Hi All,
I'm looking to create a fresnel or 'falloff' effect' on objects using Redshift shaders and I'm not quite sure how to achieve it and I have not been able to locate a tutorial or article. You'll see this on red blood cell animations where the cell remains red and the whitish edge fades to the center based on the camera angle.
In C4D's standard materials (before I started learning Redshift, I'd add a fresnel to the luminance channel but I'm not sure how to configure for Redshift.
A second part to this question is whether you'd recommend building this in one material or to use the new material stacking (so one material would be the fresnel (in the blood cell example it would be the white edge) with an alpha to reveal the color on the second material (the red of the cell itself).
Thanks in advance for any help!
Joe