@IgorCould these link be updated? They still seem to be down
I am getting this error
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I did actually try to download that but the links seem to be down.
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That's awesome you can drag the objects from the OM. I uploaded the file here doing just that so you can see my setup.
I will check out the example scenes thanks for linking that. I just have zero clue how I would go connecting everything together. My goal would be to create sliders for the basic shape to change its height and width and then controls for my displacements. The idea with this is to create stylized rocks.
Node_Rock.c4d
Hi there!
The new node functionality fascinates me as I love the world of procedural building things. I have created a little procedural way to draw stone wall using the volume mesher, displacer and splines.
I'd love to eventually building something like this with scene nodes and create sliders for users to changed parameters. Will it ever be possible to drop and old school object manger setup like I am showing in the attached screenshot and have it auto convert it to nodes?
How would I go about creating something like this? I am having a hard time find good resources. I'd also love to create a rock generator but don't know where to start.
I didn't know that, thank you so much! I will try that 🙂
@kbarI actually purchased your plugin it's great! I didn't know it had s26 support, I will have to install it until maxon supports it directly. Thank you!
Hello,
Is there anywhere to request features to developers at Maxon? I would love to get proper UDIM support in Cinema 4d or even just some sort of visual representation of different UV tiles for 1001, 1002 ect.
Cheers
Richard
Are animations key frames currently not working with scene nodes? I tried out the rock scene and just keyframed the size of the rocks to test viewport playback with a simple scale change over 60 frames. The rocks wouldn't display after doing so.