The best joke is that for scene node like Break Spline Modifier you must pay $480 - this is the most overpriced 3d node in the world history. I know software that has much more powerful nodes for free 😉
From some days I tried to make windows generator by capsule using standard geometry modifier nodes with success but to make more complex setup probably there is need to rebuild whole polygon because we don't have nodes like loop or path cut.
Generally I think about cutting chosen by polygon selection tag square polygons like that :
Equal Spacing node works well but it works only for selecting vertical or horizontal edges - not both at once. Probably there is need to use loop to choose all polygons with the same polygon selection tag and generating new edges between four existing polygon points. But how to get them from array and set equal new ones ? Maybe someone did something like this before ?
Or maybe there is different way like clone squares on the chosen polygon and merge them.
Or maybe it's better to remove whole polygon, store its size and do that by creating new rectangles. But where to get its size and position ?
I have this issue very often. I found that it can be mostly resolved by :
1. using visible only, restrict to selection
2. don't use auto snap if snapping is enabled or use only snapping
3. use Plane Cut ( free mode too ) instead Knife - I found that it works more accurate than Knife.
4. If everything doesn't work - triangulate and untriangulate after cutting
But there is problem with Cloner after that. Not all vertexes are visible for it :
This can be resolved by two clones per segment instead of using vertices but anyway it looks like bug for me.
Hi,
I have problem with simple splitting whole spline to individual segments at once to make it work with Cloner in "per segment" mode.
Selecting all spline points and disconnecting them doesn't work for more than two selecting points. I tried Split Spline using scene nodes but it needs to create very complicated to me arrays of floating length values for individual segments.
Thank you. This new projection is awesome !
I don't know where to report with image but I see that you improved Selections by poly size too. It works fine when tolerance is set to 0% but still cause errors with higher tolerance :