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foxtuon

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  1. foxtuon's post in User asset version in Asset Database question was marked as the answer   
    never mind, I just found it, this tiny icon :S
     

  2. foxtuon's post in Transparency on glass refractions(Redshift)? was marked as the answer   
    Very interesting. I just found out, (Refraction affects alpha channel) won't work. once you introduce saturation/hue values above 0 in transmittance color.
    In your scene once I dial Hue and Saturation values back to 0, the proper alpha appears. maybe report this issue to RS support.
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