as intended. Or maybe this is a feature that should be done in python scripting? This was made in r20 ( i use r20,21 and 23 but i usually make simple thing for all of them in r20) Anyone had similar issues? CAM_CROP_RIG_V01_ALT_01.c4d
  3. Sorry a bout that. I'm really glad you helped me with this problem in this short amount of time. If there was a script for this i could buy I would have done so. So thanks again for the help. These screenshots were to convey the features that there is a possibility to make selection by weight, percentage or exact number (the "Savedef" means you could save the selected values of input and recall them in the future.to be honest i don't think in c4d there is a need for that) If you don't mind i will add these features to your script in the near future. Thanks again!
  4. It works perfectly! I was thinking about the seed thing and to be honest its not to practical because i have to store the selection to recall the function again and again. I attached a few screen grabs of the script i was inspired by.
  5. Good news, it just started working 😄 i reloaded all the scripts and its working now 😄 I will think about a way to add a gui nad maybe a random seed generator. but thanks for the help!
  6. I selected and pasted everything into the script manager. So it should be ok.
  7. WOW this was fast! For some reason its not working for me. weather i selected multiple objects or just one that has many children. there are som errors in the console: Traceback (most recent call last): File "scriptmanager", line 17, in <module> File "scriptmanager", line 8, in main NameError: global name 'random' is not defined >>>
  8. Non the less this was really helpful! It confirms that its not a tool that exists currently. I will try to figure something out to help me with this.
  9. The point of such tool for me would actually be to make a selection and then deselect a certain percentage randomly. My idea was to select these objects and and deselect a certain percentage of them. Or to put it differently have a certain percentage selected. then main point is if i have a grid of objects like a bookcase filled with books, but i want to delete some of them randomly i could use this tool to randomly select - say 20% of them and delete.
  10. No. These are just separate objects.
  11. I'm quite new to cinema 4d (getting over from 3ds max). So far i've been loving it ,but there are a few things i can't figure out. In 3ds max there are a collection of small but extremly usefull scripts called soulburn scripts created by Neil Blevins from Blur studios. I managed to recreate the ones i use daily in cinema 4d with existing tools or with small recorded script and actions. I have a problem with random selections. There are a bunch of times when I have hundreds of objects scattered over an area and i want to randomly select a portion or percentage of them for further modification. I have a feeling there should be a simple solution as this seams to be a really frequent problem for most modelers. I've been googling around for hours but i cant find eighter a script or just a generic way to do this. Can anyone help me out with some advice?
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