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Smolak

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Everything posted by Smolak

  1. Vonc Material Cleaner : Code Vonc - Tools AR Scripts : GitHub - aturtur/cinema4d-scripts: My collection of Cinema 4D scripts
  2. Smolak

    HSV to RGB

    Yes I found it some minutes after sending this post but anyway I can't get python to work.
  3. Smolak

    HSV to RGB

    Hi, I tried to convert HSV color space to RGB using simple Python script but it looks like it doesn't work in Xpresso : import c4d import colorsys def main() -> None: global Output1 Output1 = colorsys.hsv_to_rgb(Input1,Input2,Input3) Should I use different way to create conversion node inside Xpresso ? This doesn't work too : import c4d from c4d import utils def hsv_to_rgb(h, s, v): r, g, b = utils.HSVToRGB(h, s, v) return r, g, b def main(): # Example HSV values h = 0.5 # Hue (0.0 to 1.0) s = 0.8 # Saturation (0.0 to 1.0) v = 0.9 # Value (0.0 to 1.0) # Convert HSV to RGB r, g, b = hsv_to_rgb(h, s, v) if __name__ == '__main__': main()
  4. There would be great to have some dimension tools to fit road to real DWG architectural plan.
  5. Yes exactly, unfortunately this setup needs to have real wall geometry because it needs selection tags for windows, sills placement. To be fully parametric you should try Architron LWCAD. I will share my node setup soon when I make it more user friendly inside node mess.
  6. This is done by simple extruding polygons with chosen selection string tag You don't need to make equal edges to make them equal - nodes can do that : wind_equal.mp4
  7. Let's see this : node_wind.mp4 node_sill.mp4
  8. In my opinion the best node usage for windows is to recreate them from polygon selection tags without the need of boolean operations. One part of nodes create extrusion in walls other part create windows and doors object ( frame, sill, glass ). It works fine for my experimental version : Using polygon and edge selection tags is very important to make complex structures : and vertex map for different frame materials :
  9. I don't know if this information is well know here but 3D Max has Indie license for $305 yearly ! Compared to the new Maxon prices it looks really bad for us.
  10. It would be great to see inside how it was created.
  11. Ok I found solution and reported to Maxon - Redshift background renderer for previews cause that : OSL_solution.avi
  12. Tomorrow I will start project for client that will be intensively use OSL code for parallax interiors. At the moment I don't know that within three days within I finish model Maxon will have hotfix or I should doing it in 2024. Good that I tested it before. Really very bad.
  13. Do you know that OSL completely doesn't work in 2025 ? Even scenes created in 2024. OSL.avi
  14. Right but we have near ten interesting scene nodes which are Maxon One exclusive.
  15. We can expect some love for architectural visualization market in near future : https://www.linkedin.com/jobs/view/4021833099 I'm very excited about that !
  16. Or use hair guides which you can paint over surface too.
  17. It is already announced Cinema 4D 2025.0 - September 10, 2024 – Knowledge Base (maxon.net)
  18. Maybe projection deformer on points-object can help.
  19. Why not to use the same noise to drive clones visibility by effector ?
  20. Why not to use points, vertex in Cloner as positions for clones ? You can easily create points manually for exactly trees placement and still drive their distribution by shader.
  21. My friend who works with 3dMax from years told me that this is the most crashy software in the world. He compared it to Maya, Blender and C4D also. Probably he not use C4D often. But 3DS is industry standard probably because of plugins to be clear.
  22. Mainly GPU renderers are like to crash often. There is no situation where they exactly crash. I noticed that Octane and Redshift can crash mostly during material node manipulation. Sometimes Redshift can crash during simple camera rotation in large scene if he didn't finish refreshing OGL update materials. This is why I disable OGL materials preview in large scenes. Also it is much more responsive after that.
  23. But see - how simple it is to find and use in Maya and how complicated in Cinema 4D... Main problem is that Scene Nodes live in different universe than XPresso.
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