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hobbyist

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Everything posted by hobbyist

  1. As an XP user this looks like a very good deal. I didn't purchase Cycles as I use XP for short periods every couple of months. I'll hold off switching license until I see what other issues are reported and details clarified.
  2. Welcome! I'd recommend School of Motion Basecamp for getting familiar and comfortable with the basics of C4D. It could save time in the long run.
  3. Funnily enough I was recently struggling with the workflow of exporting from C4D to Clarisse and eventually figured it out. I think the information is useful although it may be a 'one and done' where it's in threads rather than entire category. I agree that it's good information to have but not always straightforward to figure out.
  4. Good luck to them. I doubt hobbyists are the target market for Maxon anyway. Blender is the only option available now.
  5. The new Asset browser is online and requires assets to be downloaded. Unless the default models are available on release to download and they make future models only available to subscription? Not a good sign for perpetual anyway. I'm very happy with R23 but have some plugins I need to go back to R20/21 from time to time.
  6. 23 is a lucky number so I might stick with it. The move of content browser online and download only is just one more thing removed from perpetual. With the increase in the cyber attacks, relying on a software to always be online or ping home for active license is a bit of a worry tbh. Maybe it's because with my job in IT Support can see the vulnerabilities we're dealing with shoot up exponentially recently.
  7. Yeah I think there'll always be strengths and weaknesses to each software. There'll be certain functions that would prevent people from moving one software to another. Good stuff sure thanks for sharing the Affinity deal!
  8. That's a good move man. Yeah my goal is to move off as many subs as possible in the near future. Have a couple more courses that have PS and AI as the topic which I'd hope to bring over what I learn to things like Affinity. Do you use DaVinci Resolve instead of AE too by any chance?
  9. Hey Igor, did you move off PS and AI for those or do you still find the need of Adobe for certain stuff?
  10. Hey Roger, 100% recommend School of Motion courses. I've done the C4D Holy Trinity of Basecamp, Ascent and Lights, Camera, Render. Apologies for the lengthy reply, but hopefully it gives a good rundown of what to expect from each course and help you decide on a starting point. I think there's a lot to be said for getting critiques on your homework and also going on a learning experience with others. SoM are starting on a new platform called Square and retiring the Facebook group which I'm sure will be for the better. The class will post their progress and others can comment or critique. The class consists of such a wide variety of backgrounds and experience that there will almost always be some golden nuggets of info shared. When the course finishes you are then opened up to the alumni group. While Square is just starting to get populated I think once the next courses finish it'll bring a lot of new blood into it and create lots of new content. I got my first ever freelancer gigs because of School of Motion so I'll always be grateful for that knowledge and experience. C4D Basecamp - Even though I had been using C4D for several years I didn't feel like I was making any progress in learning it. After chatting with a friend that completed the AE Kickstarter I jumped into Basecamp. This course covers a lot of fundamentals of core C4D. You go over basic spline modeling, lighting, and animation. If you're already very comfortable with C4D then you may be good to go into Ascent. Will list some examples of homework's I done for Basecamp Images found here C4D Cafe Gallery | www.c4dcafe.com (core4d.com) This homework is to animate the propellers on the plane and have it fly through rings This one to animate the ball, characters and objects in scene This is an unfinished one for using the mograph tools I didn't do the last homework because they announced Ascent during the class so I went straight into that C4D Ascent - I wrote a detailed comment in the School of Motion group on this that I'll copy over to here. I put a bunch of the animation homeworks from Ascent on this thread - Homeworks from C4D Ascent and Lights, Camera, Render courses by School of Motion - Feedback - Core 4D Community Week 0 - Some cool abstract modelling techniques with some volume modelling basics. Render settings aren't gone through in this lesson which I think is to show how long an un-optimized scene can take to render. Lesson 1 - Fundamentals of rendering. C4D native render engine used to explain each setting and how they apply to all render engines. Homework we're given scene & characters to texture, place and render with C4D Physical. Lesson 2 - Deep dive of Redshift. (Volumetric, HDRI, Cameras, blurs and subsurface scattering). Homework is the lucky cats scene to texture, light and camera move. Lesson 3 - Advanced materials using the headphones for the imperfections, decal etc. The homework is add material to headphones and scenes for 3 shots. Lesson 4 - Mix 2D & 3D. Really cool lesson. Shown workflow for importing 2D animated sequence as a material and place them in the scene. The homework is arrange all the 2D assets in 3 scenes & render out a 1 minute finished piece. Lesson 5 - Really awesome lesson on advanced mograph / fields. Shown how animation can be triggered by fields and effectors. Homework is 3 shot of drones. It's comes textured or can mix it up if have time. The drones are triggered to lift off using fields and then rail spline flight path out of a hanger. Lesson 6 - Fields and vertex maps. Loved this one for all the potential use cases it can be applied to. Use vertex maps to reveal textures under textures, growth maps, indents in surfaces and bunch of other stuff. Homework was 3 shots of rolling balls revealing indent trail and triggering growth maps. Lesson 7 - Rigid body dynamics of a ball going through a Rube Goldberg machine. Really great and tricky to get the ball movement right. Homework is getting the ball through the machine while staying in camera view. Lesson 8 - Soft body dynamics. EJ runs through inflating/deflating objects. Having them interact with particles and surfaces. Really cool stuff. Homework is given a SOMOS logo and create any type of sim shots with it. Bonus lesson is Andy Needham doing a quick overview of X-Particles which was great. He runs through a few cloth and liquid sims. Lesson 9 - This is as far as I got until go back to it. I done the lesson which is rig and animate a robot arm lifting up an object. The homework is rigging and animate 2 robot arms putting a puzzle together or else can create own scene of robot arms doing their thing. Lesson 10 - Rigging for mograph which I think is basic rigging of characters. From what I saw of classmates work it's getting 3 characters to dance in a scene. Lesson 11 - Modelling for mograph. In this one it looks like EJ goes through modelling a pug and that's also the homework. Lesson 12 - Final lesson. It's huge one where a voiceover, storyboard and mood board provided. Have to build the scenes up and render out a 30+ second advertisement for a procrastinating app. Lights, Camera, Render! - This was the piece de resistance of School of Motion C4D learning. Truly awesome course given by a truly awesome person David Ariew. While this course is Octane centric there is valuable theory taught that can be applicable to any render. Some of my classmates completed this course in Blender and UE although I think converting the materials for some of the assets would take a long time. David covers subjects like world building cyber city, nature scenes, space scenes, lighting, advanced camera work and animation. You'd see in a previous link with the Ascent and LCR animation thread. Here I posted some of the stills that I done during the course C4D Cafe Gallery | www.c4dcafe.com (core4d.com) I'd highly recommend searching for Instagram tags from each course. Some of the homeworks that students do is outstanding. #cinema4dbasecamp #c4dascent #lightscamerarender I'm a bit tight for time so unfortunately can't give more info on LCR, just that it's amazing. Don't hesitate to hit me up for any other questions you might have! Best of luck if you do choose School of Motion. You absolutely won't regret it.
  11. You'll own nothing and be happy 🤯
  12. I just got this piece finished. It's Homework 7 from David Ariew's School of Motion course "Lights, Camera, Render!". Such a massive learning experience this has been. Spent a longer than planned on this one. I think a lot of the issues I ran into were caused by myself ticking boxes in error. Have to say everything about this course has been awesome, from David been extremely generous with his time and knowledge to the classmates on the course. Some outstanding artists and really great to be on this journey with them. Some feedback I got on this was around adding some optical flares in comp and the road pattern is noticeably repetitive from the distant camera's. I'll come back to this at a future date to apply them. Just need a few days break.
  13. Welcome Peter! Nice work on Artstation!
  14. Ah brilliant! David provides a copy of his layout file so it's easier to follow the lessons. It's just that it's time consuming to do the lessons and then homeworks. The course is really geared for taking the knowledge and applying it well into the future. I can see myself referring back to these lessons for years. Will see you in the alumni groups after! I think the social part of the courses has moved from Facebook to SoM new platform 'The Block'. That's where the class with be introduced to each other. Doing Ascent after LCR would be good too, particularly if you'd like to know more on Redshift and other advanced mograph techniques.
  15. Thanks a million! Great that you're considering taking the courses. You won't regret it. I took Ascent first and then straight into LCR after. Both courses are jam packed with knowledge and homework's. For me to try both at the same time wouldn't be doable. Having to redo renders or some techniques take longer to figure out. Also technical issues, or if computer been used for rendering can delay things. I didn't have time to do the last two Ascent homework's and still working on the 2nd last homework for LCR. I was easily doing 20 to 30+ hours per week (still am 😅). Some classmates were able to churn through homework within the course time. To enjoy the full experience and absorb what you're learning I'd recommend Ascent first and then into LCR
  16. Welcome Haruko! Really awesome renders!
  17. Welcome Rayhaan! Exciting journey ahead for you!
  18. hobbyist

    Hello World

    Welcome back! Had a quick browse through the documentary. It looks really good so will be sure to check this out
  19. Welcome! Awesome renders!
  20. I could really do with that feature in R23 right about now!
  21. Oh yeah totally personal project! I hope I can pull it off so I'm going to try anyway 🙏
  22. Thanks a million! Loving your renders too!
  23. Cheers Igor! So I'm parking this one for a while and moving onto next project! There are a bunch of areas to improve on this one like adding worn material to the pod, end shot with the title and I didn't think about smoke trail but that makes sense alright. For the moment I'll take these on board as lessons learned & come back to at future date. If I posted earlier in the process it'd been easier to apply the feedback, just have limited time to get through other stuff. I have 3 homework's for the course to finish then I want to work on a short animation for Christmas if I can. I'm doing storyboard and animatic over the weekend, nothing fancy just basic shapes to get timing down to soundtrack. Will post here what I get it done
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