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Smolak

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Everything posted by Smolak

  1. Laubwerk plants and trees have great price value but to be clear - they have mediocre quality compared to other companies especially 3d Sky or even from Blender Market. They looks very generic especially trees. It reminds me old Vue tree generator. Even their materials are strange, oversaturated without visible translucency ( subsurface ).
  2. Do you have the same ? 20250109-0414-18.0868375.mp4 Shouldn't RS Principled hair Shader be used instead ?
  3. I would like to present you totally new way to create sky lighting mainly for arch-viz exterior usage but it is good for interiors too because it has some specific options. Advanced Sky for Cinema 4D : Cloudy sky simulation with soft transition from clear to cloudy sky included all three PRG, Hosek Wilkie and Preetham models Sun height, Sky rotation with individual HDRI map rotation connected to global Sky horizontal rotation Many options to change color of Sky models and HDRI maps like temperature, tint, saturation, exposure, hue... Individual control for Sun parameters Ground diffusion light which can improve brightness of polygons that are towards ground with included GI ( so it looks real not flat ) Horizon maps with included alpha - they can be scaled, moved with repeating effect Special ground plane for HDRI maps which doesn't have included ground - fully customizable PRG light color compensation to looks the same as Hosek-Wilkie HDRI's mixing - you can mix two HDR maps using different options for them ! Camera Exposure and White Point was additionally added to have better control on scene colors. HDRI reflection only object for creating custom reflections. It can be scaled by different ways and customized with color corrections. Tinting for all HDRI maps is now available. It fully works with other color corrections. D65 color correction as option was added to all HDRI maps. This is workaround for C4D issue while using ACEScg color space - HDRI maps looks wrong by default. Special Horizon reflection only map with cast shadow option. Advanced tabs for controlling Reflection and GI impact. Reset color option for individual Ground and Tint corrections. Extended parameters which works above original 100% to create specific effects like saturation, color corrections. Available : https://archviz4d.gumroad.com/l/pdmwo Self-explanation manual :
  4. Happy new Year ! Advanced Sky Rig Redshift for C4D was updated ! Revisited options to change Sky looks Increasing Sky and Sun saturation above 100% is possible now ! Two HDRI maps that you can mix, blend. Every of them has it's own individual parameters. RS_25.mp4
  5. Hi Dave, All of my current and future rigs, plugins are compatible with newest software versions. I have working prototype of animated cloud shadows using invisible big plane on high altitude, just like real clouds - this is not related to Dome Lights.
  6. Added option for mixing two HDRI maps with special customizable overall mode. Fully integrated with previous functions like Sun mix and individual color corrections for each HDR map. Very powerful because you can create you own lighting based on HDRI maps using many options with creating backlight from partially cloudy sky using main clear sky form HDR map for example. Or even mix evening sky with cloudy one using only its sunlight ! Redshift version soon.
  7. Hi Dave, thank you for positive words and interests of these Sky Rigs. These rigs are still intensively updated and new functions were added, some of them from users request. This is why current interface and first promotional video are different. I think about extensive updating manual and video when all new functions will be incorporated for both versions. Also due to the different native sky objects in Redshift and Octane - they have little different interface. Redshift has limited Dome Light compared to Octane ( without texture input ) and it needs more workaround to works the same but in other way it has more configurable Sky Models than Octane. Two new functions will be added within days - mixing two HDRI maps using slider ( soft transition ) and simulation of animated cloud shadows on the ground. It will be done first for Octane version because of user requests. After that manual and video will be updated.
  8. I would like to present advanced Sky-Rig system for Cinema 4D. Octane and Redshift versions. Using this rig you can have possibility to change every parameters of Sky, Horizon and HDRI map as you like with some special features : - Cloudy sky simulation with soft transition from clear to cloudy sky included special Custom model - Two Sky models included - Custom, Hosek & Wilkie - Sun height, Sky rotation with individual HDRI map rotation connected to global Sky horizontal rotation - Many options to change color of Sky models and HDRI maps like temperature, saturation, exposure, gamma - Disconnected Sky power from Sun Power - fell free to change them individually - Individual color controls for Sun and Sky parameters - Support for Horizon Line maps with included alpha - they can be scaled, moved with repeating effect - Virtual ground plane for HDRI maps which doesn't have included ground that works like backlight - fully customizable - Reflection only HDRI and 8-bit spherical map support - Two HDRI maps for fast switching and comparison - Camera white point included - Reset to default buttons Redshift : Available on Gumroad : Octane : https://archviz4d.gumroad.com/l/yqfoj Redshift : https://archviz4d.gumroad.com/l/pdmwo
  9. I never used complex simulations but how to achieve 0 gravity for specific object and leave gravitation in whole scene on default level ?
  10. Great script ! Would be great to have them selected after operation.
  11. Vonc Material Cleaner : Code Vonc - Tools AR Scripts : GitHub - aturtur/cinema4d-scripts: My collection of Cinema 4D scripts
  12. Smolak

    HSV to RGB

    Yes I found it some minutes after sending this post but anyway I can't get python to work.
  13. Smolak

    HSV to RGB

    Hi, I tried to convert HSV color space to RGB using simple Python script but it looks like it doesn't work in Xpresso : import c4d import colorsys def main() -> None: global Output1 Output1 = colorsys.hsv_to_rgb(Input1,Input2,Input3) Should I use different way to create conversion node inside Xpresso ? This doesn't work too : import c4d from c4d import utils def hsv_to_rgb(h, s, v): r, g, b = utils.HSVToRGB(h, s, v) return r, g, b def main(): # Example HSV values h = 0.5 # Hue (0.0 to 1.0) s = 0.8 # Saturation (0.0 to 1.0) v = 0.9 # Value (0.0 to 1.0) # Convert HSV to RGB r, g, b = hsv_to_rgb(h, s, v) if __name__ == '__main__': main()
  14. There would be great to have some dimension tools to fit road to real DWG architectural plan.
  15. Yes exactly, unfortunately this setup needs to have real wall geometry because it needs selection tags for windows, sills placement. To be fully parametric you should try Architron LWCAD. I will share my node setup soon when I make it more user friendly inside node mess.
  16. This is done by simple extruding polygons with chosen selection string tag You don't need to make equal edges to make them equal - nodes can do that : wind_equal.mp4
  17. Let's see this : node_wind.mp4 node_sill.mp4
  18. In my opinion the best node usage for windows is to recreate them from polygon selection tags without the need of boolean operations. One part of nodes create extrusion in walls other part create windows and doors object ( frame, sill, glass ). It works fine for my experimental version : Using polygon and edge selection tags is very important to make complex structures : and vertex map for different frame materials :
  19. I don't know if this information is well know here but 3D Max has Indie license for $305 yearly ! Compared to the new Maxon prices it looks really bad for us.
  20. It would be great to see inside how it was created.
  21. Ok I found solution and reported to Maxon - Redshift background renderer for previews cause that : OSL_solution.avi
  22. Tomorrow I will start project for client that will be intensively use OSL code for parallax interiors. At the moment I don't know that within three days within I finish model Maxon will have hotfix or I should doing it in 2024. Good that I tested it before. Really very bad.
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