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About Me
I've been in love with digital, photography, and development for many years. There is nothing like creating something that evokes an emotional response out of nothing.
In recent years I've found myself relying more and more on 3D and I've taken a deep dive into the world of texturing, lighting and materials. I'm not a modeler. I leave that to the pros (like @Cerbera). But my experience in photography has helped me bring world lighting principles to every render I create.
The details excite me. I start every texturing process with macro photography of the physical product so I can replicate the texture as close as possible. The curves, the lines, the milling marks and the materials. I bring all of this to my texturing work. This for me is fun. It isn't work.