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Smolak

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Everything posted by Smolak

  1. As for render stamps I found that in Render Effects tab there is Watermark :
  2. Some thoughts that I have after my yearly Cinema 4D subscription was over 11 days ago. When I have some free time from 3D works I get Maxon One 14-day trial subscription to check it. And I was very positive surprised ! I used Redshift 4-5 years ago when it was at early stage and went to Octane. But I see that after years they did insane work to make it one of the best renderer which I used and tested. I get some of my raw scenes included product viz, interior and exterior with insane amount of plants with simple materials but included the same bump, normal and displacement maps. After tests I can say that Redshift have the same quality in the terms of light distribution and shadowing detail that unbiased Octane. It is little noisy in dark areas by default but it can be easy improved by changing settings. Octane is much faster to create the same image quality without noise using small scene like product visualization but Redshift is 2-4 times faster if scene is growing especially using many of vegetation with alpha masks. Octane is dying here compared to RS. I know how to speeds up Octane very well but Redshift as biased renderer has many settings to avoid it without loosing quality. Redshift is very well integrated with Cinema 4D. Octane has ( or had because month of absence ) great C4D developer like Ahmet who did great improvements but RS has no problem with using the new scene nodes like distribution which works as multi-instances. I think that RS material nodes are much easier to use and I can get better results within less time than in Octane. For example in Octane everybody use gradient node to manipulate images - in RS Ramp node is way better constructed without the way to manipulate gradient because it has included ranges, exposure and even noise. Many of nodes here are very well thought out even if Octane has it much more. Additional nodes reserved only for One users are great too like Ivy generator but it is like joke that they are priced... Anyway I'm going to stay with Maxon and going to Redshift from Octane. Many materials to rebuild from scratch. I don't have free time like year to learn Blender 😝
  3. The best because I had in mind that overpriced 3ds max doesn't have built-in real production ready renderer. Autodesk knows that 90% of users use Vray or Corona. They don't even want to be offensive and change that. Maxon marketing strategy is like that - "Ok, we bought Redshift, Red Giant, Universe, Forger, and ZBrush and you must use them. Because you are very happy that we bought them you must pay for that. We also paid for Rocket Lasso, Laubwerk and you must use them and pay for that too. We don't have persons who can create such scene nodes internally. We are so poor to hire them so you must pay for their products" Anyway Cinema 4D is still the best software in the terms that we can create everything without external plugins despite of fact that elementary tools like Line Cut or no-coplanar extrude still are buggy from years which I reported many times : C4D_LineCut_CoplanarOff.avi 3ds Max users pays for additional very costly plugins because Autodesk get price for certification them. But Blender has very cheap plugins which can dramatically decrease time for creating very time consuming things also their node system is very powerful, easy to work and improvements are quite fast. We still have many experimental nodes from year...
  4. If you want such feature only for fast layer switching you can always drag "solo mode" from chosen layer properties to viewport HUD and use this as layer solo button.
  5. Marketing managers from Maxon going totally different way than Quixel, Adobe and Blender. They going to increase prices and closing to make open-sources like additional nodes, assets created by other persons. Just like Cinema 4D Asset Browser incorporated years ago which is not export friendly. They want to pay 100% more license for scene nodes created by Rocket Lasso for example. These nodes are great but most of them you can get from here Legacy Bundle (gumroad.com) from person which Maxon should hire and many others who can make them much cheaper. Maxon pays for models created by Laubwerk and from others - this increasing price. They want to use Redshift. Price increase again. They don't understand that Laubwerk plants are not the best in the world and Redshift is not the best renderer too. Artists want freedom which models, nodes, plugins, renderer they use and they don't want to pay for things which they will never use ! This is why Autodesk 3D Max is still on the 1st place from years, without real built-in renderer. I'm very happy with my Adobe yearly subscription that I have from 8 years because they NEVER increase price - even when they introduce AI and neural filters to PS.
  6. Thank you for great video tutorials, they are very helpful and well designed for learn many aspects and explain how things works from technical side ! Personally I would like to see node based setup for things like simple fence generator from spline and compare creation process to standard generator, xpresso techniques - like this Brick shape tiles generator based on nodes would be interesting too. I mean something more complicated with irregular shape sizes like this : Stacking cloned objects using custom path or grid would be great too :
  7. As for deformers - anyone noticed that position parameter doesn't work like for standard effectors ?
  8. use it inside nodes modifier : But Blur parameter is going to faded after a while.
  9. There is special script for that in the Aturtur's Cinema 4D Scripts pack : aturtur/cinema4d-scripts: My collection of Cinema 4D scripts (github.com)
  10. If you will ask on Octane forum you will get answer from Aoktar that there are real compatibility issues with older Cinema 4D versions this is why support is over. There is not possible to implement some new features.
  11. Some time ago I did fence generator with auto scalling feature using a bunch of cloners driven by Xpresso : fence_xpress (1).avi
  12. Exactly, thank you for pointing me how to extract geometry data from whole children's array ! One thing that I noticed is that Object Group node object doesn't have viewport mode settings for Multi-Instance mode like standard Cloner which works near as slowly as Render Instance mode for more complex setup.
  13. Unfortunately to make it works with distribution driven by noise there is need to use switch node which needs geometry inputs but there is no way to connect all children to Switch node input. If I use individual geometry inputs ( brown ones ) it works until children is not disconnected from parent object in object manager. Atom Array node works little different - it just create matrixes for all mixed children objects. Here I need geometry output from all used children.
  14. I tried to setup scene nodes to work the same way as Cloner using child objects and noise as distribution for individual clones. It works fine but I noticed that there is no way to create auto connect feature inside nodes for newly created child objects. Connection is loses while removing child objects. Is that limitation or there is other way for using child objects connected to scene node parent ? Cloner.zip
  15. One bad thing is that there is hard to use scene nodes for cloning multiple object at once like standard Cloner using the same noise without overlapping.
  16. Is there way to do this in Cinema 4D without the need of rebuild all of the spline arrays ? something like Shortest Edge Path in Blender :
  17. Is there way to export values generated by scene nodes out to use them in XPresso for further processing ? I tried using outputs in Resource Editor but they are completely not visible like User Data.
  18. Hi, I tried to make simple XPresso to match distance between all polygon points using Distance, Iteration and Memory nodes without success. It looks like Iteration doesn't work with math node or I doing something wrong here : area dimension.c4d
  19. Problem is that I tried to change five different e-mail addresses using five different e-mail providers and none of them works with Core4D. You have completely broken e-mail sending system.
  20. Probably link to download should be sent to e-mail but of course e-mail sending from Core4D doesn't work from months.
  21. No problem, dynamic guides snapping is described in manual : Snapping (maxon.net) Polygon Pen (maxon.net) Also Axis Constraint Snapping is interesting too : Axis Constraint Snapping - Cinema 4D - YouTube
  22. Perpendicular Snap with conjuction with grid snap if you want exact distances. Unfortunately quantization doesn't work with PolygonPen : PolyPen.avi
  23. This new Surface Attract is good for Ivy things too SurfaceAttract.avi
  24. To use Ivy Generator node there is need to pay 2x more for subscription where using other software you can get even more powerful plugin for 80$. This not user friendly policy will move more people out again.
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