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FLima

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Everything posted by FLima

  1. I hear ya.. but you can simply click on the objects in the C4D viewport and automatically see its keyframes too. This is okay when you have a very pre-defined and big things to select, but when you have little eyebrown or several small elements, and you want to edit all its keyframes as fast as possible, you need to be able to select it just by name, like you can do it in C4D... it makes no sense why it has to be this complicated in Blender. Also when you want to add a loop to certain keyframes, you need to select individually on which item you want to add the modifier "cycle" for instance... axis X of foot controller. then Y axis of foot controller.. You cant just select a whole group of things and set "repeat forever/oscilate" and be done with it. There is awesome things on Blender, I actually like rigging on it more than C4D, and the auto weight, just WORKS! In C4D , it is always a gamble.. I try so many different auto-weight settings, and C4D never gets it right on the first time... Im now using mixamo to set bones and skins on my characters since C4D cant do it properly... And I think Blender has a very bright future ahead.. but yeah, animation, is not good 😞 A lot can be done by experienced users for sure, but after you use C4D, and see how straightfoward it is, it is difficult to adapt.
  2. I think that is the best approach to have Janine 🙂 And I hope you only continue to learn even more about the software. For me, as an artist, I love to have options. I have 18 years of experience with C4D, so a lot of the experiments I wanna make, it becomes natural, I can think directly about the result I want, and the steps I make are almost instant, since I know the software very well. The pricing thing is becoming a nightmare unfortunately. I am a subscriber, but I think it is extremely unfair to people who has perpetual license, to keep them from using the latest version and updates the software has to offer... Some of the things from Blender keeps me from using it fully though, like I mentioned before, its dope sheet and graph editor, for me at least, is a nightmare. I love making loops, walk cycles and easy repetitions, and with C4D, one click and you can set up a whole chain of objects to repeat, which is impossible in Blender 😞 I love the competition though, I think it will push more and more the paid softwares to observe things that works really well in Blender, like Eevee and the character animation setup. For now, C4D will stay as my commercial software of choice.
  3. Yeah, I dont plan to replace C4D with anything. I am using blender mostly for some character animation, because I really love the auto-weight, and how it just works... But I dont feel that Blender, at least for me, is production ready. The realtime render is a LOT of fun, and characters and sculpting too, but yeah... not there yet
  4. Resurrecting this topic, since I've return to Blender for my personal experiments/character animation.. Has anyone managed to adapt to Blender's Dope Sheet/Graph Editor during animation? I find it extremely clumky... cant select an object by name on dope sheet and automatically select its keyframes.... it has a very weird behaviour. In c4d, the animation process just flows nicely... Has anyone struggled with that also?
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