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Kevin dogge

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Everything posted by Kevin dogge

  1. i also saw this topic and i had the same issue. But i now know why this is happening. but i don't know how to solve it without losing the 'freeze transformation values of my objects' I'm animating a character that needs to be exported to fbx. but the values are wrong from a keyframe if there not animated. ( for example the feet and hip joints). after some more investigation i figured out that, even if a objects has a keyframe, the 'freeze transformation values' are not taken with that object when exporting it to fbx. with and without 'bake frames' tested. as you can see in the image above. The left 'freeze transformation values' and after export to fbx those values don't exist. all 0 and the freeze values are put in place. i get that part, but why does it not add up those values to the actual animation value of the coordinates. does somebody maybe have a solution for this? or is a bug or a feature not implemented yet. im using R23. maybe someone with a newer c4d version can check if this is still a thing? thank you in advance
  2. Is it possible to move a object for example in the Z axis for multiple keyframes at once. (instead of going into the f-curve mode, select all z points of the animation and move it up or down). thanks you in advance
  3. EDIT: alright got it working. thanks a lot! for other people who need this to work: > extensions > script manager > paste script. select the null object with the child objects you want to revert. press execute in the script manager ---------------- Cairyn, thank you for the script. how should i execute this script? what i did was adding a python tag on the null object with all the child objects in it. add the script and press execute. but nothing happens. i'm doing something wrong here, but i have no clue. can you maybe explain a bit more what to do? thank you in advance
  4. i have the same problem. i fount the same script. tried it directly in to python, but no luck. and i don't have the capability to change the script. does maybe somebody can translate the coffee script to a python script ( i'm not even knowing if that is possible) main(doc,op) { var obj; var next; for (obj = op->GetDown(); obj; obj = obj->GetNext()) { if (!obj->GetNext()) break; } var last = obj; for (obj = op->GetDown(); obj; obj = next) { next = obj->GetNext(); obj->Remove(); doc->InsertObject(obj, op, NULL); if (obj == last) break; } }
  5. thank you for the reply, i did not tried it. but do you have any clue what plugin i need to use then?
  6. hello there. i have a bunch of objects i want to reverse the order from in the hierarchy. on the internet if found some old posts that it can be done with a COFFEE script. but i'm using R23 and coffee is not included. does somebody has any clue how it can be done? thanks you in advance
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