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Jengo

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Everything posted by Jengo

  1. Hey Cairyn, thanks for replying! Yes right now the face model is on its own, and there are separate nulls containing each set of assets. I'd love to DM you if possible
  2. So I have a face model, and I have 8 different hats, 8 glasses, and 8 beard models. I need to create random combinations of hat/glasses/beard on the face every frame, so that eventually every combination is used. Would love to get some help on that, and will be willing to pay if needed. Thanks!
  3. Hey guys, wanted to share with you my new (and third ever) tutorial. I mixed up some known techniques to make an object gradually melt, and decided to share the technique with you! Inspired by an animation I made on my IG, where I used RealFlow. So coming soon a tutorial showing how to do this in RealFlow.
  4. Hey everybody, I just recently made my first tutorial ever. I'm really happy to share this! And hope people can learn some new tricks from it. http://www.youtube.com/embed/2l602jYjA2Y I've been getting requests as to how I made this animation a few months ago, which is why I made it. And of course, I appreciate any comments or suggestions since I want to make better and better tutorials. Sharing knowledge for free is key to develop a substantial community and industry - that's how I got into 3D!
  5. Hey! So I was amazed by this project by Pasha Ho who created a dynamic scaling effect with Python. Here is the video: https://vimeo.com/344321211 And a sketch of the rough way it's scaling: You can see more on his Behance Question: Since I'm not going to dive into Python, any idea on how to recreate this effect using c4d's native or external plugins? I tried using mograph cloner and messing around with the shader effector, also tried with voronoi fracture but nothing feels as dynamic. Any ideas? Thanks!
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