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Smolak

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Everything posted by Smolak

  1. Thank you all for very instructive informations. I will try them all. As for scene - I mean very simple ground plane displaced by Displacer and objects on it like people, plants etc. This scene will not be animated at the moment but I'm interesting with animated too in the future. Objects will be moving to different positions manually using Takes.
  2. Hi, I need objects to be sticked on the displaced ground. I tried constrain clamp tag but it reset position of every object after scene is reloading. Using "lock position" for every object after changing position is time consuming. Is there any better way to do this ?
  3. Otoy, Octane big deals. OctaneStudio+ Ultimate Black Friday Bundle Now Available! Featuring Greyscalegorilla+, Mol 3D, Cascadeur, KitBash3D, World Creator, EmberGenFX, MetaFaces and more. OTOY • OctaneRender: Purchase
  4. Hi, Some time ago there was lessons about scene nodes. They was very great. Many people ask about them. Why they are gone ? Why there is no way to buy them for new users ?
  5. Maxtree models 40% off MTBF2022 code Maxtree – 3D Plant Models | CG Assets
  6. Some tips : https://youtu.be/AOQYMU14QWs Tip - 240: Create a random polygon selection using Fields in Cinema 4D - YouTube
  7. Also InstanceMan but doesn't work in C4D 2023 InstanceMan for Cinema 4D (roberthitzer.de)
  8. Is there way to have dialog box opened in new window to set name of newly created selection tag ?
  9. Please see attached videos. There is problem with normal map color space and rotated UV map islands. NormalMap_PackedUV_ColorSpace_Problem.zip Also I was wrong - problem is with Non-Linearized Normal Maps. Making AutoContrast in Photoshop works the same as changing ColorSpace. NormalMap_after_Photoshoop_AutoContrast.zip
  10. This issue is only visible using normalized normal maps version like this attached.
  11. No overlaping uv. I will send scene soon. Please compare normal maps with more power than usual to make them more visible using automatic packed uv and cubic or box projection.
  12. Yes. They are propery aligned. Only way to resolve it is to rotate affected uv islands by 90 or 180 degree
  13. Hello, Anyone noticed that there is serious issue with normal maps while using UV unwrap or automated packed UV because UV islands are randomly rotated and it cause shading issues while using normal maps ? This is more noticeable on box type objects like this :
  14. It can be easilly done using UV Rectangularize command : Just select individual polygon loops ( three in above example - left, top, right ) and be sure that they are not connected by removing or deselect common polygon.
  15. You must edit normalx2.tif file located in Maxon Cinema 4D R26\resource\modules\c4dplugin\schemes\Dark You can also add more schemes.
  16. Very good solution ! But cutting by spline shapes for such problematic polygons still not work. Also there is a bug in this situation because "restric to selection" doesn't work correctly for this type of polygons. I reported this with videos.
  17. Connect Points/Edges m-m is better for that to prepare n-gons before using standard knife.
  18. LightWave 3D attached. As I know Blender knife works fine with n-gons too. Cinema's knife needs to make "Remove N-gons" before cutting such points heavy polygons. Knife_LightWave3D.zip
  19. Most buggy knife tool in the industry. Please see attached video. I just don't know what to say... Generally knife tool has serious issues while cutting n-gons. C4D_knife_ngons_issue.zip
  20. There is plugin Instanify where you can temporary switch between instance and main instanced object to edit it directly in the same place. "S" - scrool directly to object has one bad behavior - it not center object on the list but it is awlays at the end part of the Object Manager list - so its children are always invisible.
  21. Is there way to apply Capsule to multiple objects at once - from Browser or by copy-paste from Object Manager ?
  22. Strange, It works fine now even with no tag. I had probably something worng in previous version of my nodes.
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