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hobbyist

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Everything posted by hobbyist

  1. Cool, yeah will work on improving this for sure!
  2. Cheers Igor! Yes totally! Just to be sure what do you mean by the 'changing frames', is that like different camera angle more quickly in sync with the beat?
  3. That's really cool. Looking forward to playing with that in the future. Are you able to apply textures and render out from it too or is it just within it's own silo or something?
  4. That's disappointing! Technically the Covid situation will be around longer than this year though....
  5. This is another homework for the School of Motion course. Ran short of time to get it into them so will need to come back to it in future. Ran into so many problems with it which is a good thing as worked some of them out. Some weird stuff going on with light bleeds where the compositing tag was hiding some lights from camera but not others. Originally intended for closer to 1 minute runtime but the render would've taken an age to get in so made some adjustments to shorten which knocked some stuff out of sync. Look forward to come back to this one when I've some more knowledge on the cameras and post-prod workflows.
  6. Just catching RocketLasso overview and looks like a great release! Missed the presentation with work stuff. Love the improvements to reduce polygon and polygon flow for Volume as well. Nervous to find out what price the upgrade will be.
  7. Thanks a million for this info! I had a request to model a logo for someone that had to remain as low poly as possible as they'd be texturing it themselves. Doing it through volume mesher was so easy but was wayyy to high poly to be of any use. It's such a buzz kill when I think I've found a really easy way to do something only to see a big "no shortcuts here". My modeling skills are really basic so I need to improve on that while also factoring in something like baking down to lowpoly.
  8. Yeah I just had a play around with a SNES model I done which was crazy dense. I could see at a certain point losing some of the indent details alright but even the 1% made a substantial difference. The material selection is not workable so had to keep that with the simple single colour. Still though, it's opened up options in some things that I previously wrote-off so I'm still very happy 😄
  9. Oh my god! I didn't realise the voxel size could be reduced in the Mesher with the adaptive setting!! So I thought volume modeling was only useful for the odd object that couldn't be animated. Thanks for sharing!
  10. hobbyist

    Maya indie

    That's crazy!! I get the whole Indie and earn under 100K or whatever per year. But different incomes for different regions and project budgets is getting into silly level of micro management. Sure they might as well say you can't earn more than $500 a day. How is that even enforced does anyone know? Or is it just something that they could ask for proof to random customers? That's not just for Maya but also Houdini, how do they know everyone is staying within that yearly income limit
  11. hobbyist

    Maya indie

    Good stuff! I keep forgetting about how C4D started out. It was R14 Studio when I first used it with maintenance to R15. Remained on R15 until 40% sale to upgrade any version to R20. I totally wrote-off ever trying Maya with the high cost. At least with that indie pricing it has become a lot more accessible to check out for a year if want to.
  12. hobbyist

    Maya indie

    It's specifically for hobbyists and indie so the barrier to entry is lowered which is a really good thing I think.
  13. hobbyist

    Maya indie

    I see it's priced around €360 per year. It's a very good price point.
  14. hobbyist

    Maya indie

    MoGraph would've been the main thing that got me interested in C4D compared to the others. What was the reason you chose C4D at all as previously the perpetual price was a steep price compared to other software?
  15. Beautifully crafted work!
  16. I found this article about it but it's pretty old. I've only set up Team Render on LAN. A few years ago I looked into setting up a TR on AWS but never went ahead with it. That'd have overheads with it. Best of luck with it and hopefully someone here is able to help more.
  17. This looks super useful. Chris posted an extended look at it this evening which I'll be eagerly checking out. Looks like it starts around the 15 min mark
  18. Igor! Delete this entire thread pronto!! 😄 Yeah I just see a blog when it was first announced as a 30 day access. During one of the streams they said it's been extended but yeah I don't see an official release about that. This is the reply I got from support which was a few months after the blog entry
  19. Worth reaching out to support and requesting access if you want. When my MSA ended there was no mention in my license of Cineversity. It was just they mentioned it during one of the live streams so I asked in the chat there. They said to contact support and they added it a few days later.
  20. Folks, MAXON opened Cineversity to all Perpetual users a few months ago due to "the bug". My MSA expired in March and reached out to MAXON where the support sorted me out a few days later. If you had an active MSA while they opened it up then you need to contact support to make the license available again. It will appear in the My License under Available Licenses. I hope they extend it and isn't just a temporary measure but you can see there's an expiry set to end of the year for me anyway.
  21. Ha! Yeah I've an Octane subscription and spent a while going through Epic Creations tutorial series (which is awesome), but I was only doing tutorials with very little of my own stuff. Sometimes Octane would bug out and I'd be left pretty frustrated not knowing the native C4D render engines. My plan is to get comfortable with C4D native rendering so I can fall back on that if ever need to.
  22. Thanks a million for this critique! Super helpful and really appreciated 👍 🙏
  23. Cheers Igor! Is it better render settings that I should use or totally different render engine? For this I just used Standard render with AO and GI. I've never gone too deep into rendering except for bit of experiment with Octane Yeah this course is a kind of really quick touch off everything to introduce us. Rendering is briefly gone over but not deep dive at all. There's a new course they've just released called Ascent which goes deeper into rendering with Red Shift.
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