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Everything posted by foxtuon
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Maxon raising prices next month - *Capsules* are now more expensive...
foxtuon replied to Jeff H1's topic in Discussions
The product quality Maxon is currently offering compared to available alternatives doesn't make any sense for them to be asking for more money tbh. instead they should reduce rental cost. A typical rise and fall timeline. Un-Maxonfy your assets and processes before it's too late π- 72 replies
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- Blender Foundation
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Thank you so much for this nostalgic trip. Made me think of forgotten CGI software of late 90s and early 2000s (Cool 3D, Bryce 3D, MetaCreations Canoma, Carrara, etc. )
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When adding items to a category in a user database, it always show version 1.0 which leads me to believe I can update same asset (keeping the asset ID) to various versions 1.1, 2.0 etc. Now how can I do this? what am I missing ?
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I'm an R21 user, but at work. I get to use S26, and I feel I'm a year late voicing out my complaints π jk But for real though, I am missing few things and don't know if they're gone for good: - In R21 I was able to make multiple instances of Content Browser window pointing to multiple folders and favorites, and maintain those windows saved in my layout (ex. a tab for textures, a tab for models, hdris and so on) -- Now in 26 the (Asset Browser) won't maintain the locations I save the layout when they're open. Now I have to open the filter every single time to navigate to my commonly used locations and hide all the clutter. is there a way or a workaround for this? - Second question about (Path Selection) in R21, if I check the add to selection set box, it will maintain the selection after I release the mouse button and keep adding up to the selection (acting like shift key pressed all the time), now in 26 it keeps replacing the previous selection, unless I keep holding the shift key. ( I think just I miss the old method) Everything else in S26 is awesome tbh.
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I couldn't figure it out, but if the multishader is the only solution for this, I guess it has something to do with the relation between current clones count to the the available slots in the multishader. curious to see the solution to this one. good luck.
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π Noooo .... it worked flawlessly. You know what would be extra cool, that I might post as request in CVForums. is to be able to add level digit, to create a sub folder for each level π Thank you so much, I'm excited I don't get to manually name my render takes.
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Hey guys, I'm building a take system with nested takes. I can name my output using "$take" which uses only the current take name, regardless of the main take, parent takes. Is there a way to extract the take hierarchy for output naming, like "TakeParent_firstChild_secondChild" ? to avoid manually naming each individual take or else I risk overwrite renders. Thank you π
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Very interesting. I just found out, (Refraction affects alpha channel) won't work. once you introduce saturation/hue values above 0 in transmittance color. In your scene once I dial Hue and Saturation values back to 0, the proper alpha appears. maybe report this issue to RS support.
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Announcement Maxon Announces an Agreement to Acquire ZBrush
foxtuon replied to HappyPolygon's topic in Discussions
Here we go again, ZBrush goes subscription only! π -
I had high hopes, and saved some cash on the side for this one. but nah, I will stick to my R21. I would rather grab a 2year Houdini indie license for a fraction of the cost. before Sidefx turns into another Maxon :(
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S22 made me miss the golden days, when you owned the software CD and license key!! Software developers back then made money too. I still have my Alias Wavefront Maya 3 CDs π.
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scene file (download) Abstract Extrude | C4D Project
foxtuon commented on robinnasif's file in Miscellaneous
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I'm just not happy that this update is only for subscription only! I wonder what are the technical obstacles that blocks these new features from being available to perpetual upgrade.
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So active MSA Perpetual holders (like myself) should ignore everything S22 and go hibernate. wait till MSA is over "later this year" and pay for the upgrade π not cool! unless I got it wrong!
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Alright, So it worked for this specific project. you can see the result, I'm pretty satisfied for simple/single objects. But the solution I'm trying to figure out is yet to be found. π as the setup I am working on now is more complex. I ended up using a baked cloner grid array in a Voronoi fracture object, and random effectors. Will keep looking.
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Thank you so much π I will give it a try tonight.
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Good evening, I'm trying to randomize a parameter (in this case, the inner radius of a tube) across a cloner array. I can't figure how to affect the clones individually instead of the main object only. -Problem number two is the Random integer, keeps changing per frame, I want to freeze transformation for each instance. So I assume it will have something to do with the instance id. my mind can't figure out the link π Did anybody tackle a similar problem? Thank you. clones data.c4d