Hi, I tried from months to find solution for creating continuous UV texture for irregular wall like shapes to have one long UV from front left to front right, rear right, rear left sides of buildings and not to create them manually. I need perfect continuous UV on edges from one to other side.
I tried all UV projections, box ones, cylindrical, packed and nothing works fine for more than 70% of object. Packed works fine for half but other parts that are well connected are rotated by +-90 degree and they are disconnected from main part.
Cylindrical works fine for most but it create too huge distortions for some polygons that I can't recover.
I mean something like this :
Packed good but it doesn't create one contiguous part.
Cylindrical is near perfect but some of random polygons are totally distorted - they have near 10pix width if I zoom closely.
I tried triangulating before without success.