I'd like to render out a background with its texture pixel-perfect and cannot get C4D to do this.
My source texture is 1920 x 1080 and made up of a 1-pixel grid of black lines on a white background.
The render settings are for a 1920 x 1080 output, but every render looks like the texture is being scaled.
Tried multiple camera types - perspective, parallel, and Front. No improvement.
Tried having the texture on a plane (saw in the manual that the magic number for a Parallel camera is 1024, so my object size was 1024 x 576), as well as a Background object. No improvement.
Started with Redshift, switched to Standard, same looks-like-the-texture-is-being-scaled results.
Used UV, Flat, and Camera projections, no improvement.
I fiddled with the antialias settings to test my “looks-like-the-texture-is-being-scaled” guess - which, on a 1-to-1 render, shouldn't come into play - and saw that choosing something other that MIP altered the results slightly. Even turning off antialiasing completely didn't produce the expected results.
Attached shows an enlarged crop of the upper left-hand corner of the 1920 x 1080 source image and crops of the test renders.
Am I crazy? Why can I not bring an image into C4D and spit it back out looking exactly like it came in?
Thanks,