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hobbyist

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Everything posted by hobbyist

  1. Very welcome Christian!
  2. Christmas drinks got cancelled this week so thought I'd try some holiday type thing. Got most (or all?) of these assets from CGTrader. Tuesday - music choice Wednesday - buying assets Thursday - Previz of camera moves Friday - Light, Shading, and render Rendered in Octane. Still a bit noisy but wanted to get it done tonight.
  3. Been messing with Character Creator in some spare time. It's really quick tool to get rough characters done. Have to spend some time to figure out the full workflow in getting scenes done but here are some of the ones I messed around with.
  4. Moving house took me nearly 3 months to do so was stressed to the max. I took a little break from that to do this last month but only shared on IG and C4D Reddit sub. Hopefully get more time to focus on projects in the New Year...
  5. In EJ's preview he mentions he wouldn't consider capsules production ready
  6. I really hope the multi factor authentication isn't mentioned in the same breathe as a new feature 😅
  7. I think he means if it's released while active maintenance it'd be for a permanent license.
  8. Yeah it took me a while to wrap my head around the workflow. I'm still figuring it out but from what I found is: All animation is done in DCC of choice e.g. C4D, Blender etc. Bake out that animation in Alembic and bring into Clarisse. Cameras are also baked out and brought in this way too. All shading and lighting is handled in Clarisse. you can also do shading through Substance. There's a lot of customizing that can be done with Python scripts. A lot of users write and share their scripts for their workflows. I've only scratched the surface so haven't become very knowledgeable of it yet but that is some of what I think is workflow
  9. Yeah I think that's just in relation to the multi factor authentication they introduced recently
  10. Oh god yeah I wouldn't advise on a switch to it mid-project! lol There's a bit of a learning curve although I'd be on the slow end of that curve. Like anything I guess, some people would switch to it like a duck to water. I was struggling with getting shaders to import en masse from the likes of Kitbash 3D. There are scripts that are posted in the Discord but I didn't spend enough time on that yet. Same with Substance Paint into Clarisse script. A few months ago I figured it out. But then when substance made a change to their license and I updated it wouldn't work. I'll be spending more time on it in a few months so will learn proper again.
  11. Good stuff! Yeah it wasn't until I was doing the Lights Camera Render course that I realized I needed a tool like Clarisse to do what I was trying to force C4D to do. Actually I'm just realizing that was only 6 months ago and not last year. Jeez my comprehension of time is way off. Could certainly 'fake it' to a certain extent in comp but my C4D rig was seriously chugging on a scene that was a breeze in Clarisse. I'm a bit away from doing a finished piece in Clarisse but know it will be where I eventually get to. Quark was a legend. I think Garak was one of my favorites. So many great performances and strong storylines for so many of the characters really.
  12. Lifelong learning is the way! Yeah it was exactly the larger scale scenes that attracted me to it. It can be a bit of a trap getting distracted by too many tools. I'm guilty of that for sure. I'd like to hit pause on updating or buying any new tools so Clarisse is the last one for a couple of years...maybe
  13. That's an awesome routine man. Agree with everything you say. I slip in and out of phases of eating/sleeping well. I still have bad habit with sugary snacks. Everyone I know that removed sugar from their diet has greatly improved their health. DS9 is amazing. So many great characters! Good point on the early morning learning. Definitely with you on that too whenever it's possible. I'm just after moving house the last couple of months so it knocked any routine a bit sideways. I take a lot of notes. I tried using a locally installed wiki to keep the notes but it was a bit too clumsy. Instead now I've got massive Word documents. It slows down the learning but is great for refreshing on something if I haven't gone back to it for a couple of months.
  14. Yeah totally man. Time is the biggest challenge to manage. I'm always impressed by people who are working a job, parents and trying to fit in learning new skills. I used to think staying up late nights learning was the way, but that was the worst thing to do. It'd affect concentration the following days and take twice as long to learn stuff. As the saying goes it's a marathon not a race. That's not to say you can't learn basics of something to get a certain task done. Lots of people learn that way. I guess each person has their own way. Oh by the way @IgorI'm glad you re-enabled the reaction button to your posts! 😁
  15. Hi all, I came across Clarisse last year spending a weekend watching as many presentations as I could. It's something I'm very keen to get into my workflow particularly for large scenes. There are some old posts in this forum but no details really. They sell a perpetual Indie version for very reasonable price so I bought it. They do have a learning version but with all the tools going subscription I kind of panic bought it before they ever decide to switch. The developers and owners are very accessible with daily interactions through the web forum and unofficial discord channel. Very helpful community like here too. The last year or so I've been learning Redshift, Octane, Houdini, Clarisse, AE and will be spending few months with PS and AI next. It's not to be an expert in any of these but I want a familiarity with them in order to produce the content I intend to. Trying to fit this in with a full-time IT job is a bit tricky at times, but nothings comes easy if want it enough I guess. Anyway ramble over, I saw Andrey Lebrov post a good brief overview of it along with a discount code (valid for 90 days) if anyone is interested. I've been chipping away at some Wingfox tutorials for it which have been great. Some of it is dated and subtitles not make much sense at times, but it's the actions on screen to follow. Render is currently CPU thread count based with a viewport of CPU/GPU. GPU render "Angie" will be release at some stage hopefully this year.
  16. Open to correction on this but I think it's sold through worldwide resellers
  17. Thanks for getting that clarification Mike. Pulling Cycles perpetual without any prior notice to users is not cool, unless they notified them specifically previously.
  18. Oh yeah that's no probs. I got perpetual XP in maintenance. 👍
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